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Messages - Falko

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1
Tools / Re: OpenXCom Modding Tools
« on: January 07, 2023, 05:53:16 pm »
I took the liberty to create a new instance. If it bothers Falko of course I can take everything down again.
i have no problem with that i put the source online so it can be shared, used and modified - have fun with it
If you want to replicate it yourself, you can have a look at my github.
great! with that everyone can create their own instance (technically could even can run locally)


2
Tools / Re: OpenXCom Modding Tools
« on: October 23, 2022, 12:26:08 pm »
the source for the older site
modtester https://openxcom.org/forum/index.php/topic,2221.msg22099.html
sprite tools https://openxcom.org/forum/index.php/topic,2349.msg23573.html
language editor  https://openxcom.org/forum/index.php/topic,2862.msg30686.html
world editor https://openxcom.org/forum/index.php/topic,2835.msg30054.html
most of the function of the old site is integrated into the "new" (falkooxc2) site .. not sure if anyone even uses the old tools
but here ist the source code for the site

3
Tools / Re: OpenXCom Modding Tools
« on: October 23, 2022, 11:49:20 am »
pythonanywhere switches to a newer python version end of this month
Quote
"classic" was
released a very long time ago, and is based on Ubuntu 14.04, with support for
Python versions up to 3.5. Our most recent system image, "haggis", is
based on 20.04 with Python supported up to 3.10
a switch 3.4 to 3.10 schould work fine
i added the source code of my site (including very old copies of javascript libraries)
this can be added to any python capable webserver

4
Tools / Re: OpenXCom Modding Tools
« on: March 25, 2022, 12:40:42 am »
"  File "/usr/local/lib/python3.4/dist-packages/PIL/Image.py", line 1447, in putpalette
    raise ValueError("illegal image mode")"
is in the errorlog
first guess would be indexed/palletebased png instead of RGBA png?

5
Tools / Re: OpenXCom Modding Tools
« on: February 26, 2022, 07:13:01 pm »
is online
i really should take the time to put the source online somewhere
but it is such a mess

6
Tools / Re: OpenXCom Modding Tools
« on: February 14, 2019, 09:24:52 am »
done

7
Tools / Re: OpenXCom Modding Tools
« on: August 15, 2018, 08:45:57 am »
It goes down due to Falko being inactive on the website. When he sees our messages he will refresh it for us.
yes it can happen that i miss the mail that warns me of the expire date (that mailaddress gets A LOT of spam)
if that happens i need a reminder :(
just send me a message in the forum and its more likely i see it.

8
Tools / Re: OpenXCom Modding Tools
« on: May 02, 2018, 11:47:43 pm »
see image

9
Tools / Re: OpenXCom Modding Tools
« on: May 02, 2018, 10:40:32 pm »
ich have added the option "256" in the blocksize dropdown
in my short test (firefox) it screwed th layout but if you change to 256, add the "first line", and change back to 16(or smaller) you have what you want .. if i understand you correctly

10
Tools / Re: OpenXCom Modding Tools
« on: May 01, 2018, 02:46:37 am »
not sure what the goal is but you can view/edit/save your transformation experiments if you click "open options"
you can copy paste your specific changes there
the cols logic is the following:
 x: [y,z]
 x = start of the block in original pallete
 y = start of the block in new pallete
 z = blocksize
here is a keep colors "the same" example
Code: [Select]
- name: copy(ufo-battlescape)
  op: transform
  pal: ufo-battlescape
  maketrans: false
  cols:
    0: [0, 16]
    16: [32, 16]
    32: [96, 16]
    48: [48, 16]
    64: [64, 16]
    80: [80, 16]
    96: [96, 16]
    112: [112, 16]
    128: [128, 16]
    144: [144, 16]
    160: [160, 16]
    176: [176, 16]
    192: [192, 16]
    208: [208, 16]
    224: [224, 16]
    240: [240, 16]

11
Tools / Re: OpenXCom Modding Tools
« on: April 30, 2018, 09:12:34 am »
i use ace as webeditor https://ace.c9.io/
its interfce is similar to the offline tools
sublime text https://www.sublimetext.com/ 
atom https://atom.io/
visual code  https://code.visualstudio.com/

12
Tools / Re: OpenXCom Modding Tools
« on: December 09, 2017, 08:03:02 pm »
its up again

13
Tools / Re: OpenXCom Modding Tools
« on: September 25, 2016, 12:32:52 pm »
hi the site should run again
pythonanywhere.com changed their rules for free accounts
one has to login in to the admin panel every 3 months now
and i did not do that so the site was disabled  :-[
hopefully i get remember doing that regularly

14
Troubleshooting / Re: Graphics overlap
« on: July 09, 2015, 09:01:42 pm »
can you upload one of your original files (e.g. incendary grenade) before you put it through the website conversion?

15
Troubleshooting / Re: Graphics overlap
« on: July 07, 2015, 12:16:14 am »
Too bad Falko isn't around anymore.
i am still here
but sadly have less time now
i will take a look at this tommorow at the latest at thursday

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