16
40k / Re: [ADDON] ROSIGMA
« on: November 26, 2022, 04:53:19 am »
Also noticed that Grey Knights and Inquisitors can never benefit from the Shield spell. Is this a bug?
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Get the following crash when trying to raid an Eldar Webway; no submods; seems like there's a missing .pck file for the Wraith Knight?:
Error Message: https://cdn.discordapp.com/attachments/919723611948974170/1037097059548921896/unknown.png
Attached my save.
Log:Code: [Select][01-11-2022_16-12-16] [INFO] Options loaded successfully.
[01-11-2022_16-12-16] [INFO] SDL initialized successfully.
[01-11-2022_16-12-16] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-16] [INFO] Attempted locale:
[01-11-2022_16-12-16] [INFO] Detected locale: C
[01-11-2022_16-12-16] [INFO] Attempting to set display to 1280x720x8...
[01-11-2022_16-12-16] [INFO] Display set to 1280x720x8.
[01-11-2022_16-12-16] [INFO] Loading data...
[01-11-2022_16-12-16] [INFO] Scanning standard mods in ''...
[01-11-2022_16-12-16] [INFO] Scanning user mods in 'E:/Program Files (x86)/OpenXcom/user/'...
[01-11-2022_16-12-16] [INFO] Active mods:
[01-11-2022_16-12-16] [INFO] - 40k v033
[01-11-2022_16-12-17] [INFO] Loading begins...
[01-11-2022_16-12-17] [INFO] Pre-loading rulesets...
[01-11-2022_16-12-17] [INFO] Loading vanilla resources...
[01-11-2022_16-12-17] [INFO] Loading rulesets...
[01-11-2022_16-12-19] [INFO] Loading rulesets done.
[01-11-2022_16-12-19] [INFO] Loading fonts... Font.dat
[01-11-2022_16-12-19] [INFO] Lazy loading: 1
[01-11-2022_16-12-22] [INFO] Loading custom palettes from ruleset...
[01-11-2022_16-12-22] [INFO] Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[01-11-2022_16-12-22] [INFO] Making palette backups...
[01-11-2022_16-12-22] [INFO] Creating transparency LUTs for PAL_BATTLESCAPE...
[01-11-2022_16-12-22] [INFO] After load.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'FEMALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'MALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_BUCKLER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_SLAB': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_L': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_R': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GENE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GUARD_PILOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Loading ended.
[01-11-2022_16-12-22] [WARN] Image Resources/PD/633.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [WARN] Image Resources/PD/645.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [INFO] Data loaded successfully.
[01-11-2022_16-12-22] [INFO] Loading language...
[01-11-2022_16-12-22] [INFO] Language loaded successfully.
[01-11-2022_16-12-22] [INFO] OpenXcom started successfully!
[01-11-2022_16-12-22] [INFO] Playing flx, 320x200, 702 frames
[01-11-2022_16-12-22] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[01-11-2022_16-12-23] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-26] [INFO] MCD WEBWAY object 23 has 0 armor
[01-11-2022_16-12-34] [FATAL] A fatal error has occurred: Sprite Set ELDARWG.PCK not found
[01-11-2022_16-12-34] [FATAL] 0x5cf3c0 OpenXcom::CrossPlatform::stackTrace(void*)
[01-11-2022_16-12-34] [FATAL] 0x5d0230 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[01-11-2022_16-12-34] [FATAL] 0x41c880 exceptionLogger()
[01-11-2022_16-12-34] [FATAL] 0xbeae80 MPEGaction::MPEGaction()
[01-11-2022_16-12-34] [FATAL] 0xe07800 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[01-11-2022_16-12-34] [FATAL] 0xe0d470 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[01-11-2022_16-12-34] [FATAL] 0xccdf20 OpenXcom::SurfaceSet* OpenXcom::Mod::getRule<OpenXcom::SurfaceSet>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::SurfaceSet*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::SurfaceSet*> > > const&, bool) const
[01-11-2022_16-12-34] [FATAL] 0x7da230 OpenXcom::Mod::getSurfaceSet(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[01-11-2022_16-12-34] [FATAL] 0x5bb720 OpenXcom::UnitSprite::draw(OpenXcom::BattleUnit const*, int, int, int, int, OpenXcom::AreaSubset<void, int>, bool)
[01-11-2022_16-12-34] [FATAL] 0x574ac0 OpenXcom::Map::drawUnit(OpenXcom::UnitSprite&, OpenXcom::Tile*, OpenXcom::Tile*, OpenXcom::Position, bool, OpenXcom::BattleUnit*)
[01-11-2022_16-12-34] [FATAL] 0x576a80 OpenXcom::Map::drawTerrain(OpenXcom::Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6abf50 OpenXcom::Surface::blit(SDL_Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6aa450 OpenXcom::State::blit()
[01-11-2022_16-12-34] [FATAL] 0x5e7d40 OpenXcom::Game::run()
[01-11-2022_16-12-34] [FATAL] 0x41c950 SDL_main
[01-11-2022_16-12-34] [FATAL] 0xa061c0 console_main
[01-11-2022_16-12-34] [FATAL] 0xa062e0 WinMain
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] 0x7ffaaeea7020 BaseThreadInitThunk
[01-11-2022_16-12-34] [FATAL] 0x7ffab09a2680 RtlUserThreadStart
[01-11-2022_16-12-54] [FATAL] OpenXcom has crashed: Sprite Set ELDARWG.PCK not found
Log file: E:/Program Files (x86)/OpenXcom/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
[01-11-2022_16-12-16] [INFO] Options loaded successfully.
[01-11-2022_16-12-16] [INFO] SDL initialized successfully.
[01-11-2022_16-12-16] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-16] [INFO] Attempted locale:
[01-11-2022_16-12-16] [INFO] Detected locale: C
[01-11-2022_16-12-16] [INFO] Attempting to set display to 1280x720x8...
[01-11-2022_16-12-16] [INFO] Display set to 1280x720x8.
[01-11-2022_16-12-16] [INFO] Loading data...
[01-11-2022_16-12-16] [INFO] Scanning standard mods in ''...
[01-11-2022_16-12-16] [INFO] Scanning user mods in 'E:/Program Files (x86)/OpenXcom/user/'...
[01-11-2022_16-12-16] [INFO] Active mods:
[01-11-2022_16-12-16] [INFO] - 40k v033
[01-11-2022_16-12-17] [INFO] Loading begins...
[01-11-2022_16-12-17] [INFO] Pre-loading rulesets...
[01-11-2022_16-12-17] [INFO] Loading vanilla resources...
[01-11-2022_16-12-17] [INFO] Loading rulesets...
[01-11-2022_16-12-19] [INFO] Loading rulesets done.
[01-11-2022_16-12-19] [INFO] Loading fonts... Font.dat
[01-11-2022_16-12-19] [INFO] Lazy loading: 1
[01-11-2022_16-12-22] [INFO] Loading custom palettes from ruleset...
[01-11-2022_16-12-22] [INFO] Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[01-11-2022_16-12-22] [INFO] Making palette backups...
[01-11-2022_16-12-22] [INFO] Creating transparency LUTs for PAL_BATTLESCAPE...
[01-11-2022_16-12-22] [INFO] After load.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'FEMALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'MALE_CIVILIAN': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_BUCKLER': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_BULLGRYN_RIOT_TEAM_SLAB': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_L': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_CHAOSDEFILER_R': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GENE': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Supressed Error for 'STR_GUARD_PILOT': This unit can be recovered (in theory), but there is no corresponding item to recover.
[01-11-2022_16-12-22] [INFO] Loading ended.
[01-11-2022_16-12-22] [WARN] Image Resources/PD/633.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [WARN] Image Resources/PD/645.png (from lodepng) has incorrect transparent color index 240 (instead of 0).
[01-11-2022_16-12-22] [INFO] Data loaded successfully.
[01-11-2022_16-12-22] [INFO] Loading language...
[01-11-2022_16-12-22] [INFO] Language loaded successfully.
[01-11-2022_16-12-22] [INFO] OpenXcom started successfully!
[01-11-2022_16-12-22] [INFO] Playing flx, 320x200, 702 frames
[01-11-2022_16-12-22] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[01-11-2022_16-12-23] [INFO] SDL_mixer initialized successfully.
[01-11-2022_16-12-26] [INFO] MCD WEBWAY object 23 has 0 armor
[01-11-2022_16-12-34] [FATAL] A fatal error has occurred: Sprite Set ELDARWG.PCK not found
[01-11-2022_16-12-34] [FATAL] 0x5cf3c0 OpenXcom::CrossPlatform::stackTrace(void*)
[01-11-2022_16-12-34] [FATAL] 0x5d0230 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[01-11-2022_16-12-34] [FATAL] 0x41c880 exceptionLogger()
[01-11-2022_16-12-34] [FATAL] 0xbeae80 MPEGaction::MPEGaction()
[01-11-2022_16-12-34] [FATAL] 0xe07800 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[01-11-2022_16-12-34] [FATAL] 0xe0d470 std::__detail::_Compiler<std::__cxx11::regex_traits<char> >::_M_expression_term<true, true>(std::pair<bool, char>&, std::__detail::_BracketMatcher<std::__cxx11::regex_traits<char>, true, true>&)::{lambda(char)#1}::operator()(char) const
[01-11-2022_16-12-34] [FATAL] 0xccdf20 OpenXcom::SurfaceSet* OpenXcom::Mod::getRule<OpenXcom::SurfaceSet>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::SurfaceSet*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::SurfaceSet*> > > const&, bool) const
[01-11-2022_16-12-34] [FATAL] 0x7da230 OpenXcom::Mod::getSurfaceSet(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[01-11-2022_16-12-34] [FATAL] 0x5bb720 OpenXcom::UnitSprite::draw(OpenXcom::BattleUnit const*, int, int, int, int, OpenXcom::AreaSubset<void, int>, bool)
[01-11-2022_16-12-34] [FATAL] 0x574ac0 OpenXcom::Map::drawUnit(OpenXcom::UnitSprite&, OpenXcom::Tile*, OpenXcom::Tile*, OpenXcom::Position, bool, OpenXcom::BattleUnit*)
[01-11-2022_16-12-34] [FATAL] 0x576a80 OpenXcom::Map::drawTerrain(OpenXcom::Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6abf50 OpenXcom::Surface::blit(SDL_Surface*)
[01-11-2022_16-12-34] [FATAL] 0x6aa450 OpenXcom::State::blit()
[01-11-2022_16-12-34] [FATAL] 0x5e7d40 OpenXcom::Game::run()
[01-11-2022_16-12-34] [FATAL] 0x41c950 SDL_main
[01-11-2022_16-12-34] [FATAL] 0xa061c0 console_main
[01-11-2022_16-12-34] [FATAL] 0xa062e0 WinMain
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] ??
[01-11-2022_16-12-34] [FATAL] 0x7ffaaeea7020 BaseThreadInitThunk
[01-11-2022_16-12-34] [FATAL] 0x7ffab09a2680 RtlUserThreadStart
[01-11-2022_16-12-54] [FATAL] OpenXcom has crashed: Sprite Set ELDARWG.PCK not found
Log file: E:/Program Files (x86)/OpenXcom/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)
Well, they are not happy with simple prison system, so they obviously desire it