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« on: April 15, 2017, 02:08:12 pm »
Here's the changelog for the mod, as it was getting too big for the main thread.
3.2:
- New missions: Den of Villainy (terrain by Brain_322), The Exorcism, Environmental Alert with Men in Black.
- New outfit: Clergy (most graphics by Dioxine).
- New unit: M.A.G.M.A. Representative.
- New item category: Religious Gear.
- New Ufopaedia articles and research tree adjustments.
- 4 new Caves maps (3 by Dioxine).
- New Junkfarm map (by Dioxine).
- More general enemy base destruction message.
- Increased Hovertanks' night vision range.
- Excluded Assault Suit, Power Suit, Flying Suit and Stormtrooper Armor from underwater missions.
- Gillman Hero gives Power Armor instead.
- Chasers have dodge.
- Overhauled civilians' dodge values.
- Position Markers now actually have anti-camouflage.
- MiB Commanders yield Personal Armor on research.
- Increased chances for Mysterious Parcel from Syndicate to 100%.
- Improved Car, Luxury Car and Van sprites (by 0xEBJC).
- Improved Fenrir, Werecat, Black Werecat and Shambler sprites (by ImpMontezuma).
- Improved Fat Tourist and Bikini Babe sprites (by Osobist).
- Improved Celatid paperdoll (by Mikkoi).
- Improved Mongorn Fist sprite (by Dioxine).
- Improved Colt Commando sprite (by Alex_D).
- Added description to the M.A.G.M.A. Chainsawbot Blade.
- Reclamation of Aether Laboratory map is bigger (to fit any craft).
- Hybrid convoys no longer travel on the globe.
- Bats are excluded from science-themed missions.
- Renamed Durathread Vest for dogs to Durathread Gear.
- MiB Commander drops Damaged Personal Armor.
- MiB Lunar Base awards Spacer.
- Enabled Osiron Goon Disguise article.
- Moved Scientist's Data Floppy from Vincent's pocket to a table.
- Fixed Trident capacity (from 14 to 15) and interior.
- Fixed Sonic Shotgun Focused Clip manufacturing prerequisites.
- Fixed .308 cal Sniper Rifle's minimum range.
- Fixed Haunted Farm terrains.
- Fixed some cars' height.
- Fixed destroyed streetlight height.
- Fixed cult retaliations.
- Fixed UAC Aerospace Lab roof.
- Fixed Caves, Cargo Ship and CYBERPIPES walking sounds and SCANGs (by Dioxine).
- Fixed MiB Engineering Ship lift.
- Minor fixes.
3.1:
- New missions: Cereal Cult, Agent Wilheard's Voyage.
- New terrain: Cargo Ship (reworked from TFTD).
- New weapon: Rift Staff.
- New ammo: Dart Pistol Anti-E115 Clip, Dart Rifle Anti-E115 Clip.
- New units: Ghost Eye, Phantasmal Tentacle, Agent Wilheard.
- New cities: Marrakesh, Antalya, Aleppo, Naples, Glasgow, Sarajevo, Chisinau.
- New country: Serbia.
- New agent nationality: Serbian.
- New dossier: Agent Wilheard.
- New Apocalypse legend: Red Moon Curse.
- 4 new events (some by Dioxine).
- New Ufopaedia section: Martial Techniques.
- New Ufopaedia articles.
- Added Dr. Hadriex combat analysis page.
- 3 new Caves maps (2 by Dioxine).
- New firing sounds.
- Warp weapons damage armor.
- Reworked dart clips B and C into acid and electric clips respectively.
- Kludge and Mateba have slightly worse snap ranges.
- .454 Casull Ammo has Firing Accuracy bonus, but worse armor penetration.
- Monsters Inc. Files are cheaper to sell.
- Dogs have some anti-camouflage.
- Minotaurs can be tamed by X-Com (base defense only).
- Hell Cruise with Dr. Hadriex uses Cargo Ship terrain.
- Disabled most missions from spawning in the first month.
- Added retaliation variants to automatic retaliations.
- More retaliation race tiers.
- Extra rewards on some missions.
- Ignoring Dimension X defence missions is more costly.
- Hybrid convoys actually travel now.
- Combat analysis is now usually unlocked by autopsy.
- Decreased unpriming costs for most explosives.
- Marker is Concealable.
- Boombox is faster.
- Taser now has snap shots.
- Dart Musket is buyable.
- Klein Bottle Grenade is deconstructable.
- Removed craft item limits (due to bad interaction with Apocalypse-like item management).
- Sanity requirement Martial Arts Training lowered.
- Some name lists reviewed and improved (by Ivan Sanchez).
- Caves tweaks (by Dioxine).
- Seaside grass is shorter.
- Almost all commendations are initially hidden.
- Better Outdated Weapons picture.
- Overhauled briefing colors.
- Added mini-icons for the Liquidator (by Dioxine).
- Added missing articles on various built-in attacks.
- Fixed Sectopod minigun.
- Fixed Ghost Terror Blast.
- Fixed Hungarian area.
- Fixed Chief Accountant introduction texts.
- Fixed Master of X description.
- Fixed retreating from the Syndicate HQ.
- Minor fixes (thanks to Emil J. Schroeder).
3.0.3:
- New Australian names.
- UAC Underground Weapon Distribution requires Subculture: Cavemen.
- Fixed Old UFO Landing Site and Old UFO Crash Site to launch correctly.
- Minor fixes.
3.0.2:
- Added Ufopaedia entry to Spitter Spit.
- Changed mixed alien crews to give them a Commander.
- Combat Pilot Training gives +2 Stamina.
- Fixed Alien Drone Weapon Ufopaedia trigger.
- Fixed Sanity drain on the Aether Lab mission.
- EXPANDEDTERROR17 stairs fix (by Dioxine).
- Golden Academy stairs fix (thanks to Yankes).
- Fixed some Alien Tunnels' walls.
- Fixed points value in "Cure for Cancer" description.
- Fixed some damage dissipation ranges.
- Fixed some descriptions that were too long.
- Minor fixes.
3.0.1:
- Added Ufopaedia entry for Betarian Zapper and Vampire Bite.
- Live Sectopod research needed for Sectopod adaptation.
- Customized attack names in the Ufopaedia.
- Fixed Ninja Arts's category in the Ufopaedia.
- Minor fixes.
3.0:
- New advanced agent types: Spartan, Infernal.
- New UFOs: MiB Armory Ship (map by Civilian, slightly altered), MiB Escort Ship (map by Wolverin), MiB Freight Ship (map by Wolverin, altered).
- New missions: Reclamation of Aether Laboratory (by CosmicAfro), MiB Tritanium Ammo Shipment, MiB Freight, Sleep Wave Emitter.
- New HWP armor: Advanced Scout Drone.
- New unit: Reclamation of Aether Master (mostly by CosmicAfro).
- New weapons: Scoped Hunting Rifle, Dart Musket.
- New items: MiB Crate (sprite by Brain_322), Tritanium Ammo Supply Crate (and associated changes for both), Cyber Eye, Cyber Heart, Cyber Skin, Hormone Regulator, Magnetokinetic Gear, Sectopod Parts, Hyperstims, Advanced Healing Spray (graphics collab with Brain; old item renamed to Improved Healing Spray), Advanced Repair Kit Charge.
- New facility: Advanced Sick Bay (by Krautbernd, sprite by Brain_322).
- New transformation for all animals: Predator.
- New Ufopaedia section: Trainings & Augmentations.
- New manufacturing categories: Prisoners, Disassembly.
- New agent names.
- New hybrid names.
- New dog names (Korean).
- New technologies: Advanced Optics, Cyberoptics, Tissue Composites, Advanced Micromechanics, Alien Implants, Hypermetabolism, Sectopod Adaptation.
- New events: Untangling the Red Tape, Illegal Trade Foiled, MiB Tritanium Ammo Shipment, Serpentine Nest.
- Brought back the "Mysterious Parcel from Syndicate" event.
- Ensured that OXCE experience award system is used.
- Overhauled manufacturing categories.
- Decreased agents' hiring costs.
- Rebalanced and expanded Kyberi (further upgrades).
- Large Living Quarters hold 250 people.
- Reworked Sectopod tech tree.
- Cult Arms Dealers path can be refused.
- Share Tritanium Ammo Tech comes earlier, but tritanium clips from M.A.G.M.A. have limited stocks.
- Tritanium Cannon comes earlier and must be manufactured.
- Extended Illegal Requisition Files list.
- Meridian Hunting is now a one-time mission.
- David Vincent's Secret Shelter now uses reinforcements rules.
- Changed some ranks from Terrorist to Soldier.
- Dream creatures (including X-Com) are more resistant to Chemical damage.
- Color-coded Chasers (by 8mono).
- Improved Giant Beetle paperdoll (by Mikkoi).
- Proper Shadowbat Autopsy pic.
- Advanced drone bays can be built on earlier ones.
- Urban and Urban Deco terrains use extended roads.
- Sliding movement tweaks (by Dioxine).
- Island terrain values fixed (by Dioxine).
- Fixed Ion Beam Acceleration prerequisites.
- Fixed a hole in the Skyraider.
- Fixed strings in the Prisoner Overview.
- Fixed Interceptor article.
- Fixed some ghost regions.
- Fixed Black Lotus post-HQ event script.
- Fixed some tanks' availability on some missions.
- Minor fixes.
2.9:
- New UFO: Saboteur (map by Wolverin, sprite enhanced by Brain_322).
- New missions: Zombie Isolation, Abyssal Artifact Delivery.
- New Alien Retaliation variants.
- New event: A Perplexing Graffiti.
- New facility: Huge Storage Facility (map and sprite by Brain_322).
- New Dossier: Mackenzie Calhoun (by Mknzy Calhoun).
- New items: Syndicate Weapon Box (sprite by Brain_322), Abyssal Urn.
- New lore articles.
- 6 new Port maps.
- New Ufopaedia section: Mechanical Units.
- Moved unarmed attacks to the Outfits section.
- Moved alien weapons to the Weapons and Equipment section.
- Toned down the selling bonus on low difficulties.
- Bases should be built right where the source UFO landed.
- Added more enemies to Cydonia.
- Added a pickaxe to The Sound of Graves map.
- Decreased Sanity drain in the Vampire Castle.
- Better Avatar Morph Ufopaedia picture.
- Improved Machete and Canister Gun bigobs (by Juku).
- Added missing avatar names.
- Changed the hyperwave decoder text to fit all the relevant situations.
- UFO Navigation can be recovered from captured bases.
- More rewards from Syndicate Warehouse and Lab.
- Human Sacrifices are now held in prison for clarity.
- Blaster Multi-Bomb Pack nerfed.
- Thanatonautian Manus costs 2 Sanity per use.
- Drone Rocket Launcher shoots slightly faster.
- Outrunner can be repaired.
- Blood Boosting is much faster.
- Anti-E115 Weapons now also require Bio Lab.
- Sectoid Commander's psi vision increased.
- Some paperdoll improvements (by Talpiot).
- Better Stormtrooper corpse sprites (by Talpiot).
- Proper Giant Spider Autopsy and Mongorn Autopsy pics (by Flaubert).
- Port with Pier terrain available for more missions.
- EXALT Liquidation and Syndicate Assassination missions have random maps (equipment pile moved by necessity).
- Simplified some mapscripts.
- Overhauled corpse/autopsy unlocking system.
- Unified Assault Suit bottom armor values.
- Astral Form gives +10 Strength.
- Fixed Chemthrower (no longer completely bypasses armor).
- Optronic Parts are components, not evidence.
- Removed the "Mysterious Parcel from Syndicate" event (for now).
- Fixed some commendations.
- Fixed missing Wrecked Syndicate Walker Examination article.
- Fixed Port terrain script.
- Fixed the Osiron Hacienda pool.
- Fixes Black Lotus/Syndicate HQ corners.
- Fixed Tritanium Cannon, Avionics and Zrbite Drive dependencies.
- Fixed incorrect point values for some events.
- Fixed Flying Drone and Outrunner variants incorrectly disallowed in some missions.
- Fixed Flying Suit manufacturing time.
- Fixed the MiB Lunar Base Landing mission deployment (thanks to Juku).
- Fixed Reclamation of Aether unlocking.
- Fixed X-Com Position Marker causing morale loss and giving Betrayer.
- Fixed hair colors.
- Minor fixes.
2.8:
- New palette (by Brain_322).
- 16 new faces (by Osobist).
- New weapons: Portable Laser Cannon (bigob by Rockfish, slightly altered), Portable Turbolaser Cannon (bigob by Brain_322), Laser SMG (graphics by Brain_322), Laser Sniper Rifle (bigob by Brain_322; old Laser Sniper Rifle renamed to Turbolaser Sniper Rifle).
- New ammo: BlackOps CAWS Baton Clip.
- New missions: Ethereal Retaliation, MiB Lunar Base.
- New UFOs: Arbiter (map and sprite by Brain_322), Dreadnought (map by Wolverin, sprite by Brain_322).
- New terrain: Autumn Forest (recolor by Brain_322), for The Sound of Graves.
- 1 new Urban map (by Dioxine).
- 2 new Postindustrial maps (by Dioxine).
- 2 new Jungle maps (by Dioxine).
- 1 new Cult Safehouse.
- 2 new Cult Outposts (by Brain_322).
- 2 new Dimension X Outpost buildings (by Dioxine).
- 2 new Mansion map variants (by Brain_322).
- New building map for the Syndicate Assassination (by Brain_322).
- New reload sounds for most weapons (thanks to Dioxine and Brain_322 for some resources).
- New MiB-related research.
- Many new Ufopaedia illustrations (one by Bloax, one by Brain_322).
- Some paperdoll improvements (by Talpiot).
- Updated character sets.
- Added MiB Psi Ops armor processing.
- Interceptor now carries Heavy Rockets instead of Light Rockets.
- Kitsune requires Advanced Intelligence Center.
- Pilots attacking hunter-killer UFOs now have a chance to survive.
- Many enemy vehicles show their mission details even without the Hyper-Wave Decoder (scripting by Yankes).
- Removed Ethereals from some missions.
- Decreased the chances for manors to appear by 33%.
- Manors usually start at level 1, regardless of time passed.
- Black Lotus Party lasts longer.
- Scorpoids are somewhat stealthy.
- Added MiB Shock Trooper Armor Adaptation.
- Removed redundant Alloy Vest fist attacks.
- Cleaned up Counter-Terrorist sprite.
- Switched to battlescape palette.
- Fixed Keystone commendation.
- Fixed some spawns in the Academy Tower.
- Fixed routes on some Vampire Castle maps (by Dioxine).
- Fixed Salt Pile being researchable without the item.
- Fixed psi vision on the Liquidator for hybrids.
- Fixed Televised Ghost Hunt building.
- Fixed Alien Downtown Attack alien race.
- Minor fixes and tweaks.
2.7b:
- Fixed an issue with Salt Pile being researchable from the start.
2.7:
- New weapons: Chemthrower (with two ammo types), Chryssalid Gas Grenade.
- New units: Reclamation of Aether Initiate (2 genders), Reclamation of Aether Journeyman (2 genders) (both mostly by CosmicAfro).
- New missions: The Sound of Graves, Impossible Internet Intelligence, Televised Ghost Hunting (all mostly by CosmicAfro).
- New commendation: Pest Controller.
- New Postindustrial maps (mostly by Dioxine).
- 7 new Catacomb maps and terrain (by Dioxine).
- 4 new Port map variants (by Thallori).
- 1 new Sewers map (by Dioxine).
- Desert stones are yellow.
- Better Moon minimap (SCANGs by Kato).
- Added Security Camera description.
- New lore articles.
- Hybrid Control Circuitry bigob (by Brain_322).
- Spirit Cultists have worse Psi Strength.
- Flamethrowers give Technician commendations.
- Commando reinforcements in manors never come from the south.
- Children of Aether are more grey.
- Night-Ops and MiB Enforcer graphics improved (by Dioxine).
- Fixed an issue with Katapeltes Spiritus clips.
- Fixed missing commendations.
- Fixed an issue with Polar terrain where X-Com craft may be placed on water.
- Terror Ship map fixes.
- Fixed Trinidad position.
- Minor fixes.
2.6:
- New HWP armors: Outrunner/Shotgun, Outrunner/Laser (graphics by Brain_322).
- New weapons: Ghost Neuralizer, Thanatonautian Manus, Katapeltes Spiritus, Klein Bottle Grenade (all mostly by CosmicAfro).
- New units: Human Ghost, Poltergeist (all mostly by CosmicAfro).
- New missions: Haunted Farm, Hounted House (both mostly by CosmicAfro).
- New craft weapon: Heavy Pike.
- 16 new faces (graphics mostly by Brain_322).
- 5 new Jungle maps and some terrain additions (by Dioxine).
- New Commercial map (by Dioxine).
- 3 intercepted cult message events (by Helrica).
- Added articles on fire and smoke damage.
- Expanded cult termination articles.
- Statistical bullet saving on some craft weapons.
- Sonic Pulser can be manufactured.
- Some items can be dismantled for Zrbite (by Juku).
- Added Psiclones as bounty to some EXALT missions.
- Making Tritanium requires researching Tritanium Matrix.
- Meridian Hunter gives an Alien Data Slate.
- Kitsune is more expensive to research and gives more points.
- Can't buy napalm grenades without Promotion III.
- Fancier melee attack names.
- New handob for the Flame Glove (provided by Juku), Double-Barreled Shotgun and small blades.
- Fabulous hair on the MiB Commander (by Brain_322).
- Improved some SCANGs (based on Kato's additions).
- Added an Aquatoid Soldier to the T'leth Embassy mission.
- All monks give basic info on Apocalypse gangs.
- Red Dawn Gangers can't snipe, and Lads are less likely to do so.
- Giant Rats and Shadowbats always hit bottom armor.
- Shadowbats have better camo.
- Ghosts can be processed into ectoplasm.
- Swarmids are really hard to hit.
- Most turrets are susceptible to CQC.
- Pioneers give Red Dawn Network too.
- Fixed Pioneers' Health.
- Fixed cult infiltrations spawning.
- Fixed an issue with some Port maps.
- Fixed Ghost Blade not displaying.
- Fixed some flag issues.
- Fixed a crash on Olympians in Personal Armor trying to fly.
- Fixed the coat and the bulletproof coat sprites.
- Fixed legs display on some Olympian sprites.
- Fixed Lithuanian characters.
- Name fixes (by Kato).
- Minor fixes (thanks to Emil J. Schroeder).
2.5:
- New missions: MiB Base, MiB Ground Supply.
- New staff input.
- New cities: Bratislava, Vilnius, Talinn, Tbilisi, Bishkek, Dushanbe.
- New countries: Kirgyzstan, Uzbekistan, Kazakhstan, Tajikistan, Pakistan, Afghanistan, Turkmenistan, Georgia, Armenia, Azerbaijan, Ethiopia, Uganda, Senegal, Democratic Republic of Congo, Belarus, Lithuania, Latvia, Estonia, Slovakia, Hungary, Austria, Belgium, Netherlands, Switzerland, Croatia, Bulgaria, Romania, Thailand, Vietnam.
- New agent nationalities: Afghani, Algerian, Australian, Austrian, Azeri, Chilean, Colombian, Ecuadorian, Egyptian, Iraqi, Libyan, Lithuanian, Moroccan, New Zealander, Pakistani, Peruvian, Tunisian, Turkmen, Venezuelan (several name lists provided by LFM).
- More Cuban names.
- Better country funding model (by Buscher).
- Dimension X Expeditions.
- Chemical Flares can be recovered.
- Proteans are immune to zombification.
- Custom desert roads.
- Cydonia requires space-capable suits.
- MiB Outpost reworked.
- Simplified the Moon satellite project.
- Cult vehicles have white markers.
- Battleship map 7 fixes.
- Corrected "Lassa" to "Lhasa".
- Some country border corrections.
- Fixed Kigali, Dakar and Nouakchott placement.
- Fixed a crash on some humans vs. monsters missions.
- Fixed Golden Academy Towers not spawning in some scenarios.
- Fixed damage display on some power armors.
- Muton sprites fix (by Alex_D).
- Fixed Dimension X ending.
- Minor fixes (thanks to Emil J. Schroeder).
2.4.1:
- New Urban Roads block (scooter by Brain_322).
- Flash resistance on Shock Armor.
- Added missing Hybrid Assault Armor Pedia article.
- Fixed Croc Raid spawning in Antarctica.
- Fixed one zone around Hawaii.
- Fixed Avenger/Dropship cockpit (by Buscher).
- Fixed MiB Pilot corpse graphics.