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Topics - Ishmaeel

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Code: [Select]
  STR_URBAN: "City"
  STR_UBASE: "Alien Base"
  STR_XBASE: "X-COM Base"
  STR_MARS: "Mars"

These are some new strings in the language files and according to Github, there are no references to them in code - only rulesets. Question is: are they ever visible on screen?
I mean, they are not terribly complicated to translate, but still, I would be happier to test my translations in game, if they are at all visible to the player.

And not to spam another new thread, an unrelated reminder: This new string is not translatable right now:
https://github.com/SupSuper/OpenXcom/blob/f94b499d59deeb2774de2e3178d13428e126e0f5/src/Menu/ListLoadState.cpp#L58

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Offtopic / "Runs for mayor of the state"
« on: July 01, 2014, 12:40:24 pm »
I'd vote for her.

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Similar to that other (https://openxcom.org/forum/index.php?topic=1982.0) issue -- the last column is not wide enough to contain yes/no options in some translations. Luckily, this is quite a roomy screen and I hope it will take only a small adjustment.

Repro steps from Geoscape: BASES > SOLDIERS > PSIONIC TRAINING : "In Training?" column.


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First of all; I loooove the new configuration screens. I'm one of the translators, so you'll know that I'm not "just saying" that.

One issue is, the space reserved for the "YES/NO" options are not enough for all translations. The new design works just fine for the overwhelming majority of languages, but the column is not wide enough for at least two languages. The attached screenshot is from Turkish translation. The choices are "EVET" and "HAYIR", both of which get clipped. The same issue is also present in the Finnish (Suomi) translation.

I could shorten the choices down to "E" and "H", but that would be neither good looking nor consistent.

Now, I realize that simply widening the last column will unnecessarily rob precious pixels from the option names themselves - would especially be an unfortunate waste in languages where this is not a problem. (The option names are now more cramped too, I know because I just had to shorten two of them).

Is it too much to ask a right-aligned, dynamic-width column  for this screen? Does anybody have any recommendations?

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Translations / Blaster launch button
« on: November 15, 2013, 12:23:11 am »
Are there any plans to make this button localizable? As far as I can see, that's the only piece of graphic that contains text.


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Translations / Turkish Translation
« on: October 09, 2013, 06:03:06 pm »
Hi everybody.

I have started the Turkish translation at GetLocalization site. I also would like to say hi and thanks for this awesome project.

So,

Hi. And thanks for this awesome project.

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