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Suggestions / Re: Make Dual Wielding Useful
« on: February 17, 2014, 06:06:11 am »Actually, X-Com is not a well-balanced game. It never intended to be. It's a game about tipping the balance in your favour - for example, going for plasma weapons straight away. You can ignore this and play a harder way, but the game doesn't force you to.A special clause for Stunrods, that are nominally two-handed, however should allow a double attack when dual-wielded - for double damage, and at decreased accuracy and increased TU cost.
Back to the point: I believe we are of the same opinion, so there's not much to add. I'll just sum it up, so please correct me if I'm wrong:Anything else?
- Akimbo should be allowed when two one-handed weapons are held. The weapons must be of the same type (this actually is debatable, I can't see why you wouldn't be able to use two different pistols).
- You can either fire both weapons or just one. Firing one works normally.
- You can shoot both weapons. It costs a little more TUs and Accuracy is somewhat lower for both weapons; the exact numbers are left to be determined later.
Perhaps worsen accuracy penalties for shooting weapons of different types? The reason you can coordinate your hands at all during akimbo shooting is because you expect both weapons to behave the same. Shooting from a recoilless laser pistol and a standard pistol simultaneously is going to hideously throw off your aim with one or both of them.