31
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 14, 2016, 10:31:56 pm »
Mass captures are (fairly) easy, and I make a point to capture everything I can enslave on JS Ironman. Star Gods are perhaps the only truly annoying thing to capture consistently between their invisibility, the danger of their close range psi, armour ignoring ghost beam, flight, stun resistance, psi resistance and choke immunity.
How do I do it?
TK Projectors (these only vs choke immunes; it badly needs a buff; useless on anyone without maxed out VD), Chokenades, Tower Shields, Force Maces (shield and mace are my go-tos vs choke immunes), Choke Wands, and Mind Control (which either captures if everyone's mind controlled, or allows you to train up reactions with stun batons/handles upon luring them to your ship). Stun bombs and stasis grens are too precious and are only used for true VIPs if the alternatives won't do.
An upgraded prison would be definitely handy.
Tower Shields are situationally great, especially early/mid and prior to VooDoo but problematic? Definitely not. They have a solid niche; they're fine.
With regards to other things being discussed, personally I've never needed more than one ground team, though I do cultivate plenty of backups for rotation at HQ into my ship slots when gals get wounded.
How do I do it?
TK Projectors (these only vs choke immunes; it badly needs a buff; useless on anyone without maxed out VD), Chokenades, Tower Shields, Force Maces (shield and mace are my go-tos vs choke immunes), Choke Wands, and Mind Control (which either captures if everyone's mind controlled, or allows you to train up reactions with stun batons/handles upon luring them to your ship). Stun bombs and stasis grens are too precious and are only used for true VIPs if the alternatives won't do.
An upgraded prison would be definitely handy.
Tower Shields are situationally great, especially early/mid and prior to VooDoo but problematic? Definitely not. They have a solid niche; they're fine.
With regards to other things being discussed, personally I've never needed more than one ground team, though I do cultivate plenty of backups for rotation at HQ into my ship slots when gals get wounded.