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Messages - Drako^BB

Pages: [1] 2
1
Builds & Ports / Re: MorphOS - power pc port
« on: February 17, 2024, 12:10:00 am »
We have new version this time not from Stefkos like previus on but  now from BeWorld

OpenXCom - MorphOS Port

Requirements
============

- last PowerSDL
- MorphOS 3.18

History: 16.02.2024
=======

Build last nightlies (2023-12-29)
Add my own SDL_Mixer, now support FLAC/MIDI/MP3 format
Add Shaders support (you need OpenGL and last tinygl.library.. warning only 2-3 shaders working....)
Fix some morphos platform specific
Add all languages, you need to put data into "TFTD/" or/and "UFO/"
Mods into "Mods/"


Download from https://www.morphos-storage.net/dl.php?id=2063596

2
Builds & Ports / Re: MorphOS - power pc port
« on: May 20, 2018, 11:31:50 pm »
New version of OpenXCom is available   https://morph.zone/modules/news/article_storyid_2407.html

3
I love this mod  and FMP :)

And wants more :)

Keep up the good work

And back to game ;) .....

4
Builds & Ports / Re: PowerPC Mac Support
« on: May 01, 2016, 12:01:44 pm »
Or use  MorphOS  version of source . Is PowerPC os so port will be easier :)

5
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: April 19, 2015, 12:43:17 am »
O.o   new update nice ;)

6
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: March 23, 2015, 12:47:22 am »
Hmmm for now all is  OK
Thx :)

7
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: March 22, 2015, 05:56:44 pm »
I found some bugs

I use last FMP and night compilation from 17.03

1) On some mission ufo or my skaranger are placed inside buldings

2) Another when my  trops are landing on crash ufo ( large Abductor ) I got it two times now...
    There is no ship  only building with some MiB and one alien (most in case sectoid )

And PS:

Good work with pack:)

8
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: February 26, 2015, 12:22:24 am »
Thx for  update :)

10
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: November 24, 2014, 10:47:39 pm »
For next version add this mods :
Retaliator -> https://www.openxcom.com/mod/retaliator
PowerSuitHelmOff
Moriarty's Power Armor / Flying Armor -> https://openxcom.org/forum/index.php?topic=493.0
Alien Remix   -> https://openxcom.org/forum/index.php?topic=2580.0
personal-armor-variants -> https://www.openxcom.com/mod/personal-armor-variants
SCOUT POWER ARMOR ->https://www.openxcom.com/mod/scout-power-armor
 Improved Uniforms, Kevlars, Dragon Skin & Combat Armor -> https://openxcom.org/forum/index.php?topic=1857.msg17377#msg17377



11
Offtopic / Re: What mod you use ;)
« on: April 07, 2014, 12:36:05 am »
@Ascadix:

Can you  make a pack with mod are you used ? :)

12
Builds & Ports / Re: MorphOS - power pc port
« on: April 06, 2014, 09:57:13 pm »
New version OpenXcom  for MorphOS is available from  https://blabla.ppa.pl/openxcom/bin.lha . I plans to do it every day ( Nighty builds )

14
Builds & Ports / Re: MorphOS - power pc port
« on: February 08, 2014, 11:17:07 pm »
New version for morphos : https://blabla.ppa.pl/openxcom-update

15
Offtopic / Re: What mod you use ;)
« on: February 02, 2014, 01:07:16 am »
Nice ;)

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