aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Solarius Scorch

Pages: 1 ... 575 576 [577] 578 579 ... 760
8641
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: July 28, 2015, 08:29:56 pm »
Guys, I'd like to start a new campaign with Commendations (FMP). Can you please tell me if I can use your mod as it is now, or should I wait for the next release?

8642
Probably Yes.
But i already know what is broken so i can fix it :P

Please don't let me stop you from sharing the knowledge. :P

8643
The recent nightly description contained some scary crap regarding missions:

Quote from: Warboy1982
included mission script provides details and examples of what things mean
and replicates xcom1's behaviour nicely. if all went well, players should
notice absolutely nothing different between this version and yesterday's
modders, on the other hand...

Does it mean Redux, Hardon Mod, FMP etc. are broken now?

8644
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 28, 2015, 02:34:52 pm »
@Solarius: is the new version coming out this week, or later? Just asking if I should wait a few more days, or start recording now; I want to pre-record about 12 episodes latest this weekend.

In this case I'll release it until tomorrow. I could do it now, but I'd like to introduce the mall mapblock first (and I need someone to tell me how). If such a person doesn't manifest, I'll just push the current changes and add the block at a later time.

8645
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 28, 2015, 01:18:21 pm »
"Cap'n, this one still be breathin'. Shall we put'em to some work?"
"Nah, they be stupid and lazy. Finish'em all, gals."

suchgrimdark.jpg

8646
Work In Progress / Re: Few Resources
« on: July 28, 2015, 12:57:34 pm »
If you do not mind i would like the Alloy Cannon Ufopaedia Picture in my Mod.
Credit will be given of course.

Me too! :)

(Our mods are growing more alike. ;) )

8647
Programming / Re: Nightly Updater (Download Now Available)
« on: July 28, 2015, 12:51:15 pm »
Integrate this with OXC in 1.1 and have it check online automatically.

Sure thing!

8648
Released Mods / Re: [CRAFT] Firestorm Restyle
« on: July 28, 2015, 12:50:42 pm »
What do I have to do to make this mod run on the new nightlies? As I said before, I can't play without this one. I love Shadow's Firestorm Restyle <3

I guess all you need to do is to move it to the new location and preferably make a metadata file (by copying and editing some other metadata file).

8649
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 28, 2015, 12:45:50 pm »
Maybe a "dirtier" version of some smuggler ship interiors to invoke that feral alien vibe.

The dark tone looks good but feels a bit clean for wild sectoids.

Well, I don't know about this. Raiders are just random individuals coming from various mutant backgrounds who do their best to get money, sex and drugs fast while not murdering each other too much. Sectoids, on the other hand, are a cohesive culture with hundreds of years of history; they are born, grow up, live and die in these ships and settlements. Plus they are not very strong/resilient physically, and they seem to be organized by nature.

What I'm trying to say is that they probably wouldn't be ones to allow trash around their ships. It would be unhealthy, lazy and unprofessional to do it on the daily basis. Sectoids do not seem exactly feral to me, they're more like badass Jawas Zone Stalkers, and they need to uphold their image. :)

8650
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 28, 2015, 12:29:27 pm »
I am referring to those guy here

Ah, right. I like them, but aren't they recolours? There are several Sectopod versions in the FMP (including one that is completely different, by Harry), and also coloured Cyberdiscs.

SolariusScorch: Maybe you want to add this mapblock to your MIB Terror mission: https://openxcom.org/forum/index.php/topic,2180.msg48602.html#msg48602

Why not? It looks rather fine. A bit modest and emptyish, but I guess you can't really do more with the original mapblocks. I'll try to add it and see how it goes.

And I also edited the layout of the Triton/Skysomething addon a bit (made it smaller, corrected lights and map-scanner-icons). Here you go. You will need the original files from (iirc) page 114, this is just a hotfix.  :)

And yes, actually I had not intended this as an official replacement, it's just a fun alternative.  :)

OK, I'll have a look too. :) Though I don't think we can make it smaller, game-wise.

EDIT: I'll add this market when I learn how not to fuck up map generation in the process. Simply adding it to the type: fillArea (blocks and freqs) doesn't fulfil that condition, and the rest is way more mysterious to me than an average Java code.

8651
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 27, 2015, 11:16:56 pm »
Is that a Diablo 2 Scorpion? Will you add it as a Terrorunit?

Yeah. I have no specific plans for it now, I was just playing around. Maybe someone would want it.

Btw Solarius do you wanna have the "Armored Cyberdisc" and "Armored Sectopod" Sprites?

I don't know anything about these. Tell me more :)

8652
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 27, 2015, 09:44:23 pm »
Many thanks Razor, patch was merged. (I'll have to do a release soon.)

In the meantime, I'm wasting time, as evident in the attachment... But it works and is quite charming. :P

(Sprite taken from Diablo.)

8653
Resources / Re: New Terrains Contest - See inside for details
« on: July 27, 2015, 06:18:43 pm »
Goats will kick your soldiers butt. :D

Well, I don't have the sprites. :D

8654
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 27, 2015, 06:18:09 pm »
When I research rail weapons, i can manufacture rail rifle and rail sniper rifle but the ufopedia entries for them do not appear.

Have you researched Gauss Rifle and Gauss Sniper Rifle?

8655
Resources / Re: New Terrains Contest - See inside for details
« on: July 26, 2015, 07:14:52 pm »
If someone converted the sprites of a 4x4 cow then it might be possible to add it as a civilian unit, and you'd have cows walking around the farm :)

My dear friend, I'm also planning on adding pigs, chickens and dogs too! :)

I'd like a tank just as terrain, it would fit very nicely on Area51 terrain.

Yeah, but... it would be such a shame not to be able to fire it. :D

Pages: 1 ... 575 576 [577] 578 579 ... 760