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Messages - ShadeTrigger

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Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 30, 2013, 05:56:01 am »
I will try the new git and let you know.

Edit: Okay all the mods are working again. I think the bug you fixed on the armor worked across the board.

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Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 27, 2013, 09:51:50 pm »
Ok this is weird. It seems to be any mod I use. I did a clean install. Even delete my config and let the program remake it. As soon as I add it to the rulesets and use the item or ship ingame it crashes with the vector error. The combat armor works for a bit, but after I move a couple of soldiers it gives the error. If I should be asking about this in a different part of the forums let me know.

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Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 23, 2013, 07:49:18 pm »
Just checked all resource folders. No hidden files in there.

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Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 23, 2013, 10:09:13 am »
Strange. I haven't edited the ruleset. I even tried on a clean install.

5
Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 23, 2013, 01:24:05 am »
Actually I think it broke all the weapon mods cause I also tried Combat Knife, Grenade Launcher, and Custom Grenades. All crashed with same error. Current build I'm using is openxcom_git_master_2013_09_21_1709.

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Released Mods / Re: Ufo:TTS Style SniperRifle
« on: September 23, 2013, 12:59:00 am »
Hi I'm having a little trouble getting this mod to work. I'm using the latest git build and when I start a mission it crashes with an error of Vector::_M_range_check. Can anyone help.

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