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Messages - the_third_curry

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17
Open Feedback / Re: Any word on openTFTD's progress?
« on: August 08, 2015, 07:35:23 am »
No, I mean changes between TFTD and Open TFTD in terms of tweaking enemies and weapons. I think Util made it so the Gauss weapons didn't suck as hard. Changes like that was what I meant.

OpenTFTD preserves the vanilla values for all weapons and enemies unless they were affected by some sort of glitch. Any other changes are handled by the modding community.

18
Open Feedback / Re: Beautify the TFTD globe?
« on: August 08, 2015, 07:29:31 am »
The entire thing needs beautifying >.< the sprites/paperdolls/weapons/items and colourscheme all look terrible and it makes my eyes sad :c
Edit: and the BGM and sound effects...

Yeah, it's not a very pretty game, and the BGM is a bit too campy for my tastes.

That being said, the BGM on MIDI does sound a lot better. I do like that hard clicking sound effect for the gas cannon reload, and the muffled quality of the sound effects for the weapons does make sense for underwater missions (but considerably less sense for land missions.)

19
Open Feedback / Re: Beautify the TFTD globe?
« on: August 07, 2015, 11:27:12 pm »
I agree about preserving the original for the basic OpenTFTD, but I also agree that the original globe is hideous. Why is it so much uglier than the first game's globe?

20
Open Feedback / Re: openTFTD help please. mods?
« on: August 05, 2015, 04:44:21 am »
While its been released to the public, OpenTFTD is more or less in beta at the moment, and the development staff is still focused on clearing out the bugs, so there's not much in the way of mods yet (though tons of them will inevitably be arriving over the next couple of months.)

If you want though, you can go to the folder OpenXcom/standard/xcom2, and edit the rulesets used for Terror from the Deep. They can be viewed and edited with standard NotePad or WordPad. This page should give you a basic idea of what you're looking at, though I believe a few things have been added for TFTD:

https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29

21
Programming / Re: Nightly Updater (Download Now Available)
« on: August 03, 2015, 11:15:01 pm »
I got a message saying OpenXcomUpdater.exe is not a valid Win32 application.

22
Fan-Stuff / Re: screens
« on: August 03, 2015, 03:40:10 pm »
Here's a picture from basic OpenXcom. I had a ship full of rookies and landed right in front of a snakeman terror ship. I sat reaction firing for about 10 turns; the aliens just kept coming out.

23
Playthroughs / Re: Let's Play OpenXcom: Now on Android!
« on: July 25, 2015, 04:44:56 am »
I'll join if needed:

Soldier name: Third Curry
Personality: Largely apathetic and occasionally sarcastic; only joined due to poor job market; prefers breaching UFOs over open field fighting
Weapon: Melee weapons, short range guns, likes armor
Skills: Very high health, good melee accuracy and bravery, probably lousy firing and throwing accuracy
Position in the flying coffin: Doesn't matter

24
I don't really have much of anyone to play board games with, but it does look quite interesting. It reads like a board game hybrid of the original X-com and X-com 2012.

(By the way, your first link is broken. It should be "www.galaxy-defenders.com" with a hyphen, not "www.galaxydefenders.com.")

25
Open Feedback / Re: Member Map
« on: May 31, 2015, 11:13:42 pm »
Some pins require a bit of zooming to appear (mine etc). I am also surprised Canada has only two representatives.

Greetings from Quebec.

There's not much in the southeast United States either, aside from a small cluster around Tennessee. It looks like I'm the only South Carolinian. Surprised to see no one from Texas is here.

26
Open Feedback / Re: Member Map
« on: May 30, 2015, 07:33:15 pm »
Before joining this forum, I never knew X-com was so big in central Europe.

27
Offtopic / Re: At what point will xcom be obsolete?
« on: May 12, 2015, 04:56:43 am »
Or becomes part of the current zeitgeist. The X-Files were a major success, even though many episodes were more of horror/suspense rather than sci-fi, and when XCom was published the theme of extraterrestrials and secret organizations was well present for tv viewers.

Interesting point. While not really sci-fi per say, there's also those various speculative fiction anthology shows that have aired over the years - the ones that use twist endings a lot (The Twilight Zone, The Outer Limits, Tales from the Darkside, etc.) The Twilight Zone especially has become imbedded in pop culture and to a much larger extent than most people realize. If you ever watch the original version with Rod Serling (which I would personally recommend; it's a great show), you'll be impressed by how many modern shows homage and/or rip it off to this day.

28
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: May 12, 2015, 03:47:56 am »
Instead of cloning, you could have it as a "regeneration" process that requires the corpse of the fallen soldier, and then limit the number of maximum regenerations to 2 or 3 on the basis that further regeneration would risk severe deterioration of the genetic material.

29
Offtopic / Re: At what point will xcom be obsolete?
« on: May 12, 2015, 03:27:33 am »
By contrast, today sci-fi is very much a ghetto literature which has little influence on general culture - as opposed to fantasy. And I like fantasy, don't get me wrong, but I wish sci-fi was at least as prominent as Game of Thrones or Tolkien.

Yeah, aside from a few pop cultural phenomenons like Star Wars, sci-fi often does get marginalized. I know that even in this day, science fiction of any kind struggles to get academic recognition (at least in the United States), which is a pretty big deal considering that schools establish many people's ideas about what counts as good art or worthwhile literature. Even the biggest writers in the genre aren't immune; in my AP English class in high school a few years ago, one of my classmates wanted to write an essay on War of the Worlds and found out that not a single work by H.G. Wells was on the approved reading list - even the teacher was surprised.

I think it goes back to the New Critics of the 40s and 50s; they were big on drama and the classics, usually followed the "true art is angsty" school of thought, and disliked genres like fantasy, sci-fi, and anything that looked like Romanticism feeling that these genres were "low art" and lacked artistic merit. Over the years, fantasy and Romanticism (which are often closely related) have worked their way into pop culture and academia, so people are generally exposed to them, whereas stuff like sci-fi and anime/manga are still ghettoized and associated with various geeky subcultures.

Anyway, this topic is derailing pretty badly, maybe someone should create a sci-fi literature topic.

30
I remember seeing the aliens (generally mutons) use blasters without line of sight a few times in the PlayStation version of the game, but it usually wasn't pretty. They didn't seem to understand the drift of the blaster bomb and generally ended up nuking themselves.

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