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Topics - Surrealistik

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31
Suggestions / Auto-sell Option
« on: August 13, 2013, 12:08:37 am »
I'd love it if we could add an option in manufacturing to both:

A: Autosell produced items.
B: Designate that an item should be produced until further notice.

Helps cut down on the tedium of increasing the production orders and selling off manufactured goods.

32
Open Feedback / Missions Auto-Succeeding on Landing
« on: August 13, 2013, 12:03:08 am »
I know that it worked this way in the original X-Com, but should alien missions like alien infiltration and base construction auto-succeed the moment a craft lands?

To me that seems more like a bug than an actual feature. I think that if your ground team manages to attack a landed UFO before it lifts off and win the battlescape combat, the mission it was performing should automatically fail.

33
Suggestions / Line of Fire/Range Indicator
« on: August 11, 2013, 09:53:15 am »
Does this exist in some form? If not, it would be awesome if we could see how a grenade arcs to a square, the maximum range of a grenade and what a trooper's line of fire to a space exactly is, and which segments are obstructed (green line until obstructed; afterwords it's red).

34
Suggestions / Show Radar Radius of X-Com Aircraft + Bases on Geoscape
« on: August 10, 2013, 07:19:16 pm »
As per the title. You might also add a button toggle the visible radii' on or off (or only certain radii; like bases OR aircraft).

35
Suggestions / Show Weight of Selected Gear in Equip Screen
« on: August 10, 2013, 06:46:58 pm »
As per the title. Basic and helpful improvement of that interface.

36
Suggestions / Items En Route/Queued
« on: August 10, 2013, 08:24:35 am »
It would be nice to have a list of items that are en route to be delivered in the ordering area beside the quantity column.

37
Suggestions / Saving Loadouts
« on: August 06, 2013, 09:03:11 am »
Would love it if you could save and retrieve loadouts; would make both the quick battles and regular Battlescape engagements all the more convenient.

38
Troubleshooting / Chryssalid Crash
« on: August 06, 2013, 08:55:06 am »
Game seems to crash after a trooper survives being attacked by a Chryssalid, then kills it with reaction fire.

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