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Messages - Charly1

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61
The X-Com Files / Re: Questions on Promo 3 and relative progress...
« on: October 08, 2020, 02:34:05 am »
Well...

I got to December 98, and I have got the Dagon Temple mission.

Unfortunately, I did not manage to get a base mission for Red Dawn in time.

I have got an Arrow to knock down UFOs, so I have a short term stopgap (so there is that).

So if the mission is in the jungle, what do I need to look out for? I am playing "easy" difficulty.

Thanks

62
The X-Com Files / Re: Questions on Promo 3 and relative progress...
« on: September 25, 2020, 08:28:24 pm »
Thanks guys... That super helpful.

Might focus on a red dawn capture... may I ask which  dude do I have to stun?

Sent from my SM-G950F using Tapatalk


63
The X-Com Files / Questions on Promo 3 and relative progress...
« on: September 24, 2020, 05:06:41 pm »
Must admit, I am having a lot of fun with this. I remember playing the original back on my Amiga, what with all of the different versions of Xcom down the years... the hardest decision is which soundtrack to mod in.

Anyway...

A few quesions:

1... I have just started July 1998... I am aware I now have 6 months until colonisation begins. . I am also aware I need promotion 3 by the turn of the year to be in a postion to intercept ufos.

To do that I need to (and this is where I am unclear):

Capture a live one - research Deep one Communities
Capture an Alien - research alien origins
Into the Dark - no idea?
Cyberweb Portals ... no idea?

Do I just need one of, or all 4?

Then I assume I need to take down one of the gangs/cults  (think it will be Dagon as I have interrogated the boss guy in a green cloak, and now need to go to a "party").

Or do I need to take down all 4 to get promotion 3?

2... I have just attempted the cave mission. After several turns, the lights all went out and I got attacked in the dark... all my guys started to die... then I realised the game had bugged out, and reloaded and got to replay it in the light (it had me going for a while though, lol).

Then I came across some Silicoids. How do I take them down? I tried to shot them and stun them... presumably fire aint gonna work. I hit them with a torch too. Do I need to complete this mission to get "into the Dark"?

3... My weapons currently feel a bit ineffective. I am mainly using black ops pistols and rifles, and magnums for my high accuracy guys. The damage output is a bit lame though. I assume I need alien alloys to get the upgraded bullets? I have got a couple of disrupter guns from the anthropods, but they dont last long. I do get a bit confused by the way magazines/weapons expend their load. Sometimes you have a full clip for the next mission, other times it just disappears. Should I be a bit further along in weapons tech by this point?

4... I have 50 agents, 20 engineers, 40 or 50 scientists, 4 bases... Have long range sensors researched. I have a fair bit of alien weaponary that I cannot use (I got a ufo landing in the first month... it went to shit, but I did manage to take one down, and with my lone survivor, pick up the body and plasma and did a runner... Just goes to show you how useless Fox Mulder was). I also have a plasma pistol and some sonic weapons that I cannot research. I feel as I am in a good position generally, within six months I should have a radar station and minimal base in every continent (just need Africa and South America). I am only clearing £1m income a month through funding at the moment though, as my research team and engineers are taking a big chunk of cash. Does this sound like a semi decent position?

This is a tricky game, although I have taken in very carefully. Although I got really excited at the durathread factory (thinking it would give me upgraded ammo). So I sent out my "A" team in a humvee and lost 2 commisars and a captain, injuring my commander and another captain. Taught me to retreat if the odds are stacked up (but I was not sure if the mission would repeat or disappear... so I jumped straight in there.

Anyway... Cheers in advance!

64
Offtopic / Re: So what do you think of the firaxis Xcom 12'?
« on: September 10, 2013, 12:20:27 am »
I never played it. The limit in troops really put me off.

I always loved xcom because you were fighting a war, not a series of skirmishes, and with expendable grunts. Anyone can die at any time. Even the best armour can buckle to a stray plasma round. Or half your squad lost to a single blaster bomb moments from stepping off the ship. Yes its disheartening, but you have 50 men to replace those once you get back to base.

ANd the ground assaults are only half of the game, the resource management was superb, and it seems most of that has been lost (one base, wtf?)

I just look at the new xcom and see the UFO series, or Commandos. It does nothing for me. I know a lot of people say its great, and I might enjoy it at some stage. I was just massively disappointed that it seems to have been dumbed down, and after the disappointment with Civ5, I sorta lost faith.

65
Open Feedback / Re: Music options
« on: September 10, 2013, 12:02:46 am »
I have renames the mp3s, and they work okay. Ill keep them for now,  thanks for the links though. There does not seem to be cycling on the geoscape, same tune repeats. No biggie, as I have one track which goes on for 55 mins.

Thanks for the help guys.

66
Open Feedback / Re: Music options
« on: September 09, 2013, 10:42:13 pm »
Cheers bud.

Just so I am clear, there are 14 midi files, and I just need to rename the files I have to the same names eg.

GMdefend.mp3
gmgeo1.mp3


Just one other question. I have 4 geoscape tunes, and there are only 2 files in that folder. Can I rename gmgeo3.mp3 and gmgeo4.mp3 to use them?


67
Open Feedback / Music options
« on: September 09, 2013, 08:52:49 pm »
Hi.

Just to say, decided to replay this superb game, and came across this site. Looks awesome. I am going to give it a go. Be nice not to have to rename all my guys to include their strength...

Anyway, I used to play using the music from here  https://www.xcomufo.com/x1music.html   as those remixes are awesome (although I still get misty eyed for the amiga version).

THought It would make sense to turn the music down in game and play mp3s in the background, but when I set the music to zero, it appears to turn the sound off too.

Am I doing something wrong? Is there a way around this?

Cheers

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