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Open Feedback / Re: Aliens too passive?
« on: January 16, 2014, 11:36:06 pm »No, I don't think radar coverage is the issue -- I've had Hyper Wave Decoders up since the beginning of March, and a base that has good coverage across Europe + North Africa and one that covers North America. Almost all the the alien activity charts read 0 or close to 0, so stuff isn't really happening that I'm not detecting. I took a look at the code that generates the missions, and it looks like the game just generates a terror mission + 1 other random mission every month. That seems a bit low compared to the original game, but I guess it's possible if you're very luck (or unlucky), you'll get a bunch of small alien missions like research.
I can hardly believe that the code only generates 2 missions per month, as I'm currently in late May and have had nearly 40 crashed UFOs, in addition to the terror missions (can't remember how many of those, but it would be around 1 per month if I'm not mistaken...
I'm pretty sure the original game threw more missions at you, early on, with a good mix of UFO sizes and missions. It seems all the UFOs in my game are small or very small, at least until several months into the game. But I don't see a shortage of the small ones at least.