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Messages - Nilex

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151
XPiratez / Re: Bugs & Crash Reports
« on: February 16, 2021, 03:20:18 am »
Hm I checked again in original archive are you're right, dupes you mentioned do exist in vanilla L6. My bad sorry.
It seems to have been fixed via hotfix in the meantime even though I searched before answering you to make sure.
Anyway that's fixed, along with handful of other stuff, but hotfixes are scattered around on discord channel.

152
XPiratez / Re: Bugs & Crash Reports
« on: February 16, 2021, 01:47:00 am »
No dupes in my vanilla L6 ruleset.

153
XPiratez / Re: A thread for little questions
« on: February 14, 2021, 06:14:05 am »
All shield resistances in a small package:
https://discord.com/channels/217792132633591809/217792940267798529/703227139683647568
Your idea should work.

154
XPiratez / Re: A thread for little questions
« on: February 13, 2021, 10:27:14 pm »
Oh is there any point to keeping Corpses of demons and such? Used to be they gave you half the essence as a capture but now they dont have the option. Yes I know about the skulls (still dont have anything to build with demon skulls).
Red Codex has good use of Demon corpses. Otherwise nope.

offhand question the 8000 hours build time for the Advanced Rifle may be a typo?
Has to be a typo, good eye. Report it.

155
XPiratez / Re: Gotta go (VERY) fast
« on: February 12, 2021, 06:57:08 pm »
I always thought Comm Waves are just there to give the player a bit of a scare, followed by breath of relief once you realize it's a dud.

High speed is just a tool to avoid seeing a radar contact. Feels clumsy to me as it doesn't always work and not sure what's stopping pogrom mission to just spawn in a city as in vanilla, without using ship mechanic. Ghost ship flying around at warp speeds doesn't exist as I've looked into the save and section with active globe shipping is empty.

Btw automatic Pogroms (Bandit/Humanist/Spartan) still occur in my game, despite researching relevant techs which should stop them, although they are much rarer now. Eridian Mutan Culling was relatively common in the month following the tech but then they practically stopped too. In both cases my fellow civilian Mutants hadn't received any better equipment either.

Small UPDATE regarding better Mutant weapons: since this post I had two "Mutant Suppression" missions where mutant civilians did in fact have better weapons (including two nice looking Tanks) but only when Eridians are involved. Mission briefing specifically mentions MSDF and incurs -1500 score if ignored. I only wished 'better' applied to civilian AI as well, lol. In all other Pogrom types mutants still use classic civilian weapons.

156
XPiratez / Re: A thread for little questions
« on: February 10, 2021, 05:23:40 pm »
Hey, that's COOLISSIMO. Wanna fry those asses, you understand me, right:) Wanna show those masquerading caricatures WHO the Hell is the BOSS on MY computer:) Oh, yeeeah.
There is more I think. Defeating it while force landed in that way doesn't cancel its mission. They'll keep coming and coming until you actually destroy the ship itself. That was my 2nd HoD, two in-game hours after the 1st - same zone and destination (South Africa). Two hours later a 3rd one came - again same zone (right after my previous post). Too much of a coincidence to be a product of chance (and the only three HoD I ever saw in 4 in-game years) so I guess it's a great farming method for Demon corpses/essence.
Same method may or may not work on all ships. Potentially allowing exploiting Metal Ore freighters for lots of money, or rare VIP carrying ships if any were missed.

UPDATE: Nevermind what I said about farming ship spawns with Tractor Beams, it was faulty conclusion. Harbinger of Doom always appears in same zone for 3 times in span of few days regardless if sequence is interrupted by shooting it down or force-landed with Tractors. Same applies to all other ships so Tractors have no influence on spawning and, consecutively, farming.

157
XPiratez / Re: Bugs & Crash Reports
« on: February 10, 2021, 01:46:07 am »
Sadly don't have access.
Enter via 2) here:
https://openxcom.org/forum/index.php/topic,4862.0.html
Create a throwaway account or whatever and then hotfix link will work.

158
XPiratez / Re: A thread for little questions
« on: February 09, 2021, 06:44:29 pm »
Too meta for me, just gonna electro-fist em in the future. Thank you for feedbacks.

While duking it out with the Demons I finally can answer this:
So can we actually shoot down a Harbinger of Doom, or not just yet? I'd just love a ground combat against its... Crew.
It always blows up as of L6. Although forcing a land battle with the crew is possible with at least 2x Tractor Beams.
Bit more details in short update to my post right after your quoted one.
Oh and HoD ship image comes from Ninja Gaiden boss. The more you know :)

159
XPiratez / Re: A thread for little questions
« on: February 09, 2021, 04:50:20 pm »
Why is Neural Whip so ineffective against particular Demons: Pinky, Caco, Spider, Baron?

Their stats clearly show vulnerability to Mind damage but lashing them again and again does noting. Need half a dozen soldiers doing 3 lashes each to put one to sleep. Imp don't have this problem. I accounted for large health pools with most of them so that isn't the issue. Sticking to trusty Shock'a'Fist and punching Baron to sleep with a few quick jabs is far better capture method despite relative tech obsolescence and inferior stats.
As this point Demons are only worth to me alive. Only reason to even do the mission is for Demonic Essence. Was happy when I discovered the Whip method thinking how I outsmarted the game only to be slapped in the face by failure. I just don't get it. Only little bit of silver lining is training totally neglected Throwing skill :'(

Small addendum: also worth mentioning is the hit log always produces just a "hit" when lashing said demons, like some unknown damage reduction is applied. In reality is should be "HIT" with the largest font engine is able to churn out.

160
XPiratez / Re: A thread for little questions
« on: February 07, 2021, 04:28:10 pm »
I don't know if they are required, if they yield any special research loot. But they are slow in terms of performance, I can confirm. To change that - toggle OFF personal lighting. You'll have to do it every time you reload because it goes ON every time. That increased solder movement speed by 3 times on my system so I suspect lighting was what caused it. Strangely enough on every other type of map performance impact is minimal. Maybe due to special color palette space uses, no idea.

161
XPiratez / Re: A thread for little questions
« on: February 05, 2021, 02:25:03 pm »
Lol this game has the player getting victimized for so long that when he finally gets the upper hand, all those suppressed vengeance urges get to surface ;D

Just the other day I got that Church training camp after a long time so I brought and lobbed a Baby Nuke in their little courtyard from top of Fortuna. Only a single Neophyte survived, surrounded by nuclear flames and stench of his fellow scorched fanatics. It was such a beautiful sight...
I'm refraining to indiscriminately destroy everything coz I need to collect various goodies I'm still using in manufacture or just selling. But the day will come.

162
XPiratez / Re: A thread for little questions
« on: February 05, 2021, 12:18:05 pm »
I agree there should be a clear warning in-game when selecting easiest difficulty. But...

From the main thread:
Read the install instructions carefully. No joke. Srsly.

From XPiratez_readme.txt:
Quote
ANY TIPS ON HOW TO PLAY?
3. Be prepared for high difficulty level. Lowest difficulty is tutorial only (many features missing).

Lucky for me I grew up in times where it was README.TXT or bust :)

163
XPiratez / Re: A thread for little questions
« on: February 04, 2021, 12:19:01 pm »
"When you have eliminated the impossible, whatever remains, however improbable, must be the truth."

164
XPiratez / Re: A thread for little questions
« on: February 03, 2021, 09:32:12 pm »
@RSSwizard
Didn't we exchange tactic stories couple of months ago in the main thread? You might be that grenade aficionado I remember talking to. Yeah this just confirms how different our gameplay styles are hehe. After reading your piece I cannot but to think if I'm robbing myself of some untapped hidden fun experience. It's not that I don't want to use vehicles, it's just I'm used to filling up regular soldier roster (segmented into 2 roles: precision + heavy/PSI) and only then vehicles come into play. My sole problem is lack of vessel space (need at least 20 for 1 VEH, or should say 21). So basically everything until Leviathan and Conqueror (Thonderhorse has another purpose). And diversifying vessels is also needed to maximize mission availability further limiting my options. I just wished for a simple Avenger/Leviathan (26 slots) equivalent but it never came.

2nd shield number represents flat shield recharge on each half-turn, so multiply by 2 to get a single turn recharge. Shields have no armor, lols.

@Alex
Upload the savefile with Cyberdisk issue, and simple steps to reproduce problem. Lets check what's going on.

165
XPiratez / Re: A thread for little questions
« on: February 03, 2021, 08:11:29 pm »
Ok try loading ammo first, exit equipment screen, only then add Cyberdick. Maybe the check is off.
Second thing, is this the actual Gun/Ammo you put in there (attachment)? Naming is bit confusing.
If both don't work then I have no clue what will.

Btw, Hrv-Zg. Lijep pozdrav :)

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