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Messages - Fox105iwsp

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16
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 06:09:18 pm »
Cool, it works fine now ^_^ thanks
by the way, if you want Batman, he's up now.

17
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 11:03:09 am »
Right, that's okay, I'll continue my construction on the older version. Can't field test equipment without quick battle, my mods work in campaign mode for some reason though....

18
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 10:53:56 am »
Okay, I did all that ^_^
Coool...
it went totally insane @_@
now my mods can't be tested in quick battle, the stat & awards no longer work and screenshots are messed up ^_^ EPIC
Good thing I kept a full backup ^_^

19
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: April 02, 2014, 10:38:38 am »
uhh. I'm a little lost here, what happened? >_<
Do I need to download the latest nightly build first or what?
Also, no mods are appearing for free battle except my custom craft.
I think I activated all my mods >_<

20
Released Mods / [ARMOR] I'M BATMAN ( REALLY....) ^_^
« on: April 01, 2014, 12:27:35 am »
Happy April Fools Day everyone ^_^ At least hat's what it is over here, this was just a minor joke request by a kid from a a friends family. What a bizarre concept >_< the cape crusader dealing with aliens.
Sure it's funny, but it'll never fit in the xcom setting >_<
Anyway, hope you people have a sense of humor, concept art is below. Some batarangs and a couple of bombs on his utility belt ^_^

Okay, jokes over...The Truth is, the kid's birthday was two days ago >_< and yes I was derailed from my own mod to please the little one. Still, not bad for a Cape experiment and throwing weapons. He has three Batarangs, Standard AP, Explosive and Incendiary.  A knock out bomb, and a high explosive Device.

Now, he is basically complete, full sprites, floorob & bigobs, some ufopedia.org..... except I was going to make him research-able and his stuff manufactured.  My plan was that you would find a Bat CD on some random mission, once analyzed, you would get the Bat stuff.

But I don't know how to include the CD as random Loot in missions like a terror site, that and I ran out of time and the kid wanted to start the game with Batman . So I didn't develop this further, but I included the CD sprite for anyone who wan'ts a crack at it. I'm still working on my mod >_<

21
Released Mods / Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: March 31, 2014, 05:31:23 pm »
Here are some pictures, The first one is your mod, the Tech level goes up yo 12.
 if I click on it again, death will occur >_<
The second picture is standard, it goes up to 10+
I'm also using stat tracking mod, maybe that is the issue. just not sure how or why yet >_<

22
Released Mods / Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: March 31, 2014, 10:06:49 am »
Crashes when setting alien tech level to maximum in free battle >_<

23
Work In Progress / Re: Help! Modding tanks
« on: March 31, 2014, 10:04:22 am »
Here's my prototype, hope it can help you

24
Work In Progress / Re: [CRAFT/BETA] Raven Interceptor
« on: March 23, 2014, 03:47:11 am »
It doesn't replace the Interceptor, it has to be researched. Also, I have a question, can we program the manufacturing requirement to include an aircraft in addition to ufo parts? say like upgrading the interceptor into the Raven, instead of selling it off. Or does the game not work like that? >_< 

25
Work In Progress / Re: Men in Black -beta 1.1 (also new alien WIP)
« on: March 20, 2014, 08:00:47 pm »
Wow! The cover Alien ^_^ Looks great!

26
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 19, 2014, 12:52:57 am »
Hee-hee, your lost pal ^_^ you don't know the potential you're missing ^_^

27
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 18, 2014, 12:13:40 pm »
Cool, I'll give it a shot ^_^

Thanks, it works great!

28
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 18, 2014, 12:08:55 am »
I don't mind the ruleset replacement, just thanks for looking into updating your mod. It will my mod construction ^_^

29
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 17, 2014, 06:54:42 pm »
I have a request please ^_^ Can this mod be updated to include Custom movesounds for units?
Warboy recently upgraded the nightly build for it, but I can't get it to work >_< Please let me know if it can be done, otherwise, I'll have to program default sound effects for my mods >_<

30
Released Mods / Re: [WEAPON] Webley Revolver
« on: March 16, 2014, 11:23:49 pm »
hee-hhee, are you aware that the Webley's best was the .455 Webley or .45 acp. Not very powerful cartridges ^_^ Still great looking mod ^_^

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