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Messages - Surrealistik

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16
Suggestions / Add Saveable/Loadable Crew Orders for Crafts
« on: November 26, 2022, 03:38:25 am »
Per title.

Crew window for crafts would have save and load options; if not all saved crew are available on a load (say due to injury or transfer), the game will load the closest possible order. Very helpful for different configurations for different missions.

17
Suggestions / Make Shield HP Obvious
« on: November 26, 2022, 03:29:22 am »
Per the title.

It's really annoying to have to guestimate how much shield HP a unit has remaining, unless there's some way/hotkey combo to see shield HP that I'm unaware of.

Could have blue overlay the red health bar along with a number, or some number above the unit's head (perhaps only visible while facing are being shown?) so you can clearly see at a glance how much shield they have remaining?

18
40k / Re: [ADDON] ROSIGMA
« on: November 25, 2022, 07:26:07 am »
They are also dodging my Librarian shield spells as well.

19
40k / Re: [ADDON] ROSIGMA
« on: November 23, 2022, 12:24:55 am »
Okay, there should probably be an undodgable tag/property for attacks so that my Assassins don't end up dodging the Inspires from my Sister of Battle, lol.

20
40k / Re: 40k future plans and Work in progress / Suggestions
« on: November 17, 2022, 06:59:54 am »
Aight, beat the game, thanks in no small part to broken Chaplain Crozius spam:

Spoiler:



Lost a bunch of disposable hero Sentinel Guardsman on base defenses, a marine or two on an early Khorne terror mission with absolutely awful droppod placement, and came close to suffering losses on the final mission, especially the part where a shit ton of surprise bloodletters spawn near cover with full TUs, but pulling back to the Rhinos and creating a defensive line with my flying Assault Marines (suck it bloodies) saw me through easily after the initial surprise.

So some additional feedback:
  • Already stated my views on daemons and especially Daemonettes.
  • Terminator armor is really bad for the cost. Sergeant Terminator armor is decent, but its Salvo ability is frankly garbage. It should either cost less TUs or have a half-decent range; I'm not exactly sure what it's supposed to be, but doesn't quite have the blast radius or accuracy to be effective long range artillery. All Terminator armor including enemy Terminator armor should have Refractor/Conversion Shields. A teleport/deep strike ability that required all of your TUs and inflicted Morale damage to teleport to a place you could see, maybe with a random offset would be neat, but I'm not sure if it's currently doable with OpenXcom.
  • As stated, the Chaplain's Crozius fireball is utterly insane and broken; see the above image. It needs not to have an AoE that covers a third of the screen at max Bravery. Lorewise I'm not sure how this makes sense either.
  • Librarian implementation is pretty cool.
  • Plasma is wildly inconsistent; that 0-2x roll really makes it more of an NPC weapon.
  • Book of Speed is insanely good, giving a marine an extra turn at the low cost of some Energy and 25 TUs. Not sure if intended.
  • Smoke cheese is insanely good; more enemies should have thermal and psychic vision.
  • The Heavy Bolter is probably too good; it was my mainstay weapon well into the late game despite being a weapon you can purchase at the very beginning. Might consider nerfing it, but adding an improved pattern that can be researched and developed later.
  • No Mastercrafted Assault Cannon?
  • Low fire rate, precision weapons like Lascannons and Sniper Rifles should probably have Gaussian Damage as Stormbolters do (0-200, 2 dice roll) so they have more consistency.
  • Ended up with an absolute abundance of Ceramite Plates albeit a dearth of Adamantium; these should probably be used in place of Adamantium for a lot of recipes.
  • I believe the Chimera Turret corpse is broken?

21
40k / Re: [ADDON] ROSIGMA
« on: November 16, 2022, 09:16:07 am »
Having an issue with the latest version:

[16-11-2022_02-13-12]   [ERROR]   During linking rulesets of armors:
Error for 'STR_SCION_CARAPACE_ARMOR_HELLGUN': Wrong index 6937 for sound set BATTLE.CAT
Error for 'STR_SCION_OFFICER_CARAPACE_ARMOR_HELLGUN': Wrong index 6937 for sound set BATTLE.CAT

22
40k / Re: 40k Bug/crashes/problem´s report
« on: November 10, 2022, 10:22:59 pm »
Apothecaries do have built in gauntlets in addition to their Northecium. Techmarines lack a power gauntlet attack, but they definitely have space for one as they only have one built in weapon.

Might be worth considering allowing gauntlet strikes to scale with strength and melee skill, though they'd have much lower base damage. Actually the Signum has space for a gauntlet as well; they only have the Airstrike built in.

23
40k / Re: 40k future plans and Work in progress / Suggestions
« on: November 10, 2022, 10:20:09 pm »
Bloodletters have reasonable TU (80?), but their Reactions are atrocious (40 I believe?), which means it is _very_ easy to gun them down with reaction fire before they close to melee.

Would significantly increase their Reactions (from 40 to 70-80), Melee Accuracy (from 80 to 100) and slightly increase their TU (from 80 to 90-100). Again, I feel they should be wielding what are essentially Power Swords.

In general I feel Daemons are way too fragile and should probably take sharply reduced damage from most damage types due to their Daemonic nature which gives them unnatural resilience (hence their invul saves in tabletop and damage reducing Daemonic Resilience traits in the RPG games). Damage dealt by psychic/consecrated sources (like Smite) should probably be the only things dealing full/extra damage to them; 75-50% damage (even less for Plaguebearers) sounds about right for most everything else. Basically what they lack in armor, they should make up for in resistances.

24
40k / Re: 40k future plans and Work in progress / Suggestions
« on: November 10, 2022, 07:34:50 pm »
1. For the Daemonettes, not entirely sure what your options are at this point in OpenXcom, but I think if you want to keep the Daemonette seduction, I would either make it a melee only low TU cost temporary Mind Control that is pretty much guaranteed to work, or increase the TU cost of the Chryssalid style melee substantially, while giving her a low TU cost alternate melee that just does normal damage (much lower than Daemon swords) and morale damage. Being able to instantly corrupt at low TU cost feels more like something a Keeper of Secrets or Great Unclean One would have (or Lord of Change in terms of mutating their victim into a Chaos Spawn). Ultimately, players probably shouldn't be way more afraid of these enemies closing to melee than a Bloodletter.

2. I do see that the Hellswords/Plagueswords are 150 power. Honestly would stat the Bloodletter sword as per a Power Sword, and drop the Plaguesword to 90-100 power, but it deals damage to Energy and Morale in addition to inflicting many extra wounds like other plague weapons, which means it'll be real bad if you don't have an Apothecary nearby to treat the victim immediately.

3. I understand the puke being a contingency; I do think it would fit the theme of the Nurgle followers to have it inflict many extra wounds as I assume this symbolizes the illness it inflicts, and perhaps Energy/Morale damage to represent the impact of infection. Rest sounds good.


Other things that come to mind is that Terminators (including enemy Terminators) should probably have shields of some kind (their refractor fields), and the Chaplain Crozius is pretty insane with max Bravery, namely because two shots of it have the capacity to cover most of the map in fire, making these guys deadlier than my elite Librarians. Might consider capping the AoE size in exchange for it being more powerful, or having other effects.


But yeah, so far so good, been really enjoying the mod! Just about to do the final mission.

25
40k / Re: 40k future plans and Work in progress / Suggestions
« on: November 10, 2022, 02:05:24 pm »
Almost finished my first playthrough.

Love it, but the lesser daemons appear to be somewhat off:

1. Daemonettes: These girls are easily and by far the deadliest lesser daemon in the game thanks to their non-canon ability to instantly corrupt/zombify Chryssalid style. Probably shouldn't have that capability. Melee attacks definitely shouldn't be deadlier than a Bloodletter's, though that they're faster and have more TU and Reactions makes perfect sense.

2. Bloodletters: These guys need better Reactions, TU and Melee Accuracy than they have. Their Hellswords should probably have the same armor ignore/pen as Power Swords.

3. Plaguebearers: These guys should have the Chryssalid style zombification abilities with their infectious Plaguesword (I mean, if any lesser daemon is getting those). Their puke should probably inflict extra wounds in the way the Plague Bolters do. They definitely need to be much tougher and have better resistances, have more HP and should also be wound/bleed immune like Plague Marines/Sisters as a facsimile of Feel No Pain. Was shocked by how easily all the lesser daemons die, but Plaguebearers especially.

26
40k / Re: 40k Bug/crashes/problem´s report
« on: November 05, 2022, 09:08:16 am »
The Sergeant Signum armor lacks a built in gauntlet weapon. Is this due to the airstrike feature?

27
40k / Re: 40k Bug/crashes/problem´s report
« on: November 02, 2022, 12:48:08 am »
Get the following crash when trying to raid an Eldar Webway; no submods; seems like there's a missing .pck  file for the Wraith Knight?:

Error Message: https://cdn.discordapp.com/attachments/919723611948974170/1037097059548921896/unknown.png

Attached my save.

Log:

Code: [Select]
[01-11-2022_16-12-16] [INFO] Options loaded successfully.
[01-11-2022_16-12-16] [INFO] SDL initialized successfully.
[01-11-2022_16-12-16] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-16] [INFO] Attempted locale:
[01-11-2022_16-12-16] [INFO] Detected locale: C
[01-11-2022_16-12-16] [INFO] Attempting to set display to 1280x720x8...
[01-11-2022_16-12-16] [INFO] Display set to 1280x720x8.
[01-11-2022_16-12-16] [INFO] Loading data...
[01-11-2022_16-12-16] [INFO] Scanning standard mods in ''...
[01-11-2022_16-12-16] [INFO] Scanning user mods in 'E:/Program Files (x86)/OpenXcom/user/'...
[01-11-2022_16-12-16] [INFO] Active mods:
[01-11-2022_16-12-16] [INFO] - 40k v033
[01-11-2022_16-12-17] [INFO] Loading begins...
[01-11-2022_16-12-17] [INFO] Pre-loading rulesets...
[01-11-2022_16-12-17] [INFO] Loading vanilla resources...
[01-11-2022_16-12-17] [INFO] Loading rulesets...
[01-11-2022_16-12-19] [INFO] Loading rulesets done.
[01-11-2022_16-12-19] [INFO] Loading fonts... Font.dat
[01-11-2022_16-12-19] [INFO] Lazy loading: 1
[01-11-2022_16-12-22] [INFO] Loading custom palettes from ruleset...
[01-11-2022_16-12-22] [INFO] Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[01-11-2022_16-12-22] [INFO] Making palette backups...
[01-11-2022_16-12-22] [INFO] Creating transparency LUTs for PAL_BATTLESCAPE...
[01-11-2022_16-12-22] [INFO] After load.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'FEMALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'MALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_BUCKLER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_SLAB': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_L': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_R': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GENE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GUARD_PILOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Loading ended.
[01-11-2022_16-12-22] [WARN] Image Resources/PD/633.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [WARN] Image Resources/PD/645.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [INFO] Data loaded successfully.
[01-11-2022_16-12-22] [INFO] Loading language...
[01-11-2022_16-12-22] [INFO] Language loaded successfully.
[01-11-2022_16-12-22] [INFO] OpenXcom started successfully!
[01-11-2022_16-12-22] [INFO] Playing flx, 320x200, 702 frames
[01-11-2022_16-12-22] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[01-11-2022_16-12-23] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-26] [INFO] MCD WEBWAY object 23 has 0 armor
[01-11-2022_16-12-34] [FATAL] A fatal error has occurred: Sprite Set ELDARWG.PCK not found
[01-11-2022_16-12-34] [FATAL] 0x5cf3c0 OpenXcom::CrossPlatform::stackTrace(void*)
[01-11-2022_16-12-34] [FATAL] 0x5d0230 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[01-11-2022_16-12-34] [FATAL] 0x41c880 exceptionLogger()
[01-11-2022_16-12-34] [FATAL] 0xbeae80 MPEGaction::MPEGaction()
[01-11-2022_16-12-34] [FATAL] 0xe07800 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[01-11-2022_16-12-34] [FATAL] 0xe0d470 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[01-11-2022_16-12-34] [FATAL] 0xccdf20 OpenXcom::SurfaceSet* OpenXcom::Mod::getRule<OpenXcom::SurfaceSet>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::SurfaceSet*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::SurfaceSet*> > > const&, bool) const
[01-11-2022_16-12-34] [FATAL] 0x7da230 OpenXcom::Mod::getSurfaceSet(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[01-11-2022_16-12-34] [FATAL] 0x5bb720 OpenXcom::UnitSprite::draw(OpenXcom::BattleUnit const*, int, int, int, int, OpenXcom::AreaSubset<void, int>, bool)
[01-11-2022_16-12-34] [FATAL] 0x574ac0 OpenXcom::Map::drawUnit(OpenXcom::UnitSprite&, OpenXcom::Tile*, OpenXcom::Tile*, OpenXcom::Position, bool, OpenXcom::BattleUnit*)
[01-11-2022_16-12-34] [FATAL] 0x576a80 OpenXcom::Map::drawTerrain(OpenXcom::Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6abf50 OpenXcom::Surface::blit(SDL_Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6aa450 OpenXcom::State::blit()
[01-11-2022_16-12-34] [FATAL] 0x5e7d40 OpenXcom::Game::run()
[01-11-2022_16-12-34] [FATAL] 0x41c950 SDL_main
[01-11-2022_16-12-34] [FATAL] 0xa061c0 console_main
[01-11-2022_16-12-34] [FATAL] 0xa062e0 WinMain
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] 0x7ffaaeea7020 BaseThreadInitThunk
[01-11-2022_16-12-34] [FATAL] 0x7ffab09a2680 RtlUserThreadStart
[01-11-2022_16-12-54] [FATAL] OpenXcom has crashed: Sprite Set ELDARWG.PCK not found
Log file: E:/Program Files (x86)/OpenXcom/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Fixed it; just needed to add a space between
type: ELDARWG.PCK and #ELDAR WRAITH GUARD DR in extraSprites_40k

28
40k / Re: 40k Bug/crashes/problem´s report
« on: November 01, 2022, 10:30:57 pm »
Get the following crash when trying to raid an Eldar Webway; no submods; seems like there's a missing .pck  file for the Wraith Knight?:

Error Message: https://cdn.discordapp.com/attachments/919723611948974170/1037097059548921896/unknown.png

Attached my save.

Log:

Code: [Select]
[01-11-2022_16-12-16] [INFO] Options loaded successfully.
[01-11-2022_16-12-16] [INFO] SDL initialized successfully.
[01-11-2022_16-12-16] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-16] [INFO] Attempted locale:
[01-11-2022_16-12-16] [INFO] Detected locale: C
[01-11-2022_16-12-16] [INFO] Attempting to set display to 1280x720x8...
[01-11-2022_16-12-16] [INFO] Display set to 1280x720x8.
[01-11-2022_16-12-16] [INFO] Loading data...
[01-11-2022_16-12-16] [INFO] Scanning standard mods in ''...
[01-11-2022_16-12-16] [INFO] Scanning user mods in 'E:/Program Files (x86)/OpenXcom/user/'...
[01-11-2022_16-12-16] [INFO] Active mods:
[01-11-2022_16-12-16] [INFO] - 40k v033
[01-11-2022_16-12-17] [INFO] Loading begins...
[01-11-2022_16-12-17] [INFO] Pre-loading rulesets...
[01-11-2022_16-12-17] [INFO] Loading vanilla resources...
[01-11-2022_16-12-17] [INFO] Loading rulesets...
[01-11-2022_16-12-19] [INFO] Loading rulesets done.
[01-11-2022_16-12-19] [INFO] Loading fonts... Font.dat
[01-11-2022_16-12-19] [INFO] Lazy loading: 1
[01-11-2022_16-12-22] [INFO] Loading custom palettes from ruleset...
[01-11-2022_16-12-22] [INFO] Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[01-11-2022_16-12-22] [INFO] Making palette backups...
[01-11-2022_16-12-22] [INFO] Creating transparency LUTs for PAL_BATTLESCAPE...
[01-11-2022_16-12-22] [INFO] After load.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'FEMALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'MALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_BUCKLER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_SLAB': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_L': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_R': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GENE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GUARD_PILOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Loading ended.
[01-11-2022_16-12-22] [WARN] Image Resources/PD/633.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [WARN] Image Resources/PD/645.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [INFO] Data loaded successfully.
[01-11-2022_16-12-22] [INFO] Loading language...
[01-11-2022_16-12-22] [INFO] Language loaded successfully.
[01-11-2022_16-12-22] [INFO] OpenXcom started successfully!
[01-11-2022_16-12-22] [INFO] Playing flx, 320x200, 702 frames
[01-11-2022_16-12-22] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[01-11-2022_16-12-23] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-26] [INFO] MCD WEBWAY object 23 has 0 armor
[01-11-2022_16-12-34] [FATAL] A fatal error has occurred: Sprite Set ELDARWG.PCK not found
[01-11-2022_16-12-34] [FATAL] 0x5cf3c0 OpenXcom::CrossPlatform::stackTrace(void*)
[01-11-2022_16-12-34] [FATAL] 0x5d0230 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[01-11-2022_16-12-34] [FATAL] 0x41c880 exceptionLogger()
[01-11-2022_16-12-34] [FATAL] 0xbeae80 MPEGaction::MPEGaction()
[01-11-2022_16-12-34] [FATAL] 0xe07800 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[01-11-2022_16-12-34] [FATAL] 0xe0d470 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[01-11-2022_16-12-34] [FATAL] 0xccdf20 OpenXcom::SurfaceSet* OpenXcom::Mod::getRule<OpenXcom::SurfaceSet>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::SurfaceSet*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::SurfaceSet*> > > const&, bool) const
[01-11-2022_16-12-34] [FATAL] 0x7da230 OpenXcom::Mod::getSurfaceSet(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[01-11-2022_16-12-34] [FATAL] 0x5bb720 OpenXcom::UnitSprite::draw(OpenXcom::BattleUnit const*, int, int, int, int, OpenXcom::AreaSubset<void, int>, bool)
[01-11-2022_16-12-34] [FATAL] 0x574ac0 OpenXcom::Map::drawUnit(OpenXcom::UnitSprite&, OpenXcom::Tile*, OpenXcom::Tile*, OpenXcom::Position, bool, OpenXcom::BattleUnit*)
[01-11-2022_16-12-34] [FATAL] 0x576a80 OpenXcom::Map::drawTerrain(OpenXcom::Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6abf50 OpenXcom::Surface::blit(SDL_Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6aa450 OpenXcom::State::blit()
[01-11-2022_16-12-34] [FATAL] 0x5e7d40 OpenXcom::Game::run()
[01-11-2022_16-12-34] [FATAL] 0x41c950 SDL_main
[01-11-2022_16-12-34] [FATAL] 0xa061c0 console_main
[01-11-2022_16-12-34] [FATAL] 0xa062e0 WinMain
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] 0x7ffaaeea7020 BaseThreadInitThunk
[01-11-2022_16-12-34] [FATAL] 0x7ffab09a2680 RtlUserThreadStart
[01-11-2022_16-12-54] [FATAL] OpenXcom has crashed: Sprite Set ELDARWG.PCK not found
Log file: E:/Program Files (x86)/OpenXcom/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

29
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 15, 2016, 01:57:03 am »
Well, they are not happy with simple prison system, so they obviously desire it :)

Whoa, hold on there.

Upgraded higher capacity prison facilities? Great.

Adding another slew of minutiae and micromanagement? Not so great.

30
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 14, 2016, 10:31:56 pm »
Mass captures are (fairly) easy, and I make a point to capture everything I can enslave on JS Ironman. Star Gods are perhaps the only truly annoying thing to capture consistently between their invisibility, the danger of their close range psi, armour ignoring ghost beam, flight, stun resistance, psi resistance and choke immunity.

How do I do it?

TK Projectors (these only vs choke immunes; it badly needs a buff; useless on anyone without maxed out VD), Chokenades, Tower Shields, Force Maces (shield and mace are my go-tos vs choke immunes), Choke Wands, and Mind Control (which either captures if everyone's mind controlled, or allows you to train up reactions with stun batons/handles upon luring them to your ship). Stun bombs and stasis grens are too precious and are only used for true VIPs if the alternatives won't do.

An upgraded prison would be definitely handy.

Tower Shields are situationally great, especially early/mid and prior to VooDoo but problematic? Definitely not. They have a solid niche; they're fine.


With regards to other things being discussed, personally I've never needed more than one ground team, though I do cultivate plenty of backups for rotation at HQ into my ship slots when gals get wounded.

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