Hello DaiShiva , thank you for your help. To your answer to my first question , Why? Is the a link you can provide to find out what is and is not possible when modding for the original game ? Although i plan to use my mods in OpenX not the original Dos version i have i would still like to keep things compatible if i can.
There is a hardcoded list of images that make up the list of tiles that a map can utilize. In the original version, this list is compiled into the executable somewhere. There is a text file that the map editor generates that contains this list list of images, so technically you can hand modify it, but then your maps will only be good for viewing.
I have also been modding some units and In your program i can select EDIT on a image, i can select my new colour out of the colour pallet but i cant Draw the new pixel onto the image, Am i doing something wrong OR did development stop prior to that?
Also the "SHOW BYTES" option when modding units. I tried to change the code for some colours via a find and replace option but i cant see any way to Save this BYTE information back to your program. Is this type of modding possible?
Really looking forward to your answers
Yup, that was the work on a rudimentary pixel editor so you wouldnt have to export and re-import your images for minor edits. That part is not done
the bytes window was primarily for debugging. Making sure that what I drew onscreen matched up with what the original encoding said it should look like. That window is read-only. How did you do a find and replace? Paste into notepad?