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Messages - Solarius Scorch

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8626
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: August 18, 2015, 03:55:06 pm »
Just drifting through to check up on your mod. Read through the post, and was wondering something. Can you leave the SM as the true infantry but alter their price? So instead of 40k to recruit them, you need...500k? For a SM recruit that might be cheap.

Then you can follow Arthanor's idea of using 'cheap' 40k HWP PDF/IG to supplement them. IG seems a better idea to me, but work is foreign to me.

This way you can start the game with a squad of 'scouts', but call on the support of the local PDF/IG to help support you in your mission.

Changing the price is trivial, but unfortunately the game doesn't support multiple types of troops. So either you get all Space Marines or no Space Marines.

8627
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: August 18, 2015, 12:20:03 pm »
new openxcom extended seems to give yaml cpp error bad file 0 0

Is this the same as the one bundled with the mod?

Because you're supposed to use the one bundled with the mod.

8628
Open Feedback / Re: Any word on openTFTD's progress?
« on: August 18, 2015, 01:50:23 am »
That's bordering on active contempt for their paying audience.

It's also very clear that tasoths weren't intended as mind control units and that they added that in really late.

Apparently, there was no mind control planned at all. The aliens would summon elemental-like projections instead.

8629
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 18, 2015, 01:47:58 am »
Yo, I've tried with FMP an sadly it crashes very soon on Geoscape. The same happens if I start a new game. I think it may have something to do with interception.

Haven't tried vanilla yet.

8630
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.25
« on: August 18, 2015, 01:45:37 am »
imp may look great tho or even pinky

Well... Piratez mod has them all. :)

8631
Open Feedback / Re: Any word on openTFTD's progress?
« on: August 17, 2015, 11:22:46 am »
Zombie at Strategycore.co.uk has gotten his hands on some TFTD test disks and has posted about his findings. He has also uploaded the "TFTD Draft Publishing Plan" which is the internal document used by the Microprose team.

...so, the lobstermen were supposed to be invisible? Holy cow.

8632
Offtopic / Re: Master of Orion reboot announced by Wargaming
« on: August 16, 2015, 12:16:34 am »
+1 +1 +1

Space-babes are no replacement for a well thought out easy to use interface that's thoughtfully connected to complex mechanics, but a diverse variety of alien-honeys for all will go a long way to make me happy.

So true!

8633
Open Feedback / Re: Any word on openTFTD's progress?
« on: August 15, 2015, 10:28:32 pm »
I always felt that not allowing torpedo launchers on land was artificial difficulty, since Gollup was unaware of the difficulty bug and subsequently went in the wrong direction on how to make TFTD harder. Given the ridiculous notion that NOBODY IN X-COM APPARENTLY REMEMBERS WHAT A ROCKET-LAUNCHER IS, are there plans to make the torpedo-launcher usable on land through a mod? I'm willing to concede that perhaps a Coelacanth launcher can't modify its payload on such short notice, but there's no reason why, being told we're going above-water for the next op, that we can't use a rocket launcher. I'm not asking for sprite replacements for missions, just that we can modify torpedo launchers to be used on land.

I don't know the structure of TFTD ruleset yet, but I'm fairly sure it'd be trivial to do, like changing one flag.

8634
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 15, 2015, 01:53:55 pm »
I have no idea what is wrong with Ky3bMu4's save, and at this point I'm afraid to ask.

8635
Offtopic / Re: 4chan /vr
« on: August 15, 2015, 01:40:07 pm »
Its actualy a general thread discusing about xcom including opentftd at this moment,just remember that you are in 4chan so be carefull what you say before stiring up the bee hive

What will happen then? :P

8636
Work In Progress / Re: X-COM APOCALYPSE MUSIC
« on: August 14, 2015, 05:50:42 pm »
PM Sent.

Thank yarrrr~!

Congratz on 3K+ posts Solarius :P

Lol indeed. And I must say I never double-post. ^_^

8637
Work In Progress / Re: X-COM APOCALYPSE MUSIC
« on: August 14, 2015, 10:20:58 am »
OK, so when can I get it now? On Pirate Bay? :P

8638
Work In Progress / Re: A better Skyranger
« on: August 14, 2015, 10:18:38 am »
Nice. But can we also have some pictures, as required by the modding subforum rules? As well as proper tagging?

I know those rules are technically for the Completed Mods subforum, not Modding/Experiments, but I think it should apply it here, or at least it would be good practice.

8639
Programming / Re: OpenXcom 1.1
« on: August 13, 2015, 06:27:31 pm »
TftD is already out dude :P Kind of in beta-test mode.

We'll likely see OpenXCom 2.0 once they are happy with the state of TftD.

You forgot the most important question: will it work with Linux? :P

8640
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 13, 2015, 06:25:04 pm »
But he should post the missions here too, so we can have a look and diagnose if it might be that ;) If he just deletes them, we will never know and then someone else might run into the same bug!

Ky3bMu4 attached the save, so I hope I will post it when I know the cause. ;)

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