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Messages - mk-fg

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16
Released Mods / Re: [HWP] Scout Drone
« on: February 01, 2014, 06:53:32 pm »
Played a few missions with current version and came up with these points:

  • - It costs 200k vs 40k for usual "scout lamb", takes as much time to arrive.
  • - Armor is pretty much useless - both rookie and vehicle gets one-shotted.
  • - After the very early game stage, rookies have better armor and still cost way less.
  • - Gives much worse score penalty for loosing - 50 vs 20 - 2.5 cannon fodder people make much better scouts, even unarmed.
  • - It gets no xp and gives no chance of nice stats (i.e. 99psi), surviving rookies (good chance) should always be better than vehicle.
  • - Sacrificial rookies can and actually do shoot, and not that ineffectively.
  • ? Given that aliens see better through smoke, not sure which side actually gets advantage from mounted smoke launcher.
  • + 70 AP is slightly better than rookie, but only by 10-15 AP, which is kinda negligible.
  • + Should be immune to psi attacks.

Did I miss anything?

Given the list, I think there's little reason for a thing with current stats to be more useful than a couple of rookies with basic guns (or just stun rods in case of psi enemies - "primum non nocere") and (later) plastic armor to send ahead.
I realize it seem to contrast with Ryskeliini's opinion, but maybe some buff is in order? ;)

17
Released Mods / Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« on: November 30, 2013, 01:41:35 pm »
SSRLs are awesome, but seem to multiply after missions where they were equipped but not used - only bought 6, now seem to have 6 on SR + 21 back at base.

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