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Work In Progress / Re: Brainstorming for slower technological progression
« on: April 22, 2014, 01:41:15 am »
if you add more clases STR_SECTOID_ENGINEER1, STR_SECTOID_ENGINEER2, STR_SECTOID_ENGINEER3, STR_FLOATER_ENGINEER1, .. that unlock (invisible?) ufotech[1-3] and name them the same as the original STR_SECTOID_ENGINEER,STR_FLOATER_ENGINEER,..
you cant differentiate between engineers with or without "extra-knowledge" and have to research until you got all 3 parts
at least i think it should work "with ruleset only" and i am not alone
[00:36] <Shoes_> you would essentially be adding new units to the game, that are identical in all respects except rank to already existing units
[00:36] <Shoes_> and then you would add reseach entries for each one, and then you would mod existing research entries
you cant differentiate between engineers with or without "extra-knowledge" and have to research until you got all 3 parts
at least i think it should work "with ruleset only" and i am not alone
[00:36] <Shoes_> you would essentially be adding new units to the game, that are identical in all respects except rank to already existing units
[00:36] <Shoes_> and then you would add reseach entries for each one, and then you would mod existing research entries