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Messages - kevL

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Open Feedback / Re: *gasp* It's so beautiful!
« on: July 26, 2013, 03:16:12 pm »
you know ... the more i look into C++

I wonder why they didn't hire you guys for the xcom remake; oh yeah, those dacqueris on Maui would have tasted bitter.

still a few quirks but oXc just stuns me, Tu!!

- threw an HE pack into the center of an urban warehouse to flush 'em out: blew a hole in the roof

Suggestions / Re: Kneeling
« on: July 25, 2013, 12:30:22 am »
i guess it could alternate between (a) standing soldier and (b) kneeling soldier

same hues, same res. A slightly less complicated option is simply draw a highlight of some sort around the button, perhaps the appearance of it depressed yeh.

heck, i'd be happy with hot pink "KNEELING" flashing up in the corner when the soldier is selected ( uh no, not really )

Edit: I just noticed there's already a standing figure for inventory. So, an alternate to depressing the button could be to just ghost it blank.

(or change the inventory icon to a rifle or something..)

/anyway, am thinking too much about this.

Suggestions / Re: Kneeling
« on: July 24, 2013, 03:05:11 pm »
I wonder if an overlay can be added to the UI. The button has a standing figure on the left and a kneeling one on the right; perhaps ghost out the figure that represents a soldier's current pose, 'melting' it somewhat into the tan hues of the button itself. This'd leave the dark figure more noticeable, meaning "push button, do that"

Troubleshooting / Re: Elerium issue
« on: July 22, 2013, 11:23:55 am »
i suggest you download one of the recent git-builds. I got my first dose of Elerium recently and it showed on the mission summary, tho you might have to start a new game

Work In Progress / Re: Geoscape menu
« on: July 21, 2013, 07:43:56 am »

- copied english.geo (and englishuk.geo) to my xcom/geodata folder, renamed them to lang1.dat (and lang2.dat) and let BB's toolkit 'convmisc' turn them to .Gifs. Edit*. 'convmisc' them back to .Dat files, then copy them back into oxc/Language and rename them back to english.geo (& englishuk.geo)

* then save Gif as type87a ( non interlaced )

presenting, 0xC w/ modified Geoscape panel :)

Work In Progress / Re: Geoscape menu
« on: July 21, 2013, 04:23:18 am »
thank you, Sup

i did some searching and then got about -this far- in GIMP ( lol )

Work In Progress / Re: Geoscape menu
« on: July 21, 2013, 01:06:58 am »
yes, am familiar and have read extensively. The issue is that when I alter geobord.scr to look like geobord2.gif below, the Geoscape looks like screen020.gif. This tells me that the *menu* is no longer part of geobord.scr ...

Work In Progress / Geoscape menu
« on: July 20, 2013, 11:36:14 pm »
Can someone point me to the text (or graphic for text) on the Geoscape menu?

i'd like to get my old menu back :

Troubleshooting / Re: Where's the memory, Lebowski?
« on: July 20, 2013, 08:24:41 am »
all good :)

Now if I could just stop killing more of my own guys than the aliens do.

*grenade hits side of the Skyranger* oops

Troubleshooting / Re: Where's the memory, Lebowski?
« on: July 19, 2013, 11:26:57 am »
not sure what your voodoo is there but here's more info:

I tried again with original data, default ruleset, and only my Config & the .Sav in documents. ( i doubt my config has anything terribly unusual, 1680x1050x8 windowed & pinned @ 0,0, no OpenGL, no filters ) The .log says everything loads fine, then 10 seconds later when it enters Tactical:

[19-07-2013 02:03:05] [FATAL] Where's the memory, Lebowski?

The fault occurs between the "Exercise Caution" screen and soldier loadouts..... (the OK button sticks in the down position but music keeps playing.)

Troubleshooting / Re: Where's the memory, Lebowski?
« on: July 19, 2013, 08:42:59 am »
I just got it too, on gitbuild 2013_07_18_1326, when entering tactical. It goes away when i revert to 2013_07_16_1525.

- winXp SP3, modded ruleset + data files btw.

( .Sav attached, i hope.. )

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