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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.95 - 27 Sep - Combat Stress
« on: October 01, 2015, 02:57:10 pm »I think it's meant to give moral to the gal using it no? For the joy of hitting with a stick.
Oh... oh. I get it now.
I'm fine with enemies regaining morale faster, panic hit them harder than you because they never pick up their weapon again so this balances things out. (I hope this is fixed one day)
In theory they should, but the system is shaky at best.
Another thing of the mod that could use some redesign - is the night vision.
It's great that my gals can see well in the dark (extremely so with night-ops gear), but the problem is - I, as a player, can't see anything at all on screen. And it's only half of a problem that I can't see well where to put my troops, but I also can't see enemy moves even if the game showing them (because it's friggin' dark).
So even if I go on a mission packing night-ops gear, after some initial turns I end up never even bothering to turn off the lights even for enemy turns (much less for my own) - it's much more important to actually see where enemies are popping up, rather than to be safer due to staying in darkness.
Yeah, I actually play in the dark, but it's not very comfortable. But I still do!
It's not really a mod's problem, rather it's the way openxcom draws darkness (without any means to reduce it) - but in the original game, there's absolutely no reason to turn off the lights (aliens will see you anyway) or to stay in darkness; so the problem was not noticeable there.
It's not as much a software problem as a hardware problem: LCD monitors suck. Back in the day of the original game it was much easier to adjust the screen to see what you wanted to see, but LCDs are much worse in this department (in any department actually except for weight and size), and there's not much we can do about it. I know it's not a solution, but I wanted to rant.