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Work In Progress / Re: How do I make a mod ruleset that will erase a line in the main ruleset?
« on: December 10, 2014, 01:02:27 pm »Research:that should be research:
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Research:that should be research:
alienDeployments:
- type: STR_TERROR_MISSION
terrains:
- URBANA
# - URBAN2
# - MADURBAN
# - DAWNURBANA
# - DAWNURBANB
# - PORTURBAN
# - INDUSTRIALURBAN
# - RAILYARDURBAN
# - NATIVEURBAN
# - COMRCURBAN
terrains:
- name: URBANA
script: URBANA
mapBlocks:
- name: URBAN00
width: 10
length: 10
type: 2
groups: [2]
- name: URBAN01
width: 10
length: 10
type: 3
groups: [3]
- name: URBAN02
width: 10
length: 10
type: 4
groups: [4]
- name: URBAN03
width: 10
length: 10
type: 1
groups: [0, 1]
subType: 0
frequency: 3
- name: URBAN04
width: 10
length: 10
type: 1
groups: [0, 1]
subType: 0
frequency: 3
- name: URBAN05
width: 20
length: 20
- name: URBAN06
width: 20
length: 20
- name: URBAN07
width: 20
length: 20
- name: URBAN08
width: 20
length: 20
- name: URBAN09
width: 20
length: 20
- name: URBAN14
width: 10
length: 10
frequency: 2
- name: URBAN15
width: 10
length: 10
frequency: 2
- name: URBAN16
width: 10
length: 10
frequency: 2
- name: URBAN17
width: 10
length: 10
frequency: 2
- name: URBAN18
width: 10
length: 10
frequency: 2
- name: SOLBAN01
width: 10
length: 10
frequency: 1
- name: SOLBAN02
width: 10
length: 10
frequency: 1
mapScripts:
- type: URBANA
commands:
- type: addCraft
- type: addLine
label: 1
direction: vertical
executionChances: 50
rects:
- [1, 1, 4, 1]
- type: addLine
label: 2
conditionals: -1
executionChances: 50
direction: horizontal
rects:
- [1, 1, 1, 3]
- type: addLine
conditionals: [-1, -2]
direction: both
rects:
- [1, 1, 3, 3]
- type: addBlock
size: 2
executions: 4
- type: fillArea
- type: fillArea
#..
blocks: [3, 4, 10, 11, 12, 13, 14]
freqs: [3, 3, 2, 2, 2, 2, 2]
and for some/all? modded terains these blocknumbers did not work so i just made a copy of the urban script and removed the block/freqs properties - name: STR_FLOATER_LEADER
lookup: STR_FLOATER
all live floater ranks give the "floater" research
- type: FARM
commands:
- type: resize
size: [6,6,6]
- type: addUFO
rects:
- [0, 0, 1, 1]
- [0, 5, 1, 6]
- [5, 0, 6, 1]
- [5, 5, 6, 6]
3)here
By the way, Where are these UFOpedia section titles actually defined? I don't see them in Xcom1Ruleset.rul. ??
Cheers, Ivan
Otherwise, mods will start being compatible with only one of the two instead of both...That is already the case.
The most significant change is if the rounding rules makes it 2x less likely to obtain the maximum and minimum values.i realized that and that thought brought the "(significant)" into my question