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Troubleshooting / Re: Acid and Melee damage not displayed
« on: March 11, 2014, 06:31:11 am »
Yes, I agree. Additional Information in the Ufopaedia would be useful.
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1) ...the Psi-Amp to use 60% TUs instead of 25 fixed TUs (changing flatRate to false in the process). The result was soldiers somehow never having enough TUs to use the item. SupSuper tested it recently and it seemed to work correctly, so it might've been fixed. I preferred to stick to a flatRate of 40 TUs.
I updated the requirement to build a sectopod, you'll need to have a sectopod corpse now.
- type: STR_PSI_AMP
tuUse: 60
flatRate: false
3) I believe that if you define a "STR" in an additional ruleset, it completely overwrites and overrules the previous "STR". so yes, if you re-define the "STR_PISTOL", the older "STR_PISTOL" information is gone. Everything inside needs to be defined again.
4) This is also answered by the above statement... if you want to redefine "STR_MOTION_SCANNER" to be something that does not need the research requirement, you simply add a new "STR_MOTION_SCANNER" into your additional ruleset file where the requirement is simply not defined.
extraStrings:
- type: en-US
strings:
STR_PLASMA_BEAM_UFOPEDIA: Hey, with this gun you can shoot down everything!