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Help / Re: [RE-OPENED] XPZ sub-mod, !add to commendations' killCriteria?
« on: June 17, 2021, 04:09:30 pm »
Thanks for taking a look, I'll send a PM with save, instructions and my sub-mod setup for a quick test.
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commendations:
- type: STR_MEDAL_whatever
killCriteria: !add
-
- [1, ["STR_abovetopsecret", "FACTION_HOSTILE", "STATUS_DEAD"]]
commendations:
- type: STR_MEDAL_whatever
criteria:
killsWithCriteriaCareer: [numbers copy-pasted from master]
killCriteria: !add
-
- [1, ["STR_abovetopsecret", "FACTION_HOSTILE", "STATUS_DEAD"]]
commendations:
- type: STR_MEDAL_whatever
killCriteria: !add
-
- [1, ["STR_abovetopsecret", "FACTION_HOSTILE", "STATUS_DEAD"]]
[WARN] Image Resources/CraftWeapons/Harpoons_Base.png (from lodepng) has incorrect transparent color index 255 (instead of 0).
The spotter score. Determines how many turns sniper AI units can act on this unit seeing your troops.
Why are you using Chort on a non-lethal mission like an Academy raid is unclear to meI'm basically done with everything since months ago, but these little personal goals come up all the time so while waiting for that I exert vengeance on everyone. Chort is universally fun and its special attack levels up two interesting condemnations which makes it even powerful. Forgot how the mission is called but it has dozen Academy buildings all over the map so Chort is a perfect bulldozer there. And there's no particular reason not to bring everyone, the more the merrier, both us and them.
So I have a different question: What's the story with the really arbitrary list of weapons that can and can't be used in space?Comes down to balance between realism and gameplay/engine restrictions with a dash of artistic freedom I suppose. If anything powder weapons would be equally if not more unwieldy in space than melee ones. If you are having trouble in ship equipment screen because of that reason, there's is a "0-G" category to see what you can use once up there to avoid nasty surprises.