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Messages - Solarius Scorch

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8356
XPiratez / Re: [MAIN] XPiratez - 0.95A - 3 Oct - Star Gods' Revenge
« on: October 23, 2015, 07:42:02 pm »
OK I like the almost nude babes but please remove that picture of Superman and Batman kissing .. it is .... annoying


8357
XPiratez / Re: [MAIN] XPiratez - 0.95A - 3 Oct - Star Gods' Revenge
« on: October 23, 2015, 07:16:31 pm »
Fucking midgets!!! :o

8358
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: October 23, 2015, 06:07:41 pm »
Yankes, do you think it would be possible to change engineers and scientists from being "special resources" to being "abilities" or "properties" of items or soldiers?

That would mean that we could have soldier/scientists or soldier/engineers (or even scientist/engineers) on one hand, and "capturable" specialists on the other hand.

Would that be possible at all?

You mean like in UFO: Afterlight? Oh God, yes. :)

I can imagine Workshops being loaded like craft... A bit of a hassle, but so much fun!

8359
XPiratez / Re: [SUGGESTION] slave raids / making brainers more rare
« on: October 23, 2015, 06:05:32 pm »
Well, although the "limited market" thing is a bit OT, it's not about the thing itself but about how you use it. I think it could be nice, imagine a market with supply/demand mechanism: no more mass-selling of the same goods for years...

Yeah, it's not like I wanted simple limitation - except gals, though not by much. I mean, having 10 gals per month should be enough in most cases anyway, unless you have a really horrible month (which would get even worse).
But I guess this mechanism would only become really useful if we have multiple soldier types - namely of various quality (or in Piratez, preferably different subspecies), with best or special ones being most limited. But I guess it's pretty pointless to say at this stage. :)

Sorry about OT, yeah, special way to get brainers would be good. :)

8360
XPiratez / Re: [SUGGESTION] slave raids / making brainers more rare
« on: October 23, 2015, 04:46:26 pm »
I've been thinking for weeks how nice it would be to have item limitation in the market (like in Apocalypse). It would make the player's life so much tougher. :) Could apply to brainers if no other option works, but I mostly think of swabbies.

8361
XPiratez / Re: [MAIN] XPiratez - 0.95A - 3 Oct - Star Gods' Revenge
« on: October 23, 2015, 04:43:59 pm »
As for a), max submerge depth needs to be specified as well. Same goes for UFOs;

Hmm, that made me think that perhaps we could make UFOs avoid specified depths... or any depths. Then we could have land-only UFOs that would never travel on water, which really makes sense when you think of the land vehicles... (Or vice-versa, ships.)

8362
XPiratez / Re: Welcome to Piratez sub-forum
« on: October 23, 2015, 04:13:48 pm »
OK then Draco, I'll shut down the Bootypedia and help you with the content on Ufopedia.org.

Just... not this weekend, I'm going to the mountains to drink and play games. :)

8363
XPiratez / Re: [MAIN] XPiratez - 0.95A - 3 Oct - Star Gods' Revenge
« on: October 23, 2015, 04:11:31 pm »
c) kill all enemy units without proper armor.

Would it be possible to spawn alternative units instead?

For example, instead of normal Academicians, you would get Academicians in diving suits, which give them worse stats but they don't drown.
Trader GOs, on the other hand, just die. :)

8364
XPiratez / Re: [MAIN] XPiratez - 0.95A - 3 Oct - Star Gods' Revenge
« on: October 23, 2015, 02:49:43 pm »
Quick bug report
Spoiler:
Code: [Select]
  - type: STR_DRAKKAR
    requires:
      - STR_DRAKKAR_TRANSPORT
    sprite: 2
    fuelMax: 400
    damageMax: 250
    speedMax: 3000
    accel: 5
    weapons: 4
    weaponTypes: [0,2,2,2]
    soldiers: 14
    vehicles: 3
    costSell: 3000000
    costRent: 175000
    refuelItem: STR_ELERIUM_115
    refuelRate: 25
    transferTime: 12
    score: 350

Code: [Select]
  - type: STR_BRIG
    requires:
      - STR_BIG_PIRATIN_SHIP
    sprite: 26
    fuelMax: 750
    damageMax: 500
    speedMax: 2500
    accel: 3
    weapons: 4
    weaponTypes: [0,0,1,1]
    soldiers: 30
    vehicles: 4
    costBuy: 0
    costSell: 3500000
    costRent: 225000
    refuelItem: STR_ELERIUM_115
    refuelRate: 10
    transferTime: 12
    score: 600

Code: [Select]
  - type: STR_INTERCEPTOR
    sprite: 3
    fuelMax: 240
    damageMax: 175
    speedMax: 3250
    accel: 5
    avoidBonus: 21
    weapons: 4
    weaponTypes: [0,0,2,2]
    soldiers: 2
    costBuy: 0
    costRent: 75000
    costSell: 1500000
    refuelItem: STR_ELERIUM_115
    refuelRate: 60
    transferTime: 12
    score: 250
    listOrder: 150



No radarRange specified in piratez.rul but yet in-game, Drakkar has a radar range larger than 600 (sent Predator [which has radarRange: 600] to same waypoint as Drakkar and Predator had a smaller radar circle.

Attached save; just send both vessels to same waypoint and you'll see the difference. If Drakkar truly had radarRange: 600, the circles would be identical.

edit: Looks like Leviathan has same issue.

edit edit: Hunter-Killer too.

edit edit edit: Apparently Conqueror has a transfer time of 9 hrs despite no transferTime specified in ruleset.

I'm not sure if I understand you correctly, but if they're not specified, I'd say default values are used? Are they problematic?

8365
XPiratez / Re: Welcome to Piratez sub-forum
« on: October 22, 2015, 11:34:43 pm »
@DracoGriffin

https://bootypedia.wikia.com/wiki/Talk:Tips_and_Tricks_from_Reddit  ;)

When an article shows up, I'll deal with that.

Though frankly, I'm not sure if everything shouldn't just be moved to Draco's wiki...

8366
XPiratez / Re: Welcome to Piratez sub-forum
« on: October 22, 2015, 10:42:02 pm »
Piratez unite!

I've been with this mod from its humble beginning (some of you might remember that YouTube material we made with Dioxine over a year ago) and I'm very happy to see the community grow. Can't wait what's in store for the future!

8367
Lobsters are aquatic creatures.
Good with pressures, including shock waves.
Not good with breathing air.

8368
XPiratez / Re: Alternate Graphics for Piratez Extended
« on: October 22, 2015, 01:03:58 pm »
Remind me why do we have to conform to Twitch, the Sauds or Kim Dzong Un's preferences?

8369
Released Mods / Re: [WEAPON/ARMOR] SPACE MARINES
« on: October 21, 2015, 08:18:41 pm »
Thanks, then I'll be pushing for the use of bikers to make biker gangsters (Akira style) in Piratez. :)

8370
Alternate rank icon with sharks.

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