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Messages - Nilex

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46
XPiratez / Re: Bugs & Crash Reports
« on: May 27, 2021, 09:10:37 am »
Sending CONQUEROR on Beach Sweep bounty mission results in crash.

47
XPZ Strategy/Tactics / Re: What do you do with Dr. X?
« on: May 23, 2021, 02:22:18 am »
You mean the word?
The word itself, in given context, just means the process of making someone a knight.

Or consequences of the choice?
What happens after "Knight Dr. X" (available only in Dr. X "Prank her" path) only Dioxine fully knows right now.
What is currently known for sure is that it disables the alternative "Marry Dr. X" path.

48
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: May 16, 2021, 06:58:43 pm »
What was there? Some bug?
Was worse than a mere bug. Traversing the intersection was a major PITA and the room itself one of the worst historical design to exist. I practically teared up when I saw the de-Golloped version.

The new one music for Interception is AWFUL!
Have to agree.

49
XPiratez / Re: A thread for little questions
« on: May 16, 2021, 05:34:14 am »
Months? HA-HA ;D
Answer is never. Even if extremely lucky answer remains the same.

Will all the money in the world and techs unlocked your best bet for Orbs is Mystery Box lottery. Only the box is so rare that anything but reloading for desired result is unfathomable. The boxes can be gotten through highest valued coupon gambling which requires a Casino. But  that quickly introduces Jack's token as bottleneck.
Second way of getting them is through other type of boxes / RNG prize mechanics: Smuggler > Arcane > Mystery / Mad Scribblings, and probably one of two more I can't remember atm. In late-game the surest way for me was 6 Smuggler Boxes you get from raiding their hideout, which I then re-rolled until converted into 6 Mystery. Don't even think about getting enough Orbs without save-scumming which ever method you use.

Once Mystery are in possession you gotta roll 5x3 Orbs of choice until you have enough just for one X grade system. In 6 years of normal play I gotten maybe 8 Orbs as loot total (spread across 4 types), from doing regular missions, that's why your 'months' sounded hilarious to me. Last I checked they are rare and exclusive on only handful of missions.
Once you finally build an X system it justifies all the laborious work. I dumped an Ethyr Drive X (engine) and Spatial Displacer X (weapon) onto Fortuna and she basically kills everything on her own except for Silver Towers. I always wonder if two Displacer Xs would do the job but not willing to put myself through that lottery ever again.

The good news is the Orbs are said to get more attention in some future update so we can expect them to become more common as well as receive more applications than just for an odd weapon/tool and shadow tech systems.

50
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: May 15, 2021, 04:08:36 am »
Jesus H. Christ, just noticed this. Thank fuk for fixing this mtf!

51
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 13, 2021, 09:28:38 pm »
I didn't see any being given but the decision was made at least 2 years ago when the idea first surfaced. There are probably many small reasons that add up and whatever they are they must be convincing enough to not sway such decision in over 2 years. I'd guess it's more effort than it's worth.

52
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 13, 2021, 06:36:30 pm »
@Delian
That's some timing. Although I endorse the idea currently it's not possible on engine level. Think it's scheduled for next OCXE update though. The bigger barrier is Dio's refusal to implement it in XPZ (going of recent discord discussion about that very subject). But in the future who knows.

53
Looking at this truncated pedia list only CAMO is exclusive to Peasants.
Notable exclusives in the whole list, starting from 238, are FUSILIER and MILITIA.
Everything other that Peasants can wear also fits them.

54
XPiratez / Re: A thread for little questions
« on: May 07, 2021, 03:53:22 pm »
@Vick
- After researching !!Bounty Hunting!!. Try to unlock Level C stages which start yielding some proper tokens.
- 25mm > 30mm > 50mm > Plasma Charger (best early game vessel weapon imo), and so on. I generally skipped missiles altogether, only using them on rare case-by-case basis. Research chain is honestly too complex for me to give you precise answer but you can help yourself by using Tech Viewer (Q on Geoscape) or online pedia - 25MM CANNON. Clickity-click.
- My own continuation, from Warrior, was mixed complement of Metal > Junkmaster (Unplugged Power Armor) > Synthsuit > Stormy (flies) > Juggernaut > Assault Marine -> Annihilator (does it all). With Synth you are practically immune to all gunfire for a year, great mid-game armor. In early-game you could put some in-between armors I haven't mentioned just to soak up reaction fire, or use a vehicle. It's a broad subject so everyone will give different answers. I recommend using what feels best to you for the time being.
- They are for all intents and purposes Peasant soldiers with damsel-y look to them (purely cosmetic). Combat wise Peasants are useful in low risk missions, leaving main force time to recover, but not much more than that. They do have exclusive access to one type of mission not accessible to anyone else. I don't recall there being a noteworthy reason to peruse DILDOs over regular Peasants, more so because they are relatively rare. Maybe they start with bit higher stats, give a unique research tech, can be pimp'd (main use for me after filling up soldier rooster). In the future they may receive a higher purpose however so that's something to keep in mind. I have 10 Peasants and 10 Damsels fully trained and still use them occasionally for a little bit of fun and challenge.

@Ragshak
Reward, after completing the not so easy mission in the following month, is roughly ~1500 tokens for chosen customer. You basically sacrifice 1000 infamy (-500/+500) for Jack/Zax/MA token boost. Before you ask, there are no disposition penalties from the other two.

55
XPiratez / Re: A thread for little questions
« on: May 06, 2021, 10:35:31 pm »
@Ragshak
Goal is to provide a break from serious missions, get some easy prisoners and loot. Not much more to it than that. You win by knocking out everyone. No special items or exit zones to help you. I recall someone complained about Ghosts specifically in this mission because they're resistant to daze so it took forever. At least the dress provides near immunity to their attacks and you'll also get ton of Melee XP.

@Dogbarian
I keep around old milestone saves so I took a look if I can be more specific. Seeing your squadron I think you are pretty safe to unlock "Alarmed/Angry" if you wish. I done it somewhere between Jan-Mar 2602 (as save gap indicates) and had 6 bases with each housing 1 interceptor at the time. All were Shark Jetbikes with 50mm or 30mm cannons. If there was a Predator replacing any of those it received a Plasma Charger (life saver) as well. Never had problems winning air-battles with conditions mentioned. In your place I'd wait until research list thins out a little bit just so it's more manageable, list is only gonna get nastier I can promise you that. Tech from bigger ships isn't the main bottleneck, RNG events/interrogation techs/loot is.
If by undetectable Convoy you mean because it's a ground vehicle (?) - yeah that idea don't fly. Funny enough I though the same. Enemy base radar pings every 10-15 mins or something, so ih your transport can fly the gap faster than that you can sneak in undetected.
Btw, I raided first enemy base in BLOWFISH, 8 WARRIORS inside, with Manstoppers, Cattle Prods, 2 RPGs, and several Landmines. A dumb move on my part with how little I known then (expected bandit camp base tops, got Academy instead). You need some decent gear against Provorst/Guildmaster, and bringing more Soldiers also wouldn't hurt.

56
XPiratez / Re: A thread for little questions
« on: May 06, 2021, 08:14:05 pm »
"Is Alarmed" instantly unlocks "Is angry" as well, with both having either same impact (split by slightly different triggers) or the latter adding even more impact (which in that case feels unintended since automation instantly increases difficulty without player control). I had the same concern about this so I delayed "Alarmed" as long as possible until I was confident I could control the new air-battle. Maybe until I had a minimum of 4 interceptors armed with at least Gauss Cannons? From my experience all the impact did was add or at least increase spawn rates of larger ships. In hindsight I'd say it wouldn't matter if I research it right away or delay since I don't recall notable increase of complexity and/or difficulty.

If anything I should have unlocked new conditions as soon as they appeared in research because it made new goodies available sooner. Chasing rarer items down the line needlessly prolonged certain stages of the game for me. With that in mind I'll always say just go for it. Difficulty is so well balanced that's it's almost impossible to screw yourself in Geoscape.

57
XPiratez / Re: A thread for little questions
« on: May 04, 2021, 06:43:41 pm »
In hindsight I wish I paid more attention so I could tell you. Didn't know what to expect, if the story would have satisfactory heads and tails to justify deep attention, so instead I just read and read it all without giving a second thought.

Until someone with more insight comes my take is: Earth is nothing but a grain of sand in SG's scheme of things. Too small to interfere with their motivations and too little for them to even have a chance to show their evil side. If you allow for small analogy: like when you're asphalting a road and you come across a mud puddle in the way - you don't build around it but go forward like it's not even there. Earth was on SG way and they dealt with it with minimal effort just to secure safe transit through its galactic empire, leaving no holes in between. How does that sound? Hopefully not too far off. Their underestimation of the whole situation is what allows our story to unfold.

I'd like to see more of their rivary with Shadowmasters unfold, kinda like Borg and Spices 8472, even in just Lore form if gameplay is too much to ask off. And then binge read all of it once it's done.

58
XPiratez / Re: Researching Glamour?
« on: May 02, 2021, 11:40:26 am »
Many research techs depend on services, more so as you progress. Maybe Glamour got additional requirement between now and then. Culture service is provided by a facility that is built in that base, and only in that base. If you want to have in more bases then you have to build a facility there too. So that leaves one question: are the Glamour item and Culture building (Mess Hall) in the same base? If they are but research still doesn't show up then upload your save and I'll check on my end.

59
XPiratez / Re: Bugs & Crash Reports
« on: May 01, 2021, 06:27:02 pm »
Personal Attention transfer time is 6 hours instead 6 days. No rush.

60
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: May 01, 2021, 06:23:19 pm »
Y'all better make use of Personal Attention before it gets fixed ;D

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