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Topics - Roxis231

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16
Recently I've been reading several bits of X-com background fluff (X-com, TFTD, Intercepter, Apocalypse Ect).

In this I found a bit of fluff saying that they managed to make more powefull Lasers by using a peace of Elerium-115  as a focusing crystal. (The ability of an elerium crystal to focus a laser beam in that way comes from X-COM: Interceptor, I think)

I've come up with a mod for it - but it causes the game to crash when you research it. (Code is under Spoiler - Also as download) (Fixed)

Now inculudes second rule set alowing tanks (see this reply)

Warning : Version 0.93 onward now uses a single ruleset - If you have a older version, You will need to delete all the older resoures and rulesets - they are NOT compatable with any newer versions. (V0.93 or newer)

Current Version Now on the Mod Site
Due to the shutdown of the old modsite (Openxcom.com) and other matters, this mod (and All my UFO mods) have been temporarly shifted to Google Drive - Link HERE

Update change log: 13/06/15 V0.94

Changes:
- V0.94 is now compatable with the May 7th nightly or newer

Problems

- Not compatable with any versions before V0.93-3b

Edit 27/07/14 Updated to V0.7
Edit 3/08/14 Updated to V0.8 (Including tanks)

Edit 12/08/14 Added V0.83 beta rulesets for anyone who wishes to test them - feedback will be honestly accepted.
Edit: 26/08/14 Updated to V0.9
EDIT: Damm - Missed problem with E.Laser Cannon Manufacture, Ruleset update 02/09/14 V0.91
Edit: 18/09/14 Update to V0.92
Edit 4/12/14 Update to V0.93-3b
Edit 17/02/15 Update to V0.93-4b (I will leave this up for those who still use OpenXcom 1.0)
Edit 13/06/15 Update to V0.94
Edit 25/08/15 Update to V0.94b

17
Work In Progress / [Weapon] Medical Gas Grenade
« on: June 27, 2014, 11:04:37 am »
Over the last little while I've been thinking about early game ways of catching live Aliens.

As far as I know the only 3 ways you can catch them before gaining the stun launcher are:

- Stun Rod
- Tazer Pistol (mod by Ryskeliini)
- or just shear luck

Given that 2 of these are close range (and often deadly), I came up with the Idea of a researchable grenade that spewed knockout gas.

This is the result - the MediGas grenade.
(I've based the sprite off the games Smoke Grenade, but I'm no artist, so if any one has a better one feel free to let me know please)

The research topic unlocks when you research at least one of the Alien Autopsy's - Once researched it can be manufactured fast and cheaply from smoke grenades at a cost of $75 a unit .

For those interested in its power - It has an attack power of 35 with a blast radius of 3

This mod is usable but still not complete because I haven't got any translations other than English (since that's the only lanuage I speak) so if anyone wants to add a translation (or has a problem with a translation), please let me know and I'll see about adding them.

Edit - Current Translations : English, Polish,

The text to translate is
Quote
      STR_MEDGAS_GRENADE: Medi-Gas Grenade
      STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens

I'll add more translations as people send them to me - this will probably go to the mod site when I have 12 -15 translations.

Not Compatable with May 7th+ nightly (will fix when I Can)

18
Work In Progress / [BETA] Recycled Elerium
« on: June 22, 2014, 08:25:36 am »
Recently I've been using Shadow's Terran Plasma Mod, and I started to think - is there a way to salvige Elerium 115  from the (now useless) Alien weapons.

I tried to write a mod to do this - but I'm having trouble with the codeing

After a while (and several false starts) I came up with a second idea - turn old (plasma) ammo into new rifle ammo.  I even made new sprites for the clips.

Both are avallible for people to give them a shot - but like the subject line says - their BETA versons.

Any comments about this would be appreciated.

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