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Messages - Gifty

Pages: 1 ... 6 7 [8] 9 10
106
This looks fantastic. Loving the sprites.

107
Suggestions / Re: Setting music to specific maps?
« on: February 07, 2014, 09:13:30 pm »
TFTD had this; how was it handled in that game?

108
Programming / Re: AI of close combat aliens
« on: February 06, 2014, 11:38:33 pm »
Holy crap, I like the sound of that.

109
Suggestions / Re: Augmentations
« on: November 18, 2013, 03:41:16 am »
When in doubt, you could always look at Syndicate, X-Com's twin. It had a simple augmentation system in which each "slot" in an agent's body could be upgraded, but all augments start at level 1, and upgrading to higher levels costs exponentially more money, which will all be wasted if the agent dies.

110
Suggestions / Re: Plasma Beam Rebalance
« on: November 13, 2013, 08:50:02 am »
The elerium-based ammo makes perfect sense, but I think it would have wider repercussions in the game's economy that would just be a pain to deal with. I vote for option two, it seems like it would get the job done pretty painlessly, and make dogfights more tense.

111
Work In Progress / Re: I saw these outside my window this morning...
« on: November 08, 2013, 06:46:11 am »
I was just thinking the other day that someone should make crop circley blocks.

112
Suggestions / Re: Alien troop carrier
« on: November 06, 2013, 12:22:29 am »
I think the terror mission route sounds good and would be consistent with the rest of the game; the same way you've got small and large scouts, this could be a jumbo-sized terror ship.

113
Work In Progress / Re: Achievements mod
« on: November 02, 2013, 10:12:16 pm »
It's... it's so beautiful!

114
Work In Progress / Re: Manage Alien Containment UI
« on: November 02, 2013, 08:19:43 am »
I almost prefer leaving 'Remove' as a euphemism, though.
I concur. It sounds more formal. You can also throw my hat in for option 3.

I mean, if I wore a hat.

115
Offtopic / Re: XCOM poem...
« on: October 25, 2013, 07:48:35 am »
I like! I like!

116
Fan-Stuff / Re: All-New X-Com Soundtrack! (Sans-intro music)
« on: October 20, 2013, 04:14:27 am »
Uh oh! What is this? Some sort of mystery song?

(Hint: it's not actually a mystery if you look at it)

117
Released Mods / Re: Sir, the arms dealer has arrived.
« on: October 20, 2013, 02:16:51 am »
I really dig this stuff you're making! I myself am supposed to be doing homework right now, so I thought it would be the perfect time to have a go at a UFOpedia text instead.

SCOUT DRONE
An inexpensive and rudimentary UVS (unmanned vehicle system) often used in modern military conflicts to scout enemy positions or bomb sites. This X-Com model, courtesy of the US government, has been fitted expressly to quickly locate hostiles in a first-contact scenario, feeding real-time digital intel to the rest of the squad. The Scout Drone carries no weapons, but is capable of detonating a smoke pellet to hide itself or its squadmates.

118
Work In Progress / Re: Colour Replaced Aliens
« on: October 19, 2013, 12:19:19 am »
Hey! I did those concept-style floater sprites, based on your recolor sheet. I think it looks pretty decent, the only catch is I'm running a 64 bit system, so I can't actually use PCKview to put the images in a useful order, I can only give you the raw sheet. Sorry about that.

Light-caped version
Dark-caped version

I hope the elbow spikes look right, the arms look so amorphous and vague on their own that I wasn't always sure where the elbow was. :P

119
Offtopic / Re: XCOM, X-COM, Xcom, X-Com, XCom, X-com ?
« on: October 17, 2013, 08:45:43 am »
As I understand it, the true original spelling has always been X-Capitol-Com, with the hyphen, whereas the all-capitol XCOM is used in newer titles because it's snappier.

120
Suggestions / Re: Ideas for new alien races?
« on: October 16, 2013, 05:25:16 am »
Speaking of, I found this while writing UFOpedia entries for Luke's alien palette-swap mod. It may give you some inspiration. It's also fun to read just because the author seems really serious about it. :P

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