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Messages - BlorkTheOrk

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61
XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: November 01, 2020, 06:41:39 pm »
Sorry for this necroposting. But I wonder if it is smart thing to use chemicals against heavy armor. I am mostly thinking about the machine pistol which does 8 shots with x5 rounds using chemicals. Will such eventually melt a tank?

Also, what is the name of armor damage stat in the ANAL section? Does it have a different name for chemicals?

62
XPiratez / Re: Few questions about damage to armor and armor evasion.
« on: October 26, 2020, 07:06:29 pm »
Do chemical bullet always apply their damage against armor? Or do they have to make it through first?

63
XPiratez / Few questions about damage to armor and armor evasion.
« on: October 25, 2020, 07:26:01 pm »
Sorry, there are lot of questions, but I will be happy about any answers. In general I just want to know what is the best anti-armor weapon and if there is the way to reduce armored enemy to zero with any sort of early game weapons.

1 So, what is the most effective way to damage armor?
2 What is the difference between chemical damage and armor piercing damage to armor?
3 Do lasers ignore armor?
4 Do fire ignore armor?
5 Are lasers, fire and the freeze gun for space capsules all the same thing with basically the same mechanic?
6 Do all armor piercing bullets damage armor?
7 Are there any real difference between machine guns and submachine guns/rifles?
8 Any general tips for handling heavy armored hostiles in general?

Thank you in advance for answers.

64
Thank you for the response.
1. I'm quite sure that I saw a giant robot mod mention somewhere. Now I wonder if it was for the 2012 line of games. I can't find it there either.
2. Thank you for the info about the game assets. I guess I'll try to do something next week.


65
So, hello OpenXcom forums, I'm new here and I am up to searching for some way to start making mods.

After playing for a few months in XPiratez I realised that XCOM of 1993 has some excelent capabilities of making such stuff. So, I want to make a mod about giant robots, but I believe I saw somebody posting about making such mod somewhere here, or at .io site. So, the questions I want to ask:

1. Is it still in progress, so I can join and help? 
2. This one I probably has to search around, and I didn't yer, but I want to ask for any tips for a modder to start with, like what soft I need to make the mod.

Thank You.

66
Work In Progress / Re: Looking for a modder.
« on: October 18, 2020, 09:35:07 pm »
Here I am, looking in disbelief at my Norlok girl surviving Cryssalid assault without an armor.


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