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Resources / Re: Altoid aliens
« on: September 22, 2014, 06:56:57 pm ». I shall use your correction (the laser-eyes exception) if you agreed to do so.
I would be honored.
Huh, I wasn't even getting it to load, so I went thru the ruleset you posted last night and hammered this one out from that, so it won't have any changes you've made between the two postings.
I re-organized the extraSprites so you'll have to adjust those if you use this, but it seems to work.
If you want to move like the Chrysalid you'll have to adjust the sprite sheet to avoid floating limb chaos (muton drawing routines that you are currently using have empty space where kneeling legs would be, Chrysalids drop those slots completely)
Not sure how much of what I did was fixing problems and how much was just adjusting it so it looked how I thought it should look, most of what I did was adjusting spaces, adjusting capital/lowercase letters to make them consistent and reordering the parameter entries so they matched the order in the ruleset reference.
Here: https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29 is a great reference for rulesets and should answer most of your questions.