You should use pre-priming, it's a very robust feature.
To me, it feels too much like a hack.
Not saying that it literally is a hack, but still it feels like a somewhat cheap tactic. Maybe it's just me.
In original (and XCF) grenades never explode in inventory, so time is not necessarily a factor.
I should finally get around to changing that, at least for normal grenades.
Dog armors have inconsistant amount and placement of inventory slots. If I got this written down right:
(...)
I'd expect that at least those that are visually identical (except for the color) would have the same slots: at least combat gear, tritanium and durathread should have the same slots, whatever those might be. (...)
Thank you for bringing my attention to this. I have reviewed and streamlined all dog armours.
Ok, my small bugreport.
1. shambler sprite sheet broken - attached fixed one;
Haha, thanks... Wonder why nobody ever realised, myself included. And it's a relatively common early-game enemy!
2. canister gun ufopedia colors broken - attached fixed one;
Thank you.
3. dagon chosen corpse uses wrong floorob - must be 231 instead of 374;
Yes, and Sorcerer should be 231.
4. i think srapnel rocket must not work as incendiary. Maybe increase "FireThreshold:" to more than 100?
I haven't decided yet. I like the effect, but maybe a different type of attack is needed for it.
5. attached missing inv pic for damaged zombie soldier and ufopedia pic for ghoul autopsy.
Very cool! Thank you!
I already have the ghoul autopsy pic though. Should I consider it a suggestion? I see that yours is generally better, but there are some changes which I would like to better understand (most notably the mysterious zombie chest organ missing).
I thought it odd that the "Pickaxe" is listed at the bottom of the item menu and not placed with other hand weapons like axes, crowbars, etc. It's below "Land Survey" Fire Extinguisher is also below Land Survey. I would think to put it closer to hand cuffs?
Thanks, I've forgotten to add the listOrder to this item.