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Messages - LouisdeFuines

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31
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: October 01, 2018, 10:57:56 pm »
Does M.C. get weaker with range? I`ve got now the M.C. Armor.

32
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: October 01, 2018, 09:17:57 pm »
Ah, ok. I never had a naga temple before!

Do I have to do something for it to appear?

33
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: October 01, 2018, 06:11:57 pm »
I think yes.
Alien key is in naga city. One need to interrogate naga lord and naga city will appear one day.
You play so fast. It took me many days to get to freaks.

Where can I find that Naga Lord? Is this a special mission? How is it triggered, if?

So far I skipped the Alien Barge and the special Jellymen mission.

34
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 10:57:47 pm »
Do shields of Freaks take damage of every weapon?

And where do I get the Alien Key from?

35
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 10:29:02 pm »
Can Thermal Tazers and the Thermal Shok Launcher breach the shields of Freaks?

36
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 09:56:59 pm »
Do freaks have shields? They gleamed a bit, the last time, I encountered one.

EDIT: Found another bug:
After a lobstermen mission I got 24 Sonic Canons.  I sold 2. Definitively (because I was missing Sonic Canons several times)! Mod lets them vanish all.
Load the savegame, kill the last lobstermen and ko

Edit2: Found out, that the selling-screens contains the equipment, that is already equipped on a transporter. This is not supposed to happen. At least in vanilla it wasn`t so. By this way you can sell by accident stuff, that your soldiers are carrying.

37
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 06:39:01 pm »
Is there any difference between the Ion-Armor and the Zrbite-powered-armor? Both look the same.

38
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 04:15:36 pm »
So the Disruptor gives only MC Panic?

39
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 04:08:36 pm »
I got a living mind worm and now the M.C. Disruptor. But I can`t mind control aliens with it. What is necessary?

40
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 12:20:13 pm »
Where do I meet "freak"-race?

I`m in year 4 and haven`t met one.

41
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 11:24:39 am »
@Nord:
The problem with the missing weapons persist even when flying only to one mission type (for example underwater).

Sometimes even a sonar canon, that is available on land and water, is removed from the soldiers hand and doesn`t appear in the equipment screen on the ground.

42
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 30, 2018, 12:25:53 am »
I think I found another bug:
The soldier in my Triton that carries a Disruptor Launcher sometimes "loses" it. I doesn`t appear in the hand or on the "ground". When looking in the base in the equipment screen, it can be reequipped.

43
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 29, 2018, 11:13:50 pm »
What race is accompanied by bio drones on terror mission? Or does it not matter what race?


Besides: I maybe found a bug on an artifact mission:
That yellow tile shouldn`t be there.

44
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 29, 2018, 10:49:02 pm »
On what missions do I meet Bio Drones?

45
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.17)
« on: September 29, 2018, 08:46:15 pm »
Can it be the Calcinite is very seldom in that game? I encountered in year 2 only one mission with it.

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