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Messages - Roxis231

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31
Almost there - just a few tweeks to do and then the RUL's to update.

Might include a new armour in this update - or not - depends on if I have the time.

32
OpenXcom Extended / Re: [Suggestion] Random manufacturing
« on: January 30, 2019, 03:25:24 am »
Ok.  Will be keeping an eye on this now - I can see a LOT of uses for this when its up and running.

33
OpenXcom Extended / Re: [Suggestion] Random manufacturing
« on: January 30, 2019, 12:17:02 am »
Has this been added to Extended yet? or are you still working on it?

34
Just Finished images for - Gardian and Voodoo

Work on this has been slowed down by haveing to work more hours to cover other staff the last few weeks.

Edit: Just had a look at Dioxine's latest update : 88 new faces for slaves! Thank god I'm shifting to layered sprites.

35
XPiratez / [Mod] Alternate Graphics for XPiratez - Update now in progress
« on: January 18, 2019, 03:48:06 am »
Ok - I think I've worked this out.

Update is currently underway.

Armours currently updated to the new paperdoll system: Biker, Assasin, Dragonfly, Ironman and both Swimsuits

I'll try leave update info as it happens.

36
XPiratez / [Mod] Alternate Graphics for XPiratez - Update now in progress
« on: January 08, 2019, 05:29:36 am »
Ok, I have just downloaded and unziped 0.99J10.

After a quick look, it appears Dioxine is starting to shift to layered paperdolls.

Therefore I will need to shift to this as well.

However there is a problem - I have no idea how these are setup in the rulesets.

Does anyone have a guide on how these are setup?

Edit: 13/1/19

After a bit of study, and playing around - I think I've got the idea, but guides/info would be helpful.

I hope to have a info update soon.

37
XPiratez / Re: Which mods do you guys use with Piratez?
« on: December 06, 2018, 07:31:18 pm »
+1 for Ivan's tweaks, +1 for FG's Kill flags

I also use my Alternate Graphics Mod (Here)

38
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: November 07, 2018, 08:34:31 am »
Still working on the update ATM.

Question - which of these works? Cause I'm still haveing problems with the visor.





Does anyone know how Dioxine did his ones - or can think of a way to do it?

39
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: October 20, 2018, 11:28:06 am »
I just Downloaded 0.99j8 today.

The next update should be after I have updated the peasant armours I have for the new 16 faces.

Also I plan to add a new peasant armour - but that will have to wait on seeing what Dioxine has changed.

40
XPiratez / [MOD] [Discontinued] Syn Uploads v1.0
« on: October 20, 2018, 11:22:40 am »
I'll just say all of this is completely uncanonical in many ways.
You cannot "reboot" synths because they're living beings. You cannot "upload" for the same reason. There is no technology known to the player to create Ubers or Synths.

Changes in the latest version, 0.99j8, along with Dioxine's statements (above) has made this mod invalid.

There will be no further releases of this mod - If anyone wants to 'fix' or 'update' this, go ahead - Its your choice.

41
XPiratez / Re: Bugs & Crash Reports
« on: October 01, 2018, 10:04:32 am »
I've just started a new game on 0.99j7 and came across this odd event.

When I went to a Church mission - Temple of Sirius - the one where you start without your ship, I was supprised to start with my ship, even though the breafing says you always start on foot.

I made a save of this, and then reloaded - same result.  I then tried several more times, aproximitly half started with the ship and half on foot.

included the mission save and a geoscape from just before the mission.


Any idea what's up?

42
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: September 23, 2018, 11:33:45 am »
couldnt you include into th game BOTH versions dollmodels of gals ?
( I.e. also your version of gals' s graphics, and also that "original, previous ones, by dioxine..
if they could coexist in xPiratez simultanously

Just to have (and keept) in game both versions of those gals sprites
(both, by Roxis, and also origonal, by Dioxine (?) too )

I have no idea what you are trying to say.

This mod does not remove Dioxine's originals, it adds alternate versions.

43
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: September 13, 2018, 02:22:11 am »
Currently working on a new peasant armour for underwater.



Which works best? - White with blue belt, White with gold belt, Green with blue belt or Green with gold belt.

Any suggestions?

44
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: September 10, 2018, 09:39:02 pm »
If I liked anything, I'd have implemented it.

Like Dioxine said - its a matter of choice, you can't please everyone all of the time.
(And when you try, you will please no one at all.)

How long until these stop being alternate graphics and just come standard with the main game, considering how they look way better?

Thanks for the support of this mod, BBHood.

45
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - V0.99J6 Uploaded
« on: September 08, 2018, 02:55:08 pm »
Ok - I've chosen to add a peasant outfit now - this one is a peasant variant of the pirate armour.



It's coded and seems ready - but I'm still not sure.  Is anyone willing to look over the code and see if there is any thing missing?

Also any sugestions/ideas for changes?

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