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Messages - gijoe

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16
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 16, 2021, 12:31:23 pm »
Thats right
Canny/Necropirate Pogroms
"Its whats for dinner" ™

...artwork for bootypedia topic after havin researched "canny gal"?

Anyone likes the following cool track? It's a reintrepretation from the brand new doom's episode "sigil" relased in 2019, i'd like to have a midi verison in the game, suits as hell (emh..) in a battlescape session  ;D


17
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 16, 2021, 11:46:51 am »
well lets not forget still muskets and flintlock weapons are in, so havin an rcf with a butt attack provided it is ancient i think it's ok.

on the other hand handcannon and boardin gun are quite primitive, so these should be avaiable in the early game for manufacturing, might only require:

"primitive weapons"
"smithing"
"fire walk with me"
"flintlock and bombs"

i think currently are manufacturable at the extractor, right? For balancing purposesi'd lower the handcannon rounds damage to 35, and  make the  homefront rifle lighter than the rcf.

Edit: please also do consider that all the above mentioned guns are black market stuff, but most of these are meant to be junk. And mind also, since in the game are peasants, pitchforks, axes and boathooks (well it's more of a fisherman thing) how about to add a scythe or even a hoe? Along with bare hands, pitchforks and billhooks, any peasant recruited will have to come by wielding one of these by RNG.

18
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 14, 2021, 12:18:41 am »
Isn't Battle Rifle kinda STG replacement? Even Humanist Instructor carry them sometimes.

And something "old" in X-Piratez isn't "old" in our times. Action takes place in 2600, so every design from around 2000 is "old".

yes true, but in game there are really ancient likke the 1950's spraygun inspired by m3 grease gun i suppose, not to mention the rusty niner and the ol'catabine, a western lever action rifle...

19
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 13, 2021, 08:06:08 pm »
That's not very realistic. The stock is collapsible.


Since it is suppesed to be an old weapon, early m16 version were fairly heavy so it would make sense, the modern m4s instead had a collapsable butt. As for bayonet homefront rifle already has it, so for balancing it would fit as it os now.

This reminds me of the STG44 german rifle somehow, I dont think requests go here but that'd be great to give to Humanists/KKK to replace some of those Messers. Itd probably use Homefront Banana clips and be a more refined (higher burst accuracy) version of the Homefront Rifle.

Would be nice to had these in humanist instructors hands, replacing hydra laser which eventually might become a smuggler weapon instead, for the human goons.

20
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 13, 2021, 05:10:02 pm »
Nice; please might i ask for the RCF carabine to get a gunbutt attack?

21
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« on: February 17, 2021, 04:33:03 pm »
Congrats, nice mob, though very difficult at the beginning... anyway, care to add the hydrogen rifle mod as of here?

22
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: January 04, 2021, 01:09:33 am »
Might TUs for the x-bow be lowered a bit more? Right know it's a snioer weapon that sacrifices mobility a bit too much i think.

Actually muskets theoretically should require more time units than the crossbow..

23
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 04, 2021, 01:02:45 am »
There are already TWO types of UAC nailgun in the game.  I guess you haven't come across them yet.

Yes sir, my interest decreased after i came across some bugs here. Please mat someine post a couple of screenshots, just for curiosity's sake?

Well is the mod compete yet? I mean there is load of things, mybe is coming the time for a final relase i think. Also because the more stuff gonna be added the more bugs will appear...

24
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 03, 2021, 03:18:16 pm »
Your not wrong Gijoe, but there is a bit of game balance at work here. That particular encounter is very much part of the tutorial stage of the game, Necros are the first fight that the gals don't outclass by a hilarious margin aside from RNG zombies.

It exists to teach you to fight on somewhat even terms(Maybe even a little behind), with a big potential reward as the carrot. Trust me if there where not 3 gals on the table the table everyone would nope out and never take the risk. A previous iteration of the same encounter was deemed unplayable by the masochistic sect of the community that plays on Jack Sparrow  :P

ok i did not saw it that way, just for the sake of realism :) but hey, sinece there is doom stuff, why do not add a nailgun, for quake reference? It might have the same damage of the varmint rifle (22) with slight less range and capable only of autox4 fire. Might act a lightmachinegun-wannabe directly avaiable at black market from the start, the description should refer it as a workin tool with occasional combat capability...  ;D

25
Troubleshooting / Re: [QUICK TIP] Openxcom linux launcher
« on: December 31, 2020, 01:41:14 pm »
Update: to show that link in the desktop menu, that file should be copied, to make avaiable to all users of a system, in

Code: [Select]
/usr/share/applications/
to make avaiable instead to one ore specifically chosen users, it would go in the /home directory, example:

Code: [Select]
HOME DIRECTORY OF THE USER/.local/share/applications

26
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 31, 2020, 01:37:49 pm »
In an early game mission where is to be defend the farm from necropirates - cannot remember the name - among the loot instead of getting always a castaway gal, the change to get a peasant or a gal should be set at 50% of each other  :-\ would make more sense and a bit more realistic

27
Troubleshooting / [QUICK TIP] Openxcom linux launcher
« on: December 20, 2020, 09:35:41 am »
Hello there, i happen to use ubuntu 20.04, if you need might creathe a launcher for the linux executable, just create as follows a simple text file and give it the extension .desktop, the contente is:

Code: [Select]
[Desktop Entry]
Name=OpenXcom Extended
Path=PATH TO FOLDER
Exec=PATH TO EXECUTABLE
Icon=PATH TO FOLDER/common/openxcom.png
Terminal=false
Type=Application
StartupNotify=true
Encoding=UTF-8

Of course, you have to make the file executable as a program. Usually linux distribution provide tools to get the job done, this is for those like to do it manually  :)

28
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2020, 06:41:47 pm »
Fired up 0.99L6, and as for small bandit camp mission, if the description in the geoscape is clicked the mission description is displayed ok, but once a craft is sent to engage the mission, the briefing right before the action not..

Edit: on L6, usin the tech tree viewer, other strings are missin, see screnshots

29
The X-Com Files / Re: X-Com X-Files Resound Mod
« on: December 07, 2020, 03:13:02 pm »
Really like it Ksenny, care to do something for xpiratez? Thanks

30
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 17, 2020, 11:08:44 pm »
Magic vs. technology: Lmao. "Magic" and ultratech is one and the same.

Actually, mine was just an example, nice'd to have some more alternatives

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