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Messages - Nilex

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121
XPiratez / Re: A thread for little questions
« on: March 06, 2021, 07:22:52 pm »
Intended, from my experience. Not sure what the trigger is.

Is this a one-off mission btw?
Asking coz getting a live Tomb Guardian and its corpse from this mission might be one chance only.

122
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 06, 2021, 04:18:16 pm »
Ye. Cool thing is no amount of evasion helps against Kansas City Shuffle. The penultimate melee move ;D

123
XPiratez / Re: A thread for little questions
« on: March 06, 2021, 03:24:33 am »
No particular reason except to max out everything I can think off before Cydonia (couple of real weeks away). Wanna finish with a flourish. There's also some future-proofing potential, better to think ahead before Dio axes it. Princesses could salute each other when passing by in the hallways, like in that office scene from Lethal Weapon 4. Mini-games like these are half the fun.

Salary I eyeballed not to present a problem but after your cautionary warning I did the math and it'll only be 6.5M monthly total, around 5M increase from current expense. Sky Ninja 50M hack hit I don't even bat an eye anymore so... no biggie :)

Thanks for laying out the fine details. Looks like I'll need to recruit ~1400 Peasants (costing 7M) to make Princesses outta 59 remaining Boss/Gals and then so some token missions for the triggers. I intend to come back to XPZ in some 10 years when last trace of XCOM leaves my system and hopefully mod gets fully completed so I'll have all this waiting for me neatly organized. Starting over after that time, to get full experience, would be too much to ask of myself coz I'll be old and probably senile AF.

124
XPiratez / Re: [MAIN] XPiratez - L7 04-Mar-2021 Lucky Seven
« on: March 05, 2021, 08:53:55 pm »
Thank you for all the hard work. Everything works after playing around for couple of hours. New PEA & LOK armors are very welcome even in deep end-game. Lokks can finally safely stroll around in the caves which is nice. Wish you best of luck in any and all future endeavors.

Pardon the OT but title immediately reminded me of an old~ish and overlooked Bruce Willis movie "Lucky Number Slevin". Everyone should watch it. Intriguing and intelligent script, great thriller plot, lots of cameos. Even tho McLane ain't the star of the show he left his mark. It's basically the last movie in which he acts like he gives a damn.

125
XPiratez / Re: A thread for little questions
« on: March 05, 2021, 05:36:24 pm »
Ok now that the Hydra is out of the box and too late to address, my really final last question:

If I recruit maximum possible Hands (living quarters permitting), would the promotion algorithm suddenly buff promote my entire eligible planetary Gal force? They are all Princess worthy by now I presume. Maybe I'd need to play a mission or two with Gals I'd want to be affected by promotion but that's okay. My current quota only allows for 1 Queen, 4 Princess, and so on (64 Gals total). Goal is to bump it up as much as possible (even temporarily replacing 1700+ runts if I must). After all possible tongue-in-cheek promotions are rewarded the expendable recruits would walk the plank without demoting main force, in theory. How does my deviously ingenious explo.., ahem, I mean crash-course military academy graduation sound?

Just realized 64 isn't enough to trigger Queen promotion, meaning my other classes must be positively affecting the count (80 more Peasants/Lokk'Naars/Bugs/Gnomes/Syns). It would save me money to just buy cheapest Peasants and still get the same mass-promotion extravaganza across all soldier classes.

126
XPiratez / Re: A thread for little questions
« on: March 04, 2021, 11:07:24 pm »
Direct fire: PS rounds for Recoilless Rifle, MAG rocket, Portable Lascannon.
AOE fire: powerful explosives, EMP, Plasma Scorcher.

Pretty sure I missed some but I remember successfully using all mentioned except EMP.
Btw, are these turret's stats? Funnily enough I just beat one not even half an hour ago and it ate 4x P.Scorcher rounds. Tough cookie. Not as tough an my Annihilator armor though :)

127
XPiratez / Re: A thread for little questions
« on: March 04, 2021, 07:46:39 pm »
Oops... Its not literally "Bandit Warehouse" bounty hunt mission, my mistake. I forgot the name, but generally its a mission with one building that has some air rockets for your crafts and deadly, but immobile gun placements outside. It appears after researching "We need craft weapons" (or something like that) and then disappears after researching some other craft weaponry project.
It's too late for me but maybe someone other can reap the benefits of what I managed to extrapolate on how get a Stormrat. I'm too dumb to confirm exactly via rules examinations so I'll go off what Dude said, pedia and some logic hopefully.

Mission that spawn them is called !Highway House!.
Research that disables the mission is Contacts: Krazy Hanna.
So Stormrats are then only available between those two research topics.

What makes them easily missable is both topics are unlocked by We Need Craft Weapons! (with Hanna having bit more dependencies) so it possible to research Hanna not that long after Highway House, disabling it before it has a chance to spawn (not before following month at earliest). And unlocking Hanna to be able to buy craft weapons ASAP is impossible to resist. So that's why I think I missed them.

UPDATE
Hanna apparently no longer (as of L7) disables Highway House. Mission finally spawned in my game in 2nd half of 2604, way after I completed all available research. I wanna believe Dio intervened and changed said mission spawn rate, rather than me being so damn unlucky that I had to wait 4 years to get a stinky Stormrat :)

128
XPiratez / Re: A thread for little questions
« on: March 04, 2021, 02:22:32 pm »
Regular Plantation is worthwhile if researched & built early for steady early game income. Not long after that its main benefit becomes obsolete but 3 more uses become available. Two new buildings that, when built over Plantation, produce two new product varieties. Sectoweed is useful for Green codex stuff, Onsen facility, taming Werewolf/Reaper, some stimms, and selling (don't expect riches); the other is Boom fruit which I didn't use at all. Third use is for Bee facility but considering benefits/drawback ratio I see it as joke. In short early game Plantation is useful but quickly becomes obsolete unless you choose Green codex. Much later you'll be able to buy Sectoweed (money won't be a problem by then) and Plantation becomes a thing of the past.

The wheat and other veggie stuff are only gained in limited amount from hard coded scripts once a month. Only use is producing luxury food together with meat of killed beasts, to sell for questionable profit (and hopefully as healing/refreshing items in the near future). Apples sadly aren't part of the script.

129
XPiratez / Re: A thread for little questions
« on: March 03, 2021, 02:08:05 pm »
So I am not safe while not reaserching topics with tag "game progress"? My tactic for current play was to reasearch all "trash" topics before moving with Library/School G. - Is it suboptimal approach?
As I did exactly the same, being worried of adding too many juggling balls than I could handle at once, I can safely confirm this is suboptimal. There are no !missions! or *missions* in the game that would drastically affect difficulty, most just introduce a new enemy/map type (not even necessarily harder). All of the difficulty comes from hard-coded RNG embedded deep into the vanilla game engine. Example: I got a full blown Star God pogrom a whole year before even encountering my first SG ship. Wasn't tied to research at all. Luckily that was the only extreme case.
What you wanna do is prioritize global radar coverage, better Vessels+weapons, soldier weapons (piercing > laser > plasma; skip Gauss for most part) and armor at roughly the same time, while embracing mechanic changing research topic. Start Bounty missions as early as possible, this was my major mistake which needlessly delayed a lot of good stuff.
Like you I was also trying to research all trashy ones before moving on, trying to keep the list and gameplay as clean and manageable as possible... but the research list still ended being 30 pages long in extreme case (and lasted for quite some time). Now I kinda miss those times, lol.

130
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 02, 2021, 04:47:03 pm »
I'm not an authority when it comes to answering this so I'll give what I think is right, until proper answers arrive:
1. In another mod I currently play, the number denotes if item requires 2 hands to use (green - allowed use but with acc penalty; red - other hand must be free to allow use). Not sure why or if Psi-Amp is a unique case here.
2. Don't know. I'm only worried about retaining OXC <-> OXCE vanilla savegames compatibility, nothing else. Additional mods complicate things in unforeseen ways so you may not get satisfactory answer to this.
3. Only this short list, afaik. I actually prefer OXCE way. If we were to load saves in OXC the game simply assumes vanilla behavior without loss of information (except additional UI options in OXCE).

LOS and other stuff, if indeed the case, may be unintentional case of undocumented changes. Those creep up over time and get increasingly more difficult to keep track of? Could be on your end though, since you mentioned mods. Residue in configs/rules/etc from pasts mods perhaps? Anyway, like I said, let's wait for proper authority as topic mildly interests me as well.

131
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 02, 2021, 01:52:18 pm »
I would try deleting said kill from the appropriate Gal's kill list. My hunch is commendations are re-calculated from kill lists on particular occasions rather than where you deleted it from. That place might only be used for purpose of showing them on in-game list (to prevent calculations every time player brings it up). Could be wrong though.

132
XPiratez / Re: I made it to the end(Victory post).
« on: February 28, 2021, 01:37:10 pm »
Thanks man, looking at the screens invokes that feeling when I was young and shared mutual gaming experiences with my friends. Those memories are often far more vivid than games themselves. It nice to have points of references as well. Not much different to my own. If I remember I'll post my summary when I beat the game, maybe this could become a common topic for the purpose.

I totally get your PC/mobile/couch/whatever reasoning. Can feel the same slowly creeping in my direction... I'm still fighting to delay becoming a dirty casual pleb for as long as I can.

Interesting how different people use different styles. I never even considered chem, literary never, but you made it work. What confuses me though is "War Machines" and most hated foe. What in the hell is that? :)
Also I see you didn't bother with arc welder, who needs that lol. I guess lack of tech tree viewer on mobile is pain in the neck. Or maybe the save format is bit different when loaded on PC as I find it hard to believe you left so many basic techs unresearched, not even in the queue. Exactly the same with another mobile save  checked. Curious.

133
XPiratez / Re: A thread for little questions
« on: February 28, 2021, 12:45:04 pm »
@Dude
Yeah that makes more sense. Wish I got a chance to fight them in combat. Probably rushed through that technology path and locked them off before mission had a chance to spawn. Oh well. Anyways thank you for the amendment, I can let go of anticipation.

@Gals
My pleasure, glad my 0-to-hero editing skills finally helped someone other than myself lol. I also practice many similar "mini-games" in my playthroughs just to spice things up. It makes the whole thing more personal and memorable! Perhaps you'd be willing to consider changing kills notation to reduce yourself the workload of noting every single kill. For example using same notation as the game uses for research costs: # many kills; = moderate; - some. Just to save updating every single number, it must be getting tiresome hehe.
I'm pretty stoked to talk to an SF author. It's essentially the only genre I can bare to read because it's so different to everything else. Much respect! It's no wonder those two traumatized you enough to affect your inspiration, they are widely remembered just for that :)

134
XPiratez / Re: A thread for little questions
« on: February 28, 2021, 02:17:57 am »
Thanks dude that's pretty informative. I'll defo try to capture the hovertank, now it's personal.
UPDATE - impossible using legit means as of L7. God is my witness I tried :(

Sadly it seems I missed Stormrats then. I still get an odd Bandit Warehouses here and there. Love that mission coz it never takes more than the 1st turn and you get to punch people in the face. Maybe Stormies are super rare there, I never figured were spawn odds are in the rules. Hopefully they end up in researchable documents in later updates.

Xenforcer IS from a Smuggler, apparently a small type craft with specifics stats that don't match anything in bootypedia. I'll just play till Cydonia and accept I missed it if not found by then.

135
XPiratez / Re: I made it to the end(Victory post).
« on: February 27, 2021, 07:51:33 pm »
A whole year, that's a lot of dedication for sure. And I thought my 5 months were the shit.
I'm interested to see your end-game summary, from Hands > Soldier Info > Memorial > Chronicles screen.
Could you please post your screens if it's not to late?

I didn't make it on PC, because it is long and grindy. But it works on a phone for me. Actually I started Xcom Files after finishing this one. Quite a lot of stuff just feels better, like graphics for instance. Interface feels right. And the nature of a game which is too grindy for my liking on PC changes to episodic 30-60 minutes blasts on mobile.
Before X-PirateZ I was considering starting with X-Com Files as it's bit smaller in scope for my first huge mod playthrough but reconsidered due to parts of it still being WIP (had I known I'd delay XPZ for same reason). Now are you saying X-Com Files feels better, or you meant playing these mods on PC feels better (besides the grind)?

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