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Messages - the_third_curry

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136
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 16, 2014, 08:24:50 pm »
The Xenocide medals should work against modded aliens too :)

Thanks! When OXC starts TFTD support, I will make sure my mod still works with it too.

Great. I'm hoping to do a playthrough with this mod, Solarius Scorch's expanded armory, and shoes' new aliens. And perhaps a few others as well; it's really impressive how many interesting mods this game had even before there was 1.0 release.

137
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 16, 2014, 04:23:07 am »
I think works with any other mod, except other mods that have their own .exes like mine. Even to the extent where modded guns would have their own proficiency medals :D

If you run into problems though, let me know.

Nice.

Any idea what happens if other enemies are modded in, like robin's waspites and men in black?

138
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 15, 2014, 11:46:17 pm »
This may have been brought up before, but to what extent is this mod compatible with other mods?

139
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: June 15, 2014, 04:06:02 pm »
I do hope it gets merged. This mod is one of the best looking on the site. It's a real shame that it can get disrupted by updates.

140
How about this: You play as a very high ranking sectoid commander working under the Martian Council of Ethereals (the council on Mars is just one of many throughout the galaxies.) The ethereals have tasked you with leading the assault on Earth. You start out with just some sectoids and floaters with plasma pistols, or maybe some original weaker weapons, fighting military soldiers and trying to do alien research and alien harvest to develop methods of infiltration and get resources in addition to what the council gives you.  Eventually, X-com forms and the stakes get higher as they are able to adapt some of your technology. At this point you can get access to better aliens and better weaponry, but deploying better units and weapons and setting up bigger missions like base attacks and terror attacks causes the punishment for failure to become much stiffer. Winning every mission wouldn't be required; even if you lose some missions, the ethereals believe lower aliens to be expendable and are more interested in the big picture than in every individual mission. Things like causing mass terror, eliminating a large number of X-com agents, or destroying X-com facilities, will still net a large number of points, even if your forces lose on that particular day.

The game is won when either 1) X-com is eradicated along with all of their adapted technology, leaving no major opposition or 2) all of the significant nations of the world have signed a pack with you. You lose if 1) X-com is able to mount a successful attack on the Martian base or 2) repeated failures lead to you getting sacked.

141
Offtopic / Re: Introduce yourself
« on: June 15, 2014, 07:52:42 am »
I am the_third_curry. I'm only 21 and I know X-com primarily from the many, many hours that my dad invested in the PS1 version. I've been watching the project for well over a year, and I've been playing around with some mods, but I haven't actually done much of anything on the forum. Congratulations on version 1.0.

142
I have a soldier that made it all the way to captain with a PS of 1. I think the aliens can control her mind by accident.

143
Troubleshooting / Re: I've got some map issues
« on: November 14, 2013, 01:48:08 pm »
I'm using the Steam release.

144
Troubleshooting / Re: I've got some map issues
« on: November 13, 2013, 09:00:37 pm »
Here are some more, though these are from a save using an earlier build.

145
Troubleshooting / Re: I've got some map issues
« on: November 13, 2013, 08:57:09 pm »
Thanks Shoes and moriarty.

146
Troubleshooting / Re: I've got some map issues
« on: November 13, 2013, 08:46:00 pm »
I would, but I can't figure out where my screenshots are saving to.

147
Troubleshooting / I've got some map issues
« on: November 13, 2013, 07:44:42 pm »
This is my first time posting, and I've been really enjoying OpenXcom. However, I keep running into one problem.

I keep getting base battles (both my own and alien bases) where the bases have really awkward walls. In some cases, I have to blaster bomb the walls to get to certain areas of the base. I installed 0.9 with the map patch and I'm running the nightly build from November 11th, so I'm not sure what to do now.

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