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Topics - LobsterKing

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Hey not sure if this is falls into a feature request or question category. Sometimes in a battlescape game, the A.I can take up to 4 mins to finished up their turn in a large map. Is there a feature or method to make the A.I in completing their final unit placement or turns instantly? Without or by completely skipping the need to watch the movements of enemy A.I units?

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Hi, I have units in my mod using builtInWeaponSets. When the unit was killed, it drops no loot. Only when it was stunted, then the loot it carries was dropped. Is this an intended feature that the unit dropped no loot unless it is stunted?

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OpenXcom Extended / Specialist Engineer and Scientist
« on: February 02, 2021, 08:11:39 am »
Hey guys, can I request a feature where you can have items with label of scientist or engineer but assigned to specialist roles?  like for example, you have a research lab now remoulded into a prison/interrogation facility, but instead of scientists hired for it, you have torturer(or item torturer with scientist label) You can hire a torturer at the start of the campaign game but other specialist maybe later in the game? Instead of scientist or engineer available straight for hire at the start?

Having specialist engineer or scientist can expand into specialised facilities requires specialists to staff them and special quest to kidnap/hire them?

4
Help / Game hang when Civillian units are spending their TUs
« on: December 23, 2020, 05:29:21 pm »
In a terror mission, my game has hanged or stuck. It didn't crash, but hanged like the civilian unit was caught doing something and not able to finish what it is doing.

I check the logs, this was shown

[24-12-2020_02-21-09]   [WARN]   No free channels available

Any idea what the error is?

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