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Work In Progress / Re: [Balancing] [MOD Collection] updated
« on: June 17, 2014, 06:54:53 am »
Been trying out your mod while also fiddling with other things.
I'm not very far into the game but I am a little disappointed in auto fire. I'm glad it's not the be-all-end-all like it is in the unmodded game but it just seems a bit too useless. Even at near point-blank range, unloading an auto shot seems pretty risky. Up close, an auto burst should probably be pretty devastating assuming a sufficiently power weapon. But even at point-blank range, my guys have trouble hitting the broad side of a barn. I noticed your ruleset doesn't use weapon ranges. I've seen the following available in other mods:
aimRange: 11
snapRange: 8
autoRange: 6
I'm wondering how it might work out to increase the accuracy of auto fire but then set it to a fairly low range so that up close it is suitably deadly, but you still can't autofire units across the map with impunity. I don't know what the accuracy fall-off is or if that can be controlled via the ruleset. What do you think?
'Course, then if we're doing that, we can do all sorts of other things with various weapons such as keeping a pistol from firing clear across the map, etc.
I'm not very far into the game but I am a little disappointed in auto fire. I'm glad it's not the be-all-end-all like it is in the unmodded game but it just seems a bit too useless. Even at near point-blank range, unloading an auto shot seems pretty risky. Up close, an auto burst should probably be pretty devastating assuming a sufficiently power weapon. But even at point-blank range, my guys have trouble hitting the broad side of a barn. I noticed your ruleset doesn't use weapon ranges. I've seen the following available in other mods:
aimRange: 11
snapRange: 8
autoRange: 6
I'm wondering how it might work out to increase the accuracy of auto fire but then set it to a fairly low range so that up close it is suitably deadly, but you still can't autofire units across the map with impunity. I don't know what the accuracy fall-off is or if that can be controlled via the ruleset. What do you think?
'Course, then if we're doing that, we can do all sorts of other things with various weapons such as keeping a pistol from firing clear across the map, etc.