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Messages - Gifty

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136
Fan-Stuff / Re: All-New X-Com Soundtrack! (Sans-intro music)
« on: August 17, 2013, 11:08:50 am »
Side question here: Is it possible to add multiple tracks to one area like in the UFO Extender? For example six Geoscape tracks are chosen at random and it'll loop one track until you come back to the Geo from either the battlescape or Interception.
I was curious about this myself, but I'm not sure. It would certainly be cool to have a few more battlescape tracks in the rotation.

You should really check out this soundtrack, I think you will like as well: https://www.youtube.com/watch?v=Z8SM3aWjRZ8  ;D
Yes! :D I have yet to play the game, but I heard Powerglove's soundtrack and it's great. Another good artist in that style is Perturbator, of Hotline Miami fame.

The soundtrack is now up on the OpenXcom mod site, which you have Luke to thank for! Thanks again for the warm reception, guys.

137
Fan-Stuff / Re: All-New X-Com Soundtrack! (Sans-intro music)
« on: August 15, 2013, 12:51:12 am »
Whoops; the version of GMWIN in the zip was the long version, not the for-gameplay version. This has been rectified.

Aside from that, thank you guys very much! I was a little nervous there, for a minute.

138
Fan-Stuff / All-New X-Com Soundtrack! (Sans-intro music)
« on: August 14, 2013, 01:52:42 pm »
Greetings to you! I want to say that this port is a thing of beauty -- the way the menus move so much faster than in DOSbox, and the cursor doesn't huff and puff across the screen like it's having a baby. It's great. It's inspired me to write X-Com music, because after 100+ hours of (consecutive) play you can't really write anything else. It's now grown into a full-on soundtrack replacement. As perfect as the vanilla music is, I figure you guys are like me and hear those songs in your sleep. Some variety is always nice. So voila, here she is!

Full Soundtrack:
[Download]

Individual Tracklisting:
[MENU - "X"]
[GEO1 - "Contingency Plan"]
[GEO2 - "The Lab"]
[GEO3 - "Project Bluebook"]
[GEO4 - "The Big Board"]
[INTERCEPTION - "Avalanche"]
[TACTIC1 - "Greys"]
[TACTIC2 - "They're Here"]
[BRIEFING - "Jetlag"]
[DEBRIEF - "Dates and Names"]
[TERROR - "Worst-Case Scenario"]
[MARS - "Cydonia or Bust"]
[WIN - "Big Red One"]
[LOSE - "Colony Earth"]

These were created with Ableton 9 and a towering pile of Amiga chipset samples. If you're a fan of the Straylight Productions tracker-based soundtracks of the early 90s, you'll know where I was coming from with this. Stuff like Crusader: No Remorse, Unreal, Jazz Jackrabbit, etc. I'm a huge fan of that general sound, and I also liked that it was period-appropriate for X-Com, so that's what I went with. You might think of this as: "if Alexander Brandon scored X-Com." (These were mixed on an old pair of Steelseries headphones, which I tried to get as level as possible; hopefully it'll sound alright on your end. If it doesn't, I can always bust out the old studio monitors and do'em up all nice)


Bonus Tracks:
["Big Red One," Long Version]
["Dates and Names," Long Version]
[Untitled - Alternate win music 1]
[Untitled - Alternate win music 2]
["Ghost Rockets" - Alternate battlescape music]

[All bonus tracks]

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