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Programming / Re: Centering X-hairs on the minimap
« on: August 04, 2013, 01:14:52 am »
thanks but, whoever altered the code mucked things up. It *should* look like this:
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drawLine(centerX - CELL_WIDTH -1, centerY - CELL_HEIGHT -1,
centerX - xOffset -1, centerY - yOffset -1,
color); https:// top left
drawLine(centerX + xOffset -1, centerY - yOffset -1,
centerX + CELL_WIDTH -1, centerY - CELL_HEIGHT -1,
color); https:// top right
drawLine(centerX - CELL_WIDTH -1, centerY + CELL_HEIGHT -1,
centerX - xOffset -1, centerY + yOffset -1,
color); https:// bottom left
drawLine(centerX + CELL_WIDTH -1, centerY + CELL_HEIGHT -1,
centerX + xOffset -1, centerY + yOffset -1,
color); https:// bottom right
edit your options.cfg in your home directory (or wherever it is) and set "captureMouse" to "true"
At one point, there were 3 of them bunched up and I threw 5 Alien Grenades in the middle of them (instant explode), and they didn't even care. But, yeah, those high stats were pretty painful, especially the reactions
What are your thoughts on balancing them with the Heavy Laser? I did bring 2 in my battle (every one else had laser rifles along with their plasma weapons which is probably not a good idea for the future), and they can bring them down, but it takes about 2-4 shots to do so. I turned my Heavy Laser into more of a Laser Sniper System to follow up from the conventional Sniper Rifle mod:
- type: STR_HEAVY_LASER
power: 85
damageType: 4
accuracySnap: 70
accuracyAimed: 170
tuSnap: 33
tuAimed: 75
I've been relatively happy with them. At least there's a reason to use them now.
BTW, what does alien "aggression" stat do? I believe I read that "intelligence" is how long the unit remembers where you are, but have no idea about "aggression".