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Messages - Roxis231

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481
Work In Progress / Re: [Weapon] Medical Gas Grenade
« on: June 27, 2014, 12:01:21 pm »
Yes it works - I've been using it for several weeks now and had no problems with it (other than the fact it takes quite a few grenades to drop Mutons and Floaters - up to 6 on one ocasion!)

I tend to equip each member of the squad with 3-4 grenades - especaly on terror missions.

482
Work In Progress / [Weapon] Medical Gas Grenade
« on: June 27, 2014, 11:04:37 am »
Over the last little while I've been thinking about early game ways of catching live Aliens.

As far as I know the only 3 ways you can catch them before gaining the stun launcher are:

- Stun Rod
- Tazer Pistol (mod by Ryskeliini)
- or just shear luck

Given that 2 of these are close range (and often deadly), I came up with the Idea of a researchable grenade that spewed knockout gas.

This is the result - the MediGas grenade.
(I've based the sprite off the games Smoke Grenade, but I'm no artist, so if any one has a better one feel free to let me know please)

The research topic unlocks when you research at least one of the Alien Autopsy's - Once researched it can be manufactured fast and cheaply from smoke grenades at a cost of $75 a unit .

For those interested in its power - It has an attack power of 35 with a blast radius of 3

This mod is usable but still not complete because I haven't got any translations other than English (since that's the only lanuage I speak) so if anyone wants to add a translation (or has a problem with a translation), please let me know and I'll see about adding them.

Edit - Current Translations : English, Polish,

The text to translate is
Quote
      STR_MEDGAS_GRENADE: Medi-Gas Grenade
      STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens

I'll add more translations as people send them to me - this will probably go to the mod site when I have 12 -15 translations.

Not Compatable with May 7th+ nightly (will fix when I Can)

483
Work In Progress / Re: [BETA] Recycled Elerium
« on: June 22, 2014, 09:29:36 am »
Thanks - I'll look in it, I might find some Ideas from it.

484
Work In Progress / [BETA] Recycled Elerium
« on: June 22, 2014, 08:25:36 am »
Recently I've been using Shadow's Terran Plasma Mod, and I started to think - is there a way to salvige Elerium 115  from the (now useless) Alien weapons.

I tried to write a mod to do this - but I'm having trouble with the codeing

After a while (and several false starts) I came up with a second idea - turn old (plasma) ammo into new rifle ammo.  I even made new sprites for the clips.

Both are avallible for people to give them a shot - but like the subject line says - their BETA versons.

Any comments about this would be appreciated.

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