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Messages - Drako^BB

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16
Released Mods / Re: [WEAPON] Tactical Shotgun
« on: January 31, 2014, 09:32:18 pm »
Yech  Power ;)

17
Offtopic / What mod you use ;)
« on: January 31, 2014, 07:27:23 pm »
My list for now  :
  - slowTechProgress
  - FirestormRestyle
  - Armor
  - GrenadeLauncher
  - Retaliator
  - TerranPlasmaWeapons
  - SniperRifle_u2s
  - CombatKnife
  - PowerSuitHelmOff
  - MoriartyArmor
  - Magnum
  - SMG
  - SSRL
  - Taser
  - LMG
  - Reproduction
  - Minigun
  - Shotgun

  - LukesextraUFOs
  - containment
  - CustomGrenades
  - JumpArmor
  - SA80

18
Released Mods / Re: [WEAPON] The MunkeyLord Archives - SA80
« on: January 31, 2014, 04:22:36 pm »
I must have a   try this mod and wepon

19
Released Mods / Re: [WEAPON] Fusion Torch
« on: January 31, 2014, 04:21:15 pm »
Intresting :)

20
Released Mods / Re: [WEAPON] Minigun
« on: January 31, 2014, 04:20:51 pm »
Is will be nice that minigun will be require some power armour  or some thing like this in future update :)

21
Released Mods / Re: [WEAPON] Minigun
« on: January 29, 2014, 09:19:23 pm »
Yes, they're not actually used nowadays by troopers. AFAIK they were supposed to by used by infantry to clear landing areas and root out enemy soldiers from cover, but they could never solve the problem with the power supply, which in the 70's - 80's would have to weigh at least 40 kg. Therefore the idea was only realized in fiction, most notably in Predator.

With today's energy storage technology, used in cellular phones and such, this technological barrier is no longer a problem. However, due to the change of war doctrine, nobody is really interested in hand-held miniguns. Hence my minigun, like other gamey miniguns, is a theoretical weapon based on what could have been.

As for putting a minigun on a HWP, it's not a bad idea at all. I think I'll include it in an upgrade, thanks!
(I think I'll stick to the same clip size though, for technical reasons: a different clip size would require a whole new weapon.)


I use it with PowerArmur (  as the name suggests is the power source  ).  So it give  soldier a extra strenght .  Also in  ufo: aftermath  minigun requires a hevy armour  had there have exoskeleton and power source  so troopres could carry it

22
Builds & Ports / Re: MorphOS - power pc port
« on: July 14, 2013, 09:26:02 am »
A MorphOS port of the OpenXcom game is now avaiable .

More via https://www.morphzone.info/modules/news/article_storyid_2059.html

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