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Messages - Roxis231

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16
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - 099J14A Now Avaliable
« on: September 02, 2019, 03:46:33 pm »
Haven't been able to do any work on this recently due to life thowing curveballs.

Just saw that 0.99J17 is up, with big changes.

Will have to start on it as soon as I have the time to download j17.

17
Just Downloaded Xpiratez J16 today.

While J14A still seems to work, I will begin to start on an update when my days off roll around. (Fri/Sat)

Shouldn't take too long to update, but need the time to do so first.

18
XPiratez / Re: Bugs & Crash Reports
« on: July 22, 2019, 09:39:53 pm »
I have a problem with gear too,
for example: In Underwater mission all armor change in to topless.
Use android version.

Have you checked all the mods you are useing are the latest version?

Useing old and/or outdated mods has been known to cause this problem.

19
Tools / Re: MAPVIEW upgrade
« on: July 04, 2019, 08:55:28 am »
Just re-downloaded it to check.

Seems the first time I got a copy without DLLs - not sure how, but they are there now.

20
Tools / Re: MAPVIEW upgrade
« on: July 04, 2019, 05:07:12 am »
Downloaded the June 9th version - got that working

June 24th seems to be missing DLLs

21
Tools / Re: MAPVIEW upgrade
« on: July 03, 2019, 09:36:30 am »
Hi KevL

I've downloaded the latest copy - but when I try to run it I get this error.



Any Ideas? Error file Included.

22
XPiratez / Re: Bugs & Crash Reports
« on: June 10, 2019, 06:00:04 am »
im missing "xPirateyz´Lore story.. pics" intro, by Dio, at very beginning of game

Have you checked your settings - It can be turned on or off under the general settings tab

23
Links for Download now updated.

24
Links Updated

Also Please use THIS Thread in the Released Mods section, as that is where this is now located.

Thank you.

25
Version for XPiratez 0.99J14A is now here on my Google Drive - File is PAAC_V099J14A.Zip

This version is just a general update to bring the mod inline with 0.99J14a.

As Always:

Please delete all older versions before installing this one - if you don't, it could cause problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.

26
XPiratez / [Mod] Alternate Graphics for XPiratez - 099J13A Now Up
« on: April 27, 2019, 09:57:02 am »
Version for XPiratez 0.99J13A is now here on my Google Drive - File is PAAC_V099J13A.Rar

This version is a fix update.
Includes: graphic fixes for Assassin, Dragonfly, Deckhand, Warrior and Defender
             : Rul fixes to prevent Disappering Amours on some missions

As Always:

Please delete all older versions before installing this one - if you don't there will be problems with the file structure.

Please Ensure PAAC is at the Bottom of your mods list - some images/suits have been known to not work if it is higher.

27
XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 27, 2019, 08:47:32 am »
Aye, I have space suits researched, I have them made, I HAVE THEM EQUIPPED EVEN! ...but, the mission doesn't know what kind of space suit armor is used in space missions, I'm guessing this is a bug in the rulesets? Same for undersea and the chiller.. it's funny getting into a diving suit to get naked in the water, again. >_> lol

While all that's said. Are underground missions, and base attacks supposed to be deckhand/runt only? Cause if I don't use either I go in naked.

If You are useing my Alternate Armour mod - this is a known conflict that can happen when useing the 0.99j11 version with Xpiratez 0.99J13

Turn it off, or replace the Enviro_Changes.rul file in the ruleset folder with the one attached here. If it is this conflict - this should fix it.

I should be updateing the mod soon also.
A Updated version is now avaliable.

28
XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 04, 2019, 04:48:24 am »
Hey Dioxine,

Just updated to J13a. After a short while playing I noted that the 'Alternate Armour - Smoke' and 'Alternate Armour - Tac' submods were not displaying correctly.

I think this was from the change to layered paperdolls.  A quick delve into the code and a few updated images, and I've got them working again.

I've attached the updated versions to this post.  To use - just delete the old, and unzip the new.

29
I hope you guys can help out here.

I've been updateing the mod to J12 over the last week or so, and have run into a problem.

On some missions there is a list of usable armours / what the gals know works.  Some of the armours in my mod are not showing up or simply acting eregulary.

Examples:

- First time the Tavern Cellar shows up, the Deck Hand and Biker Armours show up, while the original armours they are alternates of (Pirate/Swashbuckler/Rouge and Adveturer/Scout/Ganger) do not.

- First time the Sea Oddity shows up, I use swimsuits for everyone (mix of Gals and Peseants), Original armours swap for their alternates (Nude and Topless) but my alternate versions remain unchanged.

I'm think I've missed something but I have no idea what.

Any Help?

30
XPiratez / Re: [Mod] Alternate Graphics for XPiratez - 099J11 Now Up
« on: February 18, 2019, 05:12:34 am »
Had enough time recently to almost finish the update - just a few final tests.

I've tried to prune redundant code from the RUL's to help speed things up. I just hope my infomation on how ymal works is ok.

Hopefully it will be up and posted this weekend.

Also it looks like I will be able to include the Deckhand armour.

Edit - It's up now.  As usual, if you spot a error - please let me know ASAP.

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