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The X-Com Files / Re: Zombie Horde mission? (Idea)
« on: April 17, 2021, 07:12:41 pm »Reinforcement mechanics in general should be utilized more and mission types like these are perfect for it. It will also be a place where mines and prox grenades will shine.
It would also make sense if it existed for missions like when XCOM discovers a lair that is just churning out these creatures and XCOM decided to draw them out and shoot them, so creatures are coming in waves from the caves.
Or when local autorities alert XCOM about a large wave of creatures that are running towards a city so XCOM decided to make a barricade on a road to pick them off before they could enter the city.
It could also be used for X-Dimension incursions if the "reinforcement" spawn point could have some visual effects like flashes or dimensional sparks and it could also mean that they would spawn randomly on the map rather than from set spawn points at the edges.
That's exactly what I wanted with regards to mines and more stationary equipment, I think I only used one of the anti-personnel mines ONCE in one of the underwater missions