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XPiratez / Re: [MAIN] XPiratez - L5 30-Oct-2020 New Energy
« on: November 01, 2020, 10:53:45 am »
If a unit is unconscious, does the handcuffs breakout check still happen?
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you seem to be more interested in pushing your idea for script changes. You are incapable of listening, or help, you only want to push your own vision, while not even really understanding how the current script works, or its ramifications (which can easily be judged from your answers). If you want to start fights, this forum is not the best place for it.
In short: script stays as it is. It is exactly how I want it to be. Case closed.
I will think about better phrasing, however.
Edit: it was you who was lying, sandbags do cut damage in half (*up to maximum resist of 50%).
Delian, your asking to change a core formula of the mod and all the balance derived from it. This is at the very least 100s of hours of additional work because each affected item must be edited individually. So every armor and resistance gear would need to be redone. Well over a thousand objects. And the gain is a minor improvement in clarity. If you want this your gonna have to do it yourself.
You really think I'm gonna throw away my finely crafted formula in favor of yours, crude? It is like it is to avoid absurd situation where armor with shitty resistance, if equipped with enough items, will be better than armor custom-built to withstand a certain kind of damage; how much mileage do you really expect from fitting plate mail with barbed stockings? Or putting a crude gas mask on top of a decent 50% gas mask provided by armor? The answer, the difference should be negligible at best, and this is what this script allows. This hard floor is needed to keep things sane. The only solution, actually, is for you to deal with it.
The formula was designed to reduce the effectiveness of multiple items stacking together, as requested by Dioxine.You say so, but I don't see how the formula was achieving that. All it did was reduce the effectiveness of all the items.
It works a bit more complex than that. 3x "15% with a minimum of 30" in that algorithm would be x = 0.3 + (y-0.3) * 0.85 * 0.85 * 0.85, where y is your basic resistance, dependant on armor worn, and x is your final resistance to that type of damage. Also lmao, order should not matter? Order does always matter. It's physical items, not mathematical constructs.Sorry, it looks like I was a bit too hasty with my judgements. And sorry for spamming this thread - this problem really bothers me.
The fact you don't understand the formula, doesn't mean it's wrong. If you're that smart, maybe you will however know how to put it down in natural language in a way that would be concise, yet more precise than it is. Your proposed 7 or 8% would also be a lie, since it depends on what kind of armor you wear. The other proposal (10 if it's 100) is on the other hand very vague (what if it isn't?).
So in short, you spammed my bug report board fighting windmills, instead of simply asking on some thread dedicated for questions, or creating a new thread. Not very nice.
All you had to do was to read INGAME description:
CurrentResist = CurrentResist - (1 - ItemResist) * (CurrentResist - ItemMinimumResist)
toCurrentResist = Max(CurrentResist - (1 - ItemResist) * (CurrentResist), ItemMinimumResist)
, or more simply put,CurrentResist = Max(CurrentResist * ItemResist, ItemMinimumResist)
OK, so what would be your counter-proposal... assuming the authors want to keep the algorithm the way it is.
What description would you write?
May I ask how you found out?Math still fails me lol, yes, 70, not 60.
The game never communicates these percentages in any form... and the difference between 70% resistance and 77% resistance is practically indistinguishable from a slightly better or slightly worse RNG roll.
Edit: 70%, not 60%, 85-15=70
But removing all numbers from descriptions of such items sounds like a good idea to me
Cutting resistance is pretty noticeable since melee tends to be many small attacks that will kill you if they do any damage. E.g. dogs won't hurt you at all in scale but can kill you in a single turn in warrior. (30 armor 80 cutting vs 30 armor 60 cutting)Does wielding Shepherd's Staff help against dogs? It doesn't. Because the reduction is too small. So it's currently a useless item for this purpose. The purpose being, a swappable resistance item.
Not a bug. This is the function that all such resist items where designed around. Diminishing returns with a hard floor. Otherwise you can very easily reduce incoming damage to below armor and therefore become immune to harm.