Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Charly1

Pages: [1]
1
The X-Com Files / Martial Arts Training
« on: November 21, 2022, 10:00:30 pm »
I have not been able to train by guys up in ass kicking yet.

Did I need to capture a Black Lotus Assassin?

I think this has passed me by, as Black Lotus are no more. I think I interrogated everyone else but the assassin.

Is there a way I can add this tech by editing the save game?   Ie adding "str_ninja_arts" after "discovered"?

Also, is there something I can use Lo Wo Scroll for, or should I just sell off that and the multitude of ninja scrolls I have ( I need room for all of my alien food)?

2
The X-Com Files / Hybrid Embassy
« on: November 20, 2022, 06:51:50 am »
Hello

I just founda Hybrid Embassy... with an 11 next to it.

I am in May 99

Should  I be worried?


3
The X-Com Files / Rationalising my Fleet
« on: November 18, 2022, 01:59:51 am »
Hello

I have 6 bases, three in the North (Europe USA and Asia), three in the south (South America, Africa, Austrailia).

5 have an interrceptor and Humvee
The northern ones have An Osprey or Kitsune.
I also have one car

I am building 3 SkyRaiders for the southern Hemisphere bases, and Ill guess Ill get 2 Sky Rangers for the Northern bases (with the Kitsune acting as an interceptor and transport for the time being).

My question is, do I still need Humvees for any missions?

If I keep one sports car for my two most bulked out agents, that should be enough for the undercover missions?

Cheers

4
The X-Com Files / How do I access the soldier inventory in the base
« on: October 14, 2022, 05:31:26 am »
Hello

This may sound silly

How do I get to the inventory in the geoscape?

I work this out each time I play the game, and promtly forget how I did it the previous day. I think it may be early onset...

5
The X-Com Files / Next Time I'm Driving...
« on: October 13, 2022, 02:25:29 am »
Lol...

6
The X-Com Files / Cyberweb Lair, route blocked
« on: October 09, 2022, 07:26:11 am »
I had a sewer map withh three connecting rooms across but all of the doors had walls behind.

Fortunately I had some HE to blow a hole in the wall. IS this what I was meant to do. Or did this map have a bug?


7
The X-Com Files / My cash levels have dropped off
« on: October 06, 2022, 09:11:48 pm »
I am in October 1997.

I was getting cash wads and briefcases in every raid on the cults, but all I am getting now is old weapons.

I may have overspent slightly on my bases in order to get up my 3 bases in Europe Asia and US, and ramp up my reseach capabilities, but I am barely breaking even each month.

Is this by design? Or am I unlucky?

I have got the Osiron ship mission a couple of times, and this sometimes yields some cool sounding weapons that I cant use which tends to bring in some decent cash for upgrades.

I know I still have a lot of time before the Invasion, but I also know the cults will soon get fightre planes and stuff, and I am concerned I may have over extended too early.

I guess I have 10 engineers on the payroll who are not doing much i could get rid of. Everything they build can only be sold at a loss.


8
The X-Com Files / How does ammo transferfrom one mission to another?
« on: October 06, 2022, 01:02:38 am »
Hello

Just wondering how the game calculates how much ammo you have left after each mission, and how much of that carries over.

I came into possession of a few advanced weapons, but I cannot manufacture more ammo.

If I fire off a couple of rounds,will that clip be gone for good?
If I have 2 weapons, and I fire off a couple of rounds each, will I lose 2 clips or will it combine the clips when making the calcuation?

Cheers!

9
The X-Com Files / Recommended rifle
« on: October 05, 2022, 02:20:09 am »
I am using mostly Magnums for all of my agents. I have a couple of hunting rifles.

Never a big fan of shotguns because of the range.

What is the best P2 level rifle and assault rifle, especially for AP purposes?

Cheers!

10
OXCE Support / [Solved] Soldier appearance
« on: October 02, 2022, 11:58:46 pm »
Hello

I am just restarting the Xcomfiles mod (not sure if this question should be in that forum or not... I assumed these values are related to the engine and not the mod).

I wanted to customise the some of the starting agents, including their appearance.

I think I worked out the values to edit in the savegame files

        gender: (0 male 1= female )?
        look: (I think I saw somewhere... 0= blonde hair 1= brown hair 2=black hair 3=dark skin... Affects the tactical appearance)
        lookVariant: Is this the paper doll on the equip screen? Is there a list of these somewhere?

Is that it, or am I missing anything

Many thanks!

11
The X-Com Files / Updating from 1.6 and number of factions
« on: September 26, 2022, 01:33:56 am »
Hello

I have not played this mod for a while (I go through binges on certain games).

I wanted to come back to it, but the last version I had was 1.6, and maybe (?) an older version of XcomExtended 6.6

Can I update and carry on with my previous game (I am in 2022, and have bases all over the world and laser guns... Kickin arse and taking names)?

Also, I was thinking of trying to persuade an old school xcom fan I know of giving this a go. IS there a summary somewhere of all of the additions.

I was looking specifically a list of all of the factions in the game.

Anyway... Cheers!



12
The X-Com Files / Psi Training and Combat training
« on: November 06, 2020, 01:48:13 am »
Hello

Can you train in both psi and combat training at the same time?

It would appear that way, but I just want to confirm how it works, or if efficiency drops if you engage in both.

Cheers!!!

13
The X-Com Files / Too much research...
« on: November 01, 2020, 11:38:17 pm »
Aggghhh!!!

Hello

I am in April 1999...

I am completely overwhelmed by the amount of research I have available.

I currently have my hq with 40 scientists, and a secondary base with 35 scientists.

The thing is, I have 7 6 bases in total, so I have room to expand my science base, but I think I may have been a bit too blase (perhaps my mindset is still with the vanilla version).

I am not sure if I am "behind" where I should be. I am using laser weapons, but cant manufacture ammo yet. I have sky rangers and interceptors, drowning in cash. I can tell by writing this the answer is probably having a research facility in each base, but I was wondering if anyone can share their own reseach strategy/methods?

Oh, and specifically, how do I get to manufacturing laser ammo? Is it a case of  capturing sectoid engineers, and hoping they divulge battery tech?

I just started a second campaign with my son, and he is absolutely loving it too. Totally amazing what you have done with a 26 year old game. I keep reminding my son the game is 3 times older than he is :)

14
The X-Com Files / Questions on Promo 3 and relative progress...
« on: September 24, 2020, 05:06:41 pm »
Must admit, I am having a lot of fun with this. I remember playing the original back on my Amiga, what with all of the different versions of Xcom down the years... the hardest decision is which soundtrack to mod in.

Anyway...

A few quesions:

1... I have just started July 1998... I am aware I now have 6 months until colonisation begins. . I am also aware I need promotion 3 by the turn of the year to be in a postion to intercept ufos.

To do that I need to (and this is where I am unclear):

Capture a live one - research Deep one Communities
Capture an Alien - research alien origins
Into the Dark - no idea?
Cyberweb Portals ... no idea?

Do I just need one of, or all 4?

Then I assume I need to take down one of the gangs/cults  (think it will be Dagon as I have interrogated the boss guy in a green cloak, and now need to go to a "party").

Or do I need to take down all 4 to get promotion 3?

2... I have just attempted the cave mission. After several turns, the lights all went out and I got attacked in the dark... all my guys started to die... then I realised the game had bugged out, and reloaded and got to replay it in the light (it had me going for a while though, lol).

Then I came across some Silicoids. How do I take them down? I tried to shot them and stun them... presumably fire aint gonna work. I hit them with a torch too. Do I need to complete this mission to get "into the Dark"?

3... My weapons currently feel a bit ineffective. I am mainly using black ops pistols and rifles, and magnums for my high accuracy guys. The damage output is a bit lame though. I assume I need alien alloys to get the upgraded bullets? I have got a couple of disrupter guns from the anthropods, but they dont last long. I do get a bit confused by the way magazines/weapons expend their load. Sometimes you have a full clip for the next mission, other times it just disappears. Should I be a bit further along in weapons tech by this point?

4... I have 50 agents, 20 engineers, 40 or 50 scientists, 4 bases... Have long range sensors researched. I have a fair bit of alien weaponary that I cannot use (I got a ufo landing in the first month... it went to shit, but I did manage to take one down, and with my lone survivor, pick up the body and plasma and did a runner... Just goes to show you how useless Fox Mulder was). I also have a plasma pistol and some sonic weapons that I cannot research. I feel as I am in a good position generally, within six months I should have a radar station and minimal base in every continent (just need Africa and South America). I am only clearing £1m income a month through funding at the moment though, as my research team and engineers are taking a big chunk of cash. Does this sound like a semi decent position?

This is a tricky game, although I have taken in very carefully. Although I got really excited at the durathread factory (thinking it would give me upgraded ammo). So I sent out my "A" team in a humvee and lost 2 commisars and a captain, injuring my commander and another captain. Taught me to retreat if the odds are stacked up (but I was not sure if the mission would repeat or disappear... so I jumped straight in there.

Anyway... Cheers in advance!

15
Open Feedback / Music options
« on: September 09, 2013, 08:52:49 pm »
Hi.

Just to say, decided to replay this superb game, and came across this site. Looks awesome. I am going to give it a go. Be nice not to have to rename all my guys to include their strength...

Anyway, I used to play using the music from here  https://www.xcomufo.com/x1music.html   as those remixes are awesome (although I still get misty eyed for the amiga version).

THought It would make sense to turn the music down in game and play mp3s in the background, but when I set the music to zero, it appears to turn the sound off too.

Am I doing something wrong? Is there a way around this?

Cheers

Pages: [1]