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Messages - clownagent

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376
Suggestions / weapon modes
« on: September 09, 2013, 03:18:29 pm »
It would be nice to have an alternative firing mode for the plasma weapons, which uses up maybe half the clip but then fires a plasma bolt which generates an explosion/fire. This would give the aliens more versatility and allowing them to have a "fire" weapon in their repertoire.


For the Trekkies, also lasers could have a second mode, which generates a small amount of stun damage:
"Set lasers to stun! We need this one alive!" ;D

377
Work In Progress / Re: Balanced Ruleset
« on: September 09, 2013, 02:49:34 pm »
I created two rulesets, one for balancing crafts and air combat, the other one for changing battlescape weapon stats.
Maybe someone is interested. As usual both files should be loaded via the "options.cfg" together with the standard ruleset.

The changes are as follows:

BalancedWeapon.rul:
- Autoshot only for rifles and autocannon
- Plasma weapons: most damage, medium weight, smaller clips, medium accuracy, medium TU
- Laser weapons: medium damage, large weight, unlimited ammo, best accuracy, slow firing
- standard weapons: low damage, low weight, medium ammo, least accuracy, fast firing

BalancedCraft:
- Plasma needs Elerium for rearming and is weaker
- Avalanche is a single, expensive but devastating missile (nuclear! in ufopaedia :o)
- tweaked other craft weapons a bit
- Avenger is more expensive and needs more elerium for refueling than Lightning and Firestorm (it has two reactor chambers)
- Improved UFOs (Both weapons and durability), now they fire back sometimes  ;)

378
Work In Progress / Re: Balanced Ruleset
« on: September 08, 2013, 06:39:42 am »
Thanks! I'll give it a try.

379
Suggestions / Re: Item weights in ufopaedia
« on: September 07, 2013, 03:48:24 pm »
Yes, the weight counter in the equipment screen is really a great improvement. However, there we have no direct overview on the other weapon stats (damage, TUs, accuracy). Of course this could be solved by adding tool tips with that information in the equipment screen ::).

Another small improvement would be the possibility to page through the ufopaedia with the mouse wheel.

380
Suggestions / Item weights in ufopaedia
« on: September 07, 2013, 02:30:18 pm »
It would be great, if the item weights were visible in the ufopaedia.
From time to time I check there the weapon stats and try to figure out, how I should equip my rookies and that one important information is sadly missing  :'(.

381
Work In Progress / Balanced Ruleset
« on: September 07, 2013, 01:29:45 pm »
Hello,

in the forum there are  many suggestions on how to balance the original xcom ruleset. For example  nerfing the the plasma cannon and the blaster launcher, but improving the normal cannon and stingray rockets. Maybe also the lightning craft seems to be too underpowered.

So, my question is:
Are there any balanced (downloadable) rulesets around, which incorporate some of this balancing stuff?



 


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