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Messages - clownagent

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46
XPiratez / Re: Bugs & Crash Reports
« on: August 06, 2017, 09:43:25 am »
- When a unit uses moonshine on a friendly unit, the energy boost is given to the target, but the stun damage to the user. I think the stun damage should also be received by the target.

- In the batman armor description it says the rear armor is weakest, but in the actual values the rear armor is strongest.

47
Uploaded a small update:

Download with music and executable (~ 40 mb) from:
http://www.mediafire.com/file/5t103tb02d4jm32/OpenXcom_LandofSand_0.24.zip

Ver. 0.24
- Use Mudranger as enemy craft
- Added Bene Gesserit as enemy unit (based on pirateZ graphics by Dioxine and Dark Legions graphics)
- Two soldier types available: Normal and Fedaykin.
- Small fixes


48
OXCE Support / [Solved] Custom alien Psi attacks
« on: August 01, 2017, 11:06:25 pm »
Is it in the current OXCE version possible to customize alien psi attacks?
For example:
- LOSrequired for some units
- Unit can do only control attacks
- Unit can do only morale attacks
- strength drop off with distance

I have the impression that currently all alien units with psiSkill > 0 use automatically the same psi weapon item

Code: [Select]
  - type: ALIEN_PSI_WEAPON
    hitSound: 36
    battleType: 9
    tuUse: 25
    flatRate: true
    recover: false


and if  I modify this item, all ai units use the modified one.

49
OpenXcom Extended / Re: [OXCE] OpenXcom Extended
« on: August 01, 2017, 09:08:41 pm »
I would like to use the race dependent custom deployment for ufos (meaning I want to give each race their own equipment in their UFOs):

Code: [Select]
ufos:
  - type: STR_UFO_TYPE #default config ...
    raceBonus: #bonus stats per race.
      STR_SECTOID: #name of race that bonus apply.
        craftCustomDeploy: STR_BATTLESHIP_3 #override craft default weapon deploy.


so I tried the following code
Code: [Select]
  - type: STR_LARGE_LIGHTER
    raceBonus:
      STR_GESSERIT:
        craftCustomDeploy: STR_LARGE_LIGHTER_GESSERIT

I defined my custom deployment in the alienDeployment section.

For testing, I tried the new battle option and the custom deployment is used as intended.
However, there is no UFO spawned and the mission became a terror mission which needs custom briefing (see screenshot).

I only wanted to change the equipment for the specific race in a specific UFO and not change the mission type. Is this possible with "craftCustomDeploy"?

EDIT: I did the mission during regular play (shooting down the UFO) and the deployment works fine. However, the mission played with the "new battle" from the main menu is messed up.


50
Suggestion for "bringing down the watchtower" missions:
- make the map much smaller. I usually spend several turns just walking from the bus to the entrance especially on evil grass  :-\. That makes the mission unneccessarily long without happening anything interesting.


Edit:
- STR_MANAGE_CONTAINMENT_2 is missing

Edit 2:
Ufopedia texts are too long and cut for
- Dr X. database
- Customer: The mutant alliance

51
OpenXcom Extended / Re: [OXCE] OpenXcom Extended
« on: July 23, 2017, 09:29:59 pm »
Sometimes flames do not generate light (see screenshot).

It happened there when the tile was hit by a flame arrow (PirateZ). One turn later when the fire spreads lighting is proper again.

52
comments for 0.99G_4

- In the bootypedia entry it is written that slaves generate income, but in the cost overview it seems they cost money.
- In the pigeon ufopedia entry there is a reference to the skyranger, but i cannot buy  skyranger.
- Ufopedia text for reaper cavalry is missing

Suggestions:
- From dead fish and dead crabs the gals should be able to cook some merchandise like "Bouillabaisse"

Maps:
- Archeology mission generates unkillable sperated spiders (screenshot attached)

53
The starting six have the 'Escaped Lunatics' commendation... the others, well, currently there is no way of distinguishing them.

I think it would be a nice improvement, if we had also commendations for the other soldier types  :D

54
Oh er... a bit of feedback about the latest song GMTACTIC4: It's a great pump-up song for a briefing screen but on repeat during missions it gets on my nerves quite quickly.

Feel the same about it. The track is also significantly louder than the other ones, making me always adjust the volume when it starts.

I guess it is a "reinterpretation" of this song (which I actually like):
https://www.youtube.com/watch?v=dumV-H-mZX4


============

Edit:
Small suggestion: Put somewhere an indicator for the soldier type. For the starting crew it is clear, but later recruited "escaped lunatics" cannot be distinguished from regular gals, or can they?

55
XPiratez / Re: A thread for little questions
« on: July 15, 2017, 04:22:54 pm »
There are two missions, where the mission briefing suggests one can retrieve a life prisoner:
- New Missions: Stranded Govt Agent, Shipwrecked Gal

Is this really possible?

I had such missions two times and it seems that only a corpse spawns.

56
XPiratez / Re: Bugs & Crash Reports
« on: June 05, 2017, 10:18:33 pm »
Hit-animation of assault cannon (normal cannonball) seems to be broken.

57
Resources / Re: Graphic Gallery
« on: May 17, 2017, 09:05:37 pm »
fire elemental inventory picture.

58
Clownagent, there is a small problem with the SIETCH tileset: tile 50 should have movement cost of 255, but it's 4 instead. This is causing crashes due to pathfinding.

Thanks for spotting. I will fix it for the next version.

59
Resources / Re: Neoworm Sprites dump
« on: April 15, 2017, 11:50:13 pm »
BUMP. Moderators, forgive me.

I've been sitting on this long enough without doing anything with it, so here is Stealth armor with all the necessary stuff. I made some ruleset way back. Don't know if it works. I will dig through my stuff if there is something else somebody could use.

Looks very nice!

I tried to fix the hair color in the attached sprite sheet (blondies are easier to recolor via ruleset).

60
I have tried changing the advanced options but the ones in purple seems unchangeable, tried manually changing them via notepad++ but no joy. How do I change these options?

In the Piratez.rul file in the mod folder you can change the options. Search for the following part:

Code: [Select]
fixedUserOptions:
  soldierDiaries: true
  battleUFOExtenderAccuracy: true
  canSellLiveAliens: true
  battleExplosionHeight: 2
  storageLimitsEnforced: true
  craftLaunchAlways: true
  canTransferCraftsWhileAirborne: true
  showMoreStatsInInventoryView: true
  battleHairBleach: true
  strafe: true
  alienBleeding: true
  globeSeasons: true
  forceFire: true
  alienBleeding: true
  allowPsionicCapture: true
  bleedingIndicator: true
  autoSell: true
  statisticalBulletConservation: true
  allowPsiStrengthImprovement: false
  psiStrengthEval: false
  playIntro: false
  showAllCommendations: false
  battleInstantGrenade: false
  weaponSelfDestruction: false
  retainCorpses: false

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