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« on: February 18, 2014, 02:29:10 am »
Although I am by no means an authority on the subject, I think it is important here to determine what exactly is vanilla compatible and what should stay in the modding realm.
Options like self destructing alien weapons are included because they are simple features that require no conjecture in regards to game mechanics. Something like suppression, however, would involve some guessing as to the suppression values of certain weapons, what suppression affects, etc. Since we cannot guess to any reasonable extent what the original developers would have done with such a mechanic, the details of it would be very subjective, so in the interests of preserving and original experience that feature would be confined to mods.
Dual wielding, I think, qualifies for the advanced options menu because we can draw some reasonable conjectures as to the exact nature of its mechanics. We can assume that it would be restricted to single hand weapons only, that it would have the same penalty as using a two handed weapon with no free hands (20 percent), and that obviously aimed shots would not be possible. Pretty much anything else oversteps the line of conjecture.