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Topics - Hadan

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1
Troubleshooting / Missing Stat-Display
« on: September 09, 2014, 08:26:34 pm »
Hello!

I seem to remember in V1.0 there were some Stats (Strenght, Acc etc) displayed in the Equip-Screen (see Screenshot, the red area).
Now in the latest nightly they are gone.

What I dont remember is wether I used some mod to display them. I searched on the forum, but cant find anything.
Where this stats removed, was it a mod..?

best regards

2
Suggestions / [VIDEO] Different Filters for Geo/Battle
« on: June 19, 2014, 05:14:26 pm »
Hello!

First of all, thank you for the great work with OXC 1.0, with all the mods already available it feels like a completely new game (while staying very "Ufo" ;))

While toying with the video-settings I thought it would be great to have different filters for geoscape and battlescape.
Example: SABR look very good on battlescape, esp. when zoomed out, but an geoscape (most noticable on the base-screen), it sometimes looks a little too "fluid". Here a more pixelated filter would be better.

I think it would be quite some work to implement, but maybe someone has the time  :D

best regards
Hadan

3
Troubleshooting / Graphic glitch in Pathfinding preview
« on: September 29, 2013, 08:58:31 pm »
Good evening!

As you can see in the screenshot there seems to be a glitch with the transparency in patchfinding preview (as well as in the bullets)

greetz
Hadan

4
Work In Progress / Brainstorming for slower technological progression
« on: September 27, 2013, 11:07:33 pm »
Good evening,

after looking at all the new weapons and airplanes modders have added to the game, it started to bug me that most of the starting equipment becomes obsolete the instant you gain access to laser rifles and from there it only takes one landed ufo to give you all the possible research you need to get earths tech-level nearly on par with that of the aliens.

So I started to think about changes to the tech-tree to make the progress slower to keep earhts weapons in use longer. I also thought about some improved earth weapons, but I will keep that for a later time.

For reference, here is the present tech-tree:
https://www.ufopaedia.org/index.php?title=Research_Trees

Some quick thoughts:
- Increase the research time for some core technologies
- Add more research that has to be done before Plasma can be researched (alien alloys, maybe E115), maybe add a basic topic "plasma technology"
- You have to interrogate some aliens before you can research parts of the UFO (Navigator for UFO Navigator, Engineer for the Power Source etc) - I know TFTD did this very badly, but without the bugs it might not be to bad  ;)
- You have to research mind probe before you can interrogate an alien

What do the community think, is this a plan worth thinking about?
Any more ideas for the tech-tree?

best regards
Hadan

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