243
« on: August 15, 2013, 01:57:23 am »
I think that it should be that if the Skyranger is overloaded with materials on a successful mission the crash site should remain where it is and turn into a 'salvage' mission which contains whatever the Sky Ranger couldn't fly home. When you return to the site with a more empty Skyranger or some type of freighter class ship, the mission will start like this (similar to what was previously posted). Civilians will be placed at specific points around a wrecked alien craft and will remain stationary. Soldiers will be located in defensive positions around the ship. Aliens will be placed within X radius of the craft and advance forward. The mission will be to defend the civilians for a set amount of rounds. % salvage is based on % of civilians alive by the end of round X (or if all aliens are killed). If a civilian dies during a salvage mission, a random scientist or engineer will be deducted from your pool of scientists and engineers. I think this would make it simple for the player and not burden them with salvage in the beginning of the game because the small crafts would be able to be fully loaded on the Skyranger. This would also incentive the building of freighter class ships to receive more salvage. This will be an option that will help in the end of the game yet not be necessary for a successful completion on lower difficulties or in early game.